Question about terrain deformation after 24th January
lucashc90
Brazil Join Date: 2017-01-05 Member: 226176Members
Hey, guys.
I have a question that really concerns me: since terraforming is finally going to be removed (which I didn't liked at all), is the terrain deformation around the base pieces also going to disappear? I mean, I have made a huge glass base that connected the safe shallows cave systems and uses the natural purple lighting of it. I really love to spend time there just to admire all the creatures and plants around me and that wouldn't be possible without the terrain adjusting to my base pieces.
Not only that, but in the array island I also have a base that connects the beach to the teleporter room and undewater cave system. My first base ever is at the floating island and it is about 80% inside the mountain. My only base that didn't use any kind of terrain deformation is in the lost river, but I planned to link it to the ghost tree cave by a tunnel with an observatory at the end just so I could see all those ghost rays swimming around from the safety of an oxygen filled room.
If some dev could answer me, I would be glad to know if I can at least visit my bases safely after the next update or if I should just stop updating my game before it is too late...
Thanks.
I have a question that really concerns me: since terraforming is finally going to be removed (which I didn't liked at all), is the terrain deformation around the base pieces also going to disappear? I mean, I have made a huge glass base that connected the safe shallows cave systems and uses the natural purple lighting of it. I really love to spend time there just to admire all the creatures and plants around me and that wouldn't be possible without the terrain adjusting to my base pieces.
Not only that, but in the array island I also have a base that connects the beach to the teleporter room and undewater cave system. My first base ever is at the floating island and it is about 80% inside the mountain. My only base that didn't use any kind of terrain deformation is in the lost river, but I planned to link it to the ghost tree cave by a tunnel with an observatory at the end just so I could see all those ghost rays swimming around from the safety of an oxygen filled room.
If some dev could answer me, I would be glad to know if I can at least visit my bases safely after the next update or if I should just stop updating my game before it is too late...
Thanks.
Comments
Is there a way to prevent future updates to happen? I would like to lock on this version, for now at least.
Since you do own it, I don't think it would be unethical to .. acquire the last version to have terraforming still enabled.
Tell steam to not update the game?
^ This post replies to above posts from bottom to top
Potential is lost once you cannot work around simple changes to the enviroment: instead of a straight corridor connecting 2 buildings, you will have to zig-zag your way from point A to point B, which is not only aesthetically unpleasant but upsetting to travel between. Also, build an entire base only to discover that the moonpool doesn't fit where you need it to be because of a chunk of dirt not bigger than a golf ball (which the absence would not destroy the beautiful fauna that much) is counterproductive at best. The lag this game gives is mostly due to the poor way the save files are optimized... anyone who played SPORE before knows that its not how many changes to the world, but how this changes are stored and read in the long term. Maybe their rush to finish the game is impairing their advances in this area?
I think it would be ethical to acquire the last update version, since support is already given to the development team, but I'm curious as copying the game folder would work.
Terraforming should be an option, since many PC users (myself included) can handle the stress generated by a 3gb savefile, but then again, remove terraforming is the cheapest and fastest way around the badly compressed data on the save files.
No DRM? If so, why isn't Subnautica out on GOG yet? Or NS2? /end nag
I really don't think so, or if it's been implemented then it was only within the last update. If I remember correctly, it was doable as recently as the PRAWN update.
I can only hope you guys are right. *crossing fingers*