(unrelated to cache fix) Potential Fps Fix for Old save went from 30 to 50-60 fps
AllAloneSad
Join Date: 2017-01-09 Member: 226431Members
this is originally from Steam discussion and a steam user suggested me to post it here for bug report.
Original post on steam:
Title: not cache but found fix 30 fps to 50-60 fps
i have gtx 1060 and there is no way why this game is at 30 fps
it was never like this when i started
GPU CPU usage are lower on old save and higher on new save
it felt fishy when i started a new different game save, i had 60-70 fps
but had 30-40 fps on my old save
i tried to delete cache and still same for old save
its around 30 fps everywhere where i go
now i found a fix
its those alien containment
i had 3 story tank with bunch of ampeel
and 3 more 2 story tanks with reginalds
it has to do with the game rendering fishes in your base
my theory is that the game render your base even when you are far away
this means the game has to render all those hundreds of reginals and
dozen ampeels while you are exploring
especially for ampeels, since the game has to
render that complicated model of the fish with dozens of them colliding at each other in tank
removing those alien containment improved my fps from 30 to 50+
mostly staying at 55 fps
currenly i only have 2 1 story tank with reginald and other one empty
Original post on steam:
Title: not cache but found fix 30 fps to 50-60 fps
i have gtx 1060 and there is no way why this game is at 30 fps
it was never like this when i started
GPU CPU usage are lower on old save and higher on new save
it felt fishy when i started a new different game save, i had 60-70 fps
but had 30-40 fps on my old save
i tried to delete cache and still same for old save
its around 30 fps everywhere where i go
now i found a fix
its those alien containment
i had 3 story tank with bunch of ampeel
and 3 more 2 story tanks with reginalds
it has to do with the game rendering fishes in your base
my theory is that the game render your base even when you are far away
this means the game has to render all those hundreds of reginals and
dozen ampeels while you are exploring
especially for ampeels, since the game has to
render that complicated model of the fish with dozens of them colliding at each other in tank
removing those alien containment improved my fps from 30 to 50+
mostly staying at 55 fps
currenly i only have 2 1 story tank with reginald and other one empty
Comments
have hatch eggs and tested their FPS with or without them in base
my FPS around my base is 65-70 with only 20 reginalds inside
currently using experimental
some cases where so severe i went down to 10 fps testing these out
if you want to test, spawn egg via command and do daynightspeed 200 to hatch them very fast
3 story containment
more than 5 Ampeel - 10-20 FPS hit
more than 5 Crabsnake - 10-15 FPS hit
more than 5 Stalker - 10-15 FPS hit
more than 5 sand shark - 10-15 FPS hit
more than 5 Jellyray - 10-15 FPS hit
more than 5 rabbit ray - 5-10 FPS hit
on 1 story containment
2 ampeel - 5-10 FPS hit
2 jellyray - 3-6 FPS hit
2 rabbit ray - 1-3 FPS hit
10 reginald - 1-3 FPS hit
10 peppers - 1-3 FPS hit
10 bladder - 1-5 FPS hit
one time in test i had 5+ ampeel crabsnake stalker jellyray and absolutely destroyed my FPS to mere 5-10
so it appears the more complicated the fish's model is the more Fps hit, especially those elongated body ones