Unimportant stats also take database room. More stats = more costs.
Yeah to be honest we don't need pages of pages worth of crap to see, I mean a few more extra is fine but is any more really necesary? It's like one of those things that sounds better than it actually is.
bonageJoin Date: 2012-10-13Member: 162230Members, Squad Five Blue, Squad Five Silver, Reinforced - Shadow, WC 2013 - Shadow
edited August 2016
Finally we see a roadmap. Kudos to UWE for finally committing to some goals.
So let's assume everything on the roadmap gets implemented. We're looking at late 2017 / 2018 before all this is completed at the earliest. This will be 6 years since the game launched, let alone all the alpha and beta time. 6 years in the modern FPS era where many AAA MP titles don't last more than 2 years... How many indie companies have successfully relaunched (ie a modified product, not a new product) a 6 year old MP game?
Which brings us to the card titled: "NS2 Rebrand". I don't think any future work shouldn't be branded as an anniversary edition or anything else that is NS2 related. The window of opportunity for this has closed.
Any future work needs to be branded as NS3 or a new title. It needs to be the equivalent of what the difference between cs:source and cs:go was. Hugh, on some level, seems to recognise this. He mentioned this a while ago:
I enjoyed reading your post and your proposal, bonage. As many horrific missteps as I took in the early days of the development restart, I think there are actually many similarities between my vision and yours. Your reference to NS2 as a 'giant experiment' is apt.
This might sound totally wierd. But in my mind, NS2 is sort of "dead" already - Right now, everyone is already playing the NS3 "pre-alpha." Everyone that owns NS2 got a free invite. And the mission of the development team is to experiment with ideas like yours.
If UWE is serious about investing in the future of this franchise, you guys should take a good step back and recognise that your time and efforts can be spent in more efficient ways that would benefit both UWE and the community. This is why I and many others don't understand your current development approach. You talk about making the franchise great again, but your development strategy is to use as little resources as possible to achieve this.
Crowdfund/Early access your efforts to help raise the additional revenue needed to improve the quality and scope of the product. You would be surprised how many people would be willing to part with cash if you presented a clear long term direction with tangible milestones.
No, please do not make major changes to this game and call it NS3. If they're gonna develop NS3, it has to be on a different engine, whether on Spark 2.0 (depending on how FP turns out), or on some other engine. That, and the fact that making enough changes to get a proper NS3, would be less efficient than building it from the ground up.
NS3 should most certainly not be a priority right now.
No, please do not make major changes to this game and call it NS3. If they're gonna develop NS3, it has to be on a different engine, whether on Spark 2.0 (depending on how FP turns out), or on some other engine. That, and the fact that making enough changes to get a proper NS3, would be less efficient than building it from the ground up.
NS3 should most certainly not be a priority right now.
That bit I mentioned about NS3 not being a big new game... you saw that right? Do you see the point I'm trying to make about the difference between cs:s and cs:go ?
If NS3 has the expectation of having to be a brand new game... then just call it something else that's not NS2 - like ns:go. That should work.
Sure, the current devs did recieve a ready product to meddle with (afaik), but they did more good than bad, which requires skill and knowledge.
They could be a bit more perceptive and humble though... but hey, we are primarily expecting a good game from them, not nice chit-chats accompanied by a cup of tea and biscuits
steam player numbers keep dropping. wonder when the devs are going to realize their "newbie retention only, make the game overwatch" idea is both hostile to their existing community and not actually making them any more dough.
Really its impossible to still have any respect for you guys after stealing ns2 from my library. Still want you guys to give my donation money back after this epic bait and switch.
i doubt you would have gotten even 10% of that money if you actually told people what you intended to use it on, its an absolute joke that ns2 would be better now if you hadn't gotten it. Its extremely dishonest and reflects awfully on your characters.
steam player numbers keep dropping. wonder when the devs are going to realize their "newbie retention only, make the game overwatch" idea is both hostile to their existing community and not actually making them any more dough.
Really its impossible to still have any respect for you guys after stealing ns2 from my library. Still want you guys to give my donation money back after this epic bait and switch.
i doubt you would have gotten even 10% of that money if you actually told people what you intended to use it on, its an absolute joke that ns2 would be better now if you hadn't gotten it. Its extremely dishonest and reflects awfully on your characters.
It seems to me like you could use a hug or a bit of love.
You're beautiful and I love you man.
I don't mean the original UWE team, but a community dev team with a few paid members like right now.
That's a bad idea for developing a game from scratch, or any very large changes for that matter. A new NS (in any form) would definitely require the main team.
No, please do not make major changes to this game and call it NS3. If they're gonna develop NS3, it has to be on a different engine, whether on Spark 2.0 (depending on how FP turns out), or on some other engine. That, and the fact that making enough changes to get a proper NS3, would be less efficient than building it from the ground up.
NS3 should most certainly not be a priority right now.
Where did you get this idea?
We're not working on NS3 at this time. I can't speak for all of UWE, of course, but I'm sure that when the time comes to do NS3, it won't be just NS2.5... so to speak.
EDIT: and if you link to that Hugh post one more time, I swear..........
No, please do not make major changes to this game and call it NS3. If they're gonna develop NS3, it has to be on a different engine, whether on Spark 2.0 (depending on how FP turns out), or on some other engine. That, and the fact that making enough changes to get a proper NS3, would be less efficient than building it from the ground up.
NS3 should most certainly not be a priority right now.
Where did you get this idea?
We're not working on NS3 at this time. I can't speak for all of UWE, of course, but I'm sure that when the time comes to do NS3, it won't be just NS2.5... so to speak.
EDIT: and if you link to that Hugh post one more time, I swear..........
you can check my hive if you want and see for yourself, i learned the new fade and am as good with the new as i was with the old, even if i still dont think a generic bhop is as good as a mechanic unique to ns2. I expressed a dislike for those changes but the game wasnt ruined, its nothing like breaking hitboxes on purpose and removing all the gameplay that healthbars prevent. eventually these forums will come around to the side of the devs, because everyone else will have left after being so blatently ignored and resented. If i could still do a chargeback, i would. If this was the mod, the old team would have already been shitcanned by the collective will of the community and we'd have a new fork going.
The sad thing is that steam has native ability to let devs host old versions, it would be trivial. Give us the build a few versions before healthbars, let people just play the game they paid for, and it wouldnt be as bad. And yet, we'll still get people whining about splitting the playerbase. Geeee, i guess its better if the people who just arent interested in overwatch selection straight up not play. Its funny, i've been playing overwatch and i prefer it to the UWE's imitation attempt. And when i get tired of playing overwatch, i'd normally play ns2, but instead i go to counter strike, because they have working hitboxes when i want them.
if anyone was wondering where the OW thing comes from, just check the overwatch mentions in the roadmap trello.
edit: To my surprise there's an NSL season 9 version hosted on steam, including the dedicated server. I dont have a rig suitable for hosting but im going to see if i can get it working... might have to find old mods too.
edit2: seems like auth servers are disabled for this version, so we'd need to crack the game to get it working... bots dont even work.
The sad thing is that steam has native ability to let devs host old versions, it would be trivial. Give us the build a few versions before healthbars, let people just play the game they paid for, and it wouldnt be as bad.
soooo... you mean this then?
Yeah, feel free to get server hosts to set up and use the exact build you requested above... and then let people know that a server is using the exact build you requested.
Mattk50- or you could take a look at NSL Competitive Mod in the workshop. This has a lot of things that are similar to season 9 (no healthbars), but keeps some of the new stuff in the game as well. Also has additional changes that are more comp friendly.
Comments
In response to @MoFo1 , for the sake of keeping things organized, unimportant stats are, well, unnecessary.
Yeah to be honest we don't need pages of pages worth of crap to see, I mean a few more extra is fine but is any more really necesary? It's like one of those things that sounds better than it actually is.
Don't mess about with these extra nonsense stats, not at least before score for damaging structures is buffed to give dat instant feel for the rookies
So let's assume everything on the roadmap gets implemented. We're looking at late 2017 / 2018 before all this is completed at the earliest. This will be 6 years since the game launched, let alone all the alpha and beta time. 6 years in the modern FPS era where many AAA MP titles don't last more than 2 years... How many indie companies have successfully relaunched (ie a modified product, not a new product) a 6 year old MP game?
Which brings us to the card titled: "NS2 Rebrand". I don't think any future work shouldn't be branded as an anniversary edition or anything else that is NS2 related. The window of opportunity for this has closed.
Any future work needs to be branded as NS3 or a new title. It needs to be the equivalent of what the difference between cs:source and cs:go was. Hugh, on some level, seems to recognise this. He mentioned this a while ago:
If UWE is serious about investing in the future of this franchise, you guys should take a good step back and recognise that your time and efforts can be spent in more efficient ways that would benefit both UWE and the community. This is why I and many others don't understand your current development approach. You talk about making the franchise great again, but your development strategy is to use as little resources as possible to achieve this.
Crowdfund/Early access your efforts to help raise the additional revenue needed to improve the quality and scope of the product. You would be surprised how many people would be willing to part with cash if you presented a clear long term direction with tangible milestones.
That's just my 2cents anyway.
NS3 should most certainly not be a priority right now.
That bit I mentioned about NS3 not being a big new game... you saw that right? Do you see the point I'm trying to make about the difference between cs:s and cs:go ?
If NS3 has the expectation of having to be a brand new game... then just call it something else that's not NS2 - like ns:go. That should work.
Developers of games. Successful ones, thankfully. Now please stick to the topic.
They could be a bit more perceptive and humble though... but hey, we are primarily expecting a good game from them, not nice chit-chats accompanied by a cup of tea and biscuits
Edit - probably not a constructive comment, you don't have to answer - myself
Really its impossible to still have any respect for you guys after stealing ns2 from my library. Still want you guys to give my donation money back after this epic bait and switch.
i doubt you would have gotten even 10% of that money if you actually told people what you intended to use it on, its an absolute joke that ns2 would be better now if you hadn't gotten it. Its extremely dishonest and reflects awfully on your characters.
It seems to me like you could use a hug or a bit of love.
You're beautiful and I love you man.
I hope you feel better now.
It's just a lingering poltergeist acc, not the real @Mattk50... :P
I know I almost did.
Idk pretty sure they're basically destroying wih subnautica compared to what ns ever was. And compared to some pretty popular shit too
That's a bad idea for developing a game from scratch, or any very large changes for that matter. A new NS (in any form) would definitely require the main team.
Where did you get this idea?
We're not working on NS3 at this time. I can't speak for all of UWE, of course, but I'm sure that when the time comes to do NS3, it won't be just NS2.5... so to speak.
EDIT: and if you link to that Hugh post one more time, I swear..........
Was reponding to @bonage 's post. =P
Also, what Hugh post?
you can check my hive if you want and see for yourself, i learned the new fade and am as good with the new as i was with the old, even if i still dont think a generic bhop is as good as a mechanic unique to ns2. I expressed a dislike for those changes but the game wasnt ruined, its nothing like breaking hitboxes on purpose and removing all the gameplay that healthbars prevent. eventually these forums will come around to the side of the devs, because everyone else will have left after being so blatently ignored and resented. If i could still do a chargeback, i would. If this was the mod, the old team would have already been shitcanned by the collective will of the community and we'd have a new fork going.
The sad thing is that steam has native ability to let devs host old versions, it would be trivial. Give us the build a few versions before healthbars, let people just play the game they paid for, and it wouldnt be as bad. And yet, we'll still get people whining about splitting the playerbase. Geeee, i guess its better if the people who just arent interested in overwatch selection straight up not play. Its funny, i've been playing overwatch and i prefer it to the UWE's imitation attempt. And when i get tired of playing overwatch, i'd normally play ns2, but instead i go to counter strike, because they have working hitboxes when i want them.
if anyone was wondering where the OW thing comes from, just check the overwatch mentions in the roadmap trello.
edit: To my surprise there's an NSL season 9 version hosted on steam, including the dedicated server. I dont have a rig suitable for hosting but im going to see if i can get it working... might have to find old mods too.
edit2: seems like auth servers are disabled for this version, so we'd need to crack the game to get it working... bots dont even work.
soooo... you mean this then?
Yeah, feel free to get server hosts to set up and use the exact build you requested above... and then let people know that a server is using the exact build you requested.
problem solved yeah?
kk, we can move on now.