Do you Challenge yourself while playing Subnautica
Rainstorm
Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
Giving the fact that the game has no established goals so far than plain survival i found that challenging myself sometimes keeps me pumped up to play the game Examples of challenges i previously set onto myself in the past. It can be any or a combination of several
Last as long as possible:
-Without making water from Airsacks
-Without making food out of any kind of fish (that one is hard, gotta last only on nutrient blocks then creepvine at beginning before reaching the island for fruits/vegetables/plants
-Without killing any fish whatsoever (that one is hard too specially after getting the seamoth, its hard to not speedbumps any of those lil buggers)
-Without getting damaged at all
-Without dying (obviously when not in a hardcore game)
-Without using airtanks and not die
or other challenges such as:
-Not get noticed at all by a Reaper
-Speedruns (i.e Get every poss blueprints + create/find/own every possible things + make a base in every biomes, the sky is the limits on possible speedruns)
-Create the most humongous base you can without using the Nocost/Item console cheat (yes, very time-consuming)
Im sure there are tons of other challenges i havent thought of too. Ill surely continue to challenge myself again in the future until the devs design concrete purposes story-wise for the game.
So tell me what are YOUR challenges peoples, im dead curious to know!
Last as long as possible:
-Without making water from Airsacks
-Without making food out of any kind of fish (that one is hard, gotta last only on nutrient blocks then creepvine at beginning before reaching the island for fruits/vegetables/plants
-Without killing any fish whatsoever (that one is hard too specially after getting the seamoth, its hard to not speedbumps any of those lil buggers)
-Without getting damaged at all
-Without dying (obviously when not in a hardcore game)
-Without using airtanks and not die
or other challenges such as:
-Not get noticed at all by a Reaper
-Speedruns (i.e Get every poss blueprints + create/find/own every possible things + make a base in every biomes, the sky is the limits on possible speedruns)
-Create the most humongous base you can without using the Nocost/Item console cheat (yes, very time-consuming)
Im sure there are tons of other challenges i havent thought of too. Ill surely continue to challenge myself again in the future until the devs design concrete purposes story-wise for the game.
So tell me what are YOUR challenges peoples, im dead curious to know!
Comments
- try to scan the big predators without the stasis rifle (once you can scan them)
- find all the hidden inaccessable places (how many are there?)
- create a base at the great lava sea (yes, possible)
- drive the cyclops to the castle (yes, possible)
...
Doubt i will ever finish that though hehe, wonder even if theres enough mats around to do that monster task.
Would play harcore but cant, crashes sometimes, no save unless exiting
Regards,
Werner
PS. as the recipes changed, I did some update to my radiation challenge, several posts below.
thats an interesting one i like it! The one about connecting all the biomes with corridors is great as well Keep them ideas coming
I got the impression (not confirmed) that chunks of scrap periodically fall from the Aurora... I've turned around and seen scrap falling toward the seabed and no stalkers around.
I am under this impression as well. Whenever i start a new game i always clean up the area around the lifepod to create stuff and build my starter seabase. Now whenever i return to the area around the Lifepod i can see Metal Chunks that clearly werent there before since i wiped the area clear of mostly all ressources there. Im under the impression that copper nodes as well as some quartz appeared too. Might just be my imagination, dunno
Maybe we can get more such achievements:
Such achievements would be awesome i agree D
I do now. The challenge is to have zero impact, or as close to zero impact as I can achieve. I have made a serious effort to build in a location that is almost clear of "ground" spawn. The area around my home has unharvested spawn. Flora fauna, and mats. No point in a home if your yard is bare, and ugly. So within 30 meters the spawns start.
Aside from over harvesting basic mats, and fish from the immediate area around pod I roam picking up mats. I harvest wreckage, and the over abundant fragments for titanium. I have my "food beds" going now so, my harvest of fish is about to decline.
As per several other posters I have opted to use creep vine to light up my "yard". Am giving thought to the eye plant. It gives off a nice glow that might offset the yellow of the creep vine.
So the challenge. To effect the solo colonization of this world without absolutely raping it of resources. As I gather I spend more time looking at things now ran 1 month ago. With the update there are a significant number of "new" things to be scanned. The challenge. To keep the scanner going, and gather information.
That would require an inventory full of High-capacity Tanks and a rebreather.
Werner's Radiation Challenge
1) At the moment of explosion I have to be in a built shelter >50m underwater, otherwise I die from the shockwave.
2) Since the explosion I cannot fabricate any food or drinks in the rescue pod (it is contaminated), nevertheless I can fabricate another components for completing my shelter (e.g. computer parts for the new fabricator)
3) after explosion I cannot directly breath the fresh air from above the surface, as it is contaimnated. I can use pipes or powered shelters.
4) after explosion I cannot go higher than 30m below surface, because of the radiation. I can do this after I have built a radiation suit.
5) the unlocked recipes for power generators I use only once - and then forget. So if I want to use more solar panels, I have to find and scan its parts once again. The same for the other power generators. It forces me to carefully manage my power resources and to distribute them between different bases.
6) I can go above the surface, breath the fresh air and collect the plant seeds only after I have fixed the aurora power core. I cannot directly eat the fruits that I find on the island (they are contaminated), I have to grow my own ones.
These are restrictions mainly for the early game. Now that I have some decent powered midgame outpost (seamoth + moonpool) and the food reproduction, I look for some other roleplay challenges/restrictions. If you have any interresting ideas, please suggest.
Regards,
Werner
I haven't played as much lately to notice if the spontaneous die-off of fish is corrected, but I did my massive base in survival as a research ark designed to preserve and study all farmable flora and fauna; double-aquarium for each fish sort of thing. (Unfortunately it was so big that it completely killed my game after I had finished the structure of it so I wasn't able to window or furnish it.) A sub-challenge that went with preparing it was to find practically every quartz outcrop in the game.
I like the radiation-avoidance challenge - sounds like fun!
One I toy with giving myself is something of a 'make the ocean a safer place' or 'bite back' - kill any predator you come across. Sure, it would throw an ecosystem out of balance, but who says we're still sane after this much time in the depths. The number of predators seems to have increased lately so this isn't the same as when I'd clear the underwater islands of bonesharks.
There at least used to be a really pretty cave in the mountains biome that had a thermal vent / smoker in the middle of it. Don't remember if the cave has a back-door, though. I like the scenario.
I think I'll try the nomad run. I've already minimized my base building after my research ark experience. I'll have to decide what to do about seamoth upgrades, though. Currently I do one room for an aquarium and a moonpool.
The thermal vent SW of the Aurora has a few small/shallow caves in the flue, and at the bottom there is one that has a split level tunnel in it. I hollow out the upper/back level and put everything underground and completely out of view unless you swim down into the vent (with good timing) and then into the tunnel. I figure with the heat/noise/boiling exhaust of the vent, and the metallic mass of the crashed lifepod, minor wreck and Aurora nearby - its as 'impossible to find' as I can make it with the tech I have at my disposal. Once I have the last couple items stashed inside, I'm going to release some extra predators around the vent to discourage visitors.
For the One Room Run, I'm planning to make a Moonpool only, which really won't be terribly challenging I think, since I already do small/micro bases now. The nomad run is a lot tougher to plan for (depending on whether or not you want to use a vehicle).
Other useful info I don't know is if you can breed fish in the small aquarium (since fresh fruit doesn't go on walkabouts well). You wouldn't have a means of hatching predator eggs so that avenue would be out.
For cooked/prepared food, there are multiple options. You could rely on a Thermoblade/Stillsuit for food & water while swimming, and then establish planters full of edibles on any above-sea-level spot that you could reach. Underwater, you could set up grow beds for Koosh Plants and Spore Sacks. You could also just decide to set up a permanent land-base on one of the two islands (or even against the hull of the Aurora), but that isn't really 'nomadic', because you're not wandering around. The big problem is there's no way to craft things without a Fabricator, which means you must build a minimal base or a Cyclops, or you must return to the lifepod from time to time - even the Thermoblade wears out and must be replaced. (On a side note, it appears that fish that swim too close to the eruption in a thermal vent do in fact get killed/cooked and settle to the bottom - I found a half dozen Garryfish at the bottom that were cooked and spoiling. Perhaps I can 'cook over a campfire' underwater, with some care...)
Hmmm...now you have me thinking.
OK, consider this scenario. You can use the lifepod for a limited amount of time (call it seven in game day/night cycles), to create whatever gear you want, short of a base (and Cyclops is considered a mobile base). On the morning of the 8th day on planet, you have to leave the Lifepod because you have utterly drained all of its systems of power, even life support. You cannot go back inside of it (not even to rest) until 30 days have passed. For as long as you survive, you can return to use it, but only day/night cycle every 30 game days, because the systems are so badly damaged it takes a month to get a single full charge on the fabricator/med dispenser (this will require some book keeping on your part, since our PDA can't even tell time). Yes, I think that's more playable, limiting your visits to the life pod and first aid dispenser to just once per 30 days, but you still have a chance to craft replacement parts or whatever, within a very short span of time that it has power for you to use.
For food, you could simply eat fish raw. The loss of H2O is offset by the water from the Still Suit, which of course has a small loss of food, so you'll never be 100% full on both bars at the same time. You can build planters above/below sea level as stated above, but you can't just camp somewhere and live off the veggies. Without a fabricator, when your knife wears out, its gone (unless you get the zero durability bug). Batteries would be conserved as long as possible, if you have battery powered tools you want to carry. If you build a Seamoth, you'll have to abandon it once the Powercell fails, unless you carry a spare powercell around all the time (even then you're going to need to conserve the power as long as possible). I think I might try this.
connected through power transmitters.
The Instagib Challenge. If you don't know what Instagib is, it basically makes everything in the game take only one hit to die, however this may sound like a cakewalk, but the Instagib also applies to you, one nibble from anything, and you're dead.
Try going through the game with THAT on...
Getting through the alz would be a nightmare, watch as you burn to death
Sure if I was a kid with a very limited game library then perhaps... but the only reward comes from yourself and it seems like too much hard-work.
Building a base and then extending the base to go into the 'contaminated' zone to get in/on to the Aurora without dying.
https://forums.unknownworlds.com/discussion/155327/categorized-list-of-mods-on-nexusmods-may-put-others-in-there-including-1st-playthrough-safe-mods/p1