Gorge bhop

WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
Gorge bhop a la comp mod.

Gorge more early game mobility.

Gorge stronger early game.

Buff early game aliens.

Early game aliens normally get rekt by marines.

Discuss?
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Comments

  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Gorge bhop in compmod isn't hard to pull off because you can just spam bellyslide and it's an inherent speed gain (it also looks quite strange). But I agree it's fun.
  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    Doubt it would affect pub play that much. Gorges typically just build forts around random tunnels throughout the map. Not a whole lot of battle gorging/assisting in team fights until the bile spam starts.

    It definitely is fun... and I would want it for that reason alone.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2015
    Babblers are still clunky to use as well, fun though seeing them little critters run amok without ANY danger to marines other than potential meat shield IF you get them tagged on them fast moving buddies of yours :tongue:

    Competitive Babblers, I'd like to see how that would work hehehe

    babbler as playable class!
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    This is a higher skill thing, and should not effect pub balance much.
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    higher skill players will play more gorge more often
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    +1 for this because +1 for fun things

    @Kouji_San Competitive babblers don't work. They were there for a patch. Please never mention this again :) Terrible, horrible, regrettable rounds lol
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    Would love this in vanilla. Once you gorge in compmod, it's really frustrating to go back to brick gorge. I would definitely gorge more often if bhop avail in vanilla.
  • BabblerKingBabblerKing Join Date: 2015-07-12 Member: 206120Members
    Someone mentioned fun? HANG HIM!
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    I'm hard pressed to think of reason why not.
  • FursFurs Join Date: 2013-09-20 Member: 188365Members, NS2 Playtester, Reinforced - Shadow
    +1 bunnyhopping gorges and selectable tunnel exit/entrances :)
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    @Wob : The last one who suggest buffing alien early game has been labeled as heretic.
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    gorge bhop is the only reason to play this game
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I'm all for renaming this "Belly Bouncing"

    o/
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Kouji_San wrote: »
    Competitive Babblers, I'd like to see how that would work hehehe

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    edited October 2015
    I would want to give player controlled babblers wallwalking, a movement speed of 20, 20 damage per bite, and one hit kill if they can land a bite on the marines head.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2015
    IronHorse wrote: »
    Kouji_San wrote: »
    Competitive Babblers, I'd like to see how that would work hehehe


    Haha yes indeed, also a cool side note. The Original NS Babblers used the Snark code :D


    [edit] And ate the server power alive, ironically... mo'babblers mo'lag
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    Nordic wrote: »
    I would want to give babblers wallwalking, a movement speed of 20, 20 damage per bite, and one hit kill if they can land a bite on the marines head.

    Babblers need the Urban Assault* mechanic:
    -gorge makes babbler.
    -commander takes 3D control of babbler.
    -possesed babbler gets stronk(er) while commander plays it.

    Fixes:
    - alien commander less boring / more dynamic
    - babblers more usefull

    *https://en.wikipedia.org/wiki/Urban_Assault
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    Hrm, did not know gorges were buffed in comp mod. Must insist gorges be buffed in vanilla.

    The war gorge will ride again
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    amoral wrote: »
    Hrm, did not know gorges were buffed in comp mod. Must insist gorges be buffed in vanilla.

    The war gorge will ride again

    shameless plug of the bhop
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    The gorge is buffed to make it more viable/fun to use in combat. Its not given some blanket stronger abilities like better babblers or hydras with more HP.
    I think 'early' game aliens actually do need a bit of help, marines are quite strong. But then I consider when lerks pop the beginning of the 'midgame' in a sense.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    lol @turtsmcgurt for a second there I thought you had nailed that clog save while falling into the pit.
    Nice moves, it makes the gorge waayy more evasive
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    xDragon wrote: »
    The gorge is buffed to make it more viable/fun to use in combat. Its not given some blanket stronger abilities like better babblers or hydras with more HP.
    I think 'early' game aliens actually do need a bit of help, marines are quite strong. But then I consider when lerks pop the beginning of the 'midgame' in a sense.

    i go in and try to outjuke the marine early game.

    any kind of mobility increase is a straight up buff.

    5 and done baby. just pray to Jesus that their medpacks aren't on point.

    :) make me real happy, and bring back rupture effects on successful spits.


    Balls out boys, do you want to live forever?
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    The problem is even with well set up clogs, any engagement is pretty much do or die for gorges.

    As a marine, I don't fear gorges in the slightest in public because they can't keep up into combat if I fall out and bait the skulks, and when the skulks are dead, the gorges have so little mobility beyond A-D-A-D-A-D.

    I think this change will help against strong marine players who stomp easily.
    I think this change will promote high skilled players to go gorge for fun.

    I think that low skilled players will still struggle with 100% utilising the bhop (as they still fail with walljumping...) so it's not an across the board buff for aliens - just a higher skill ceiling.
    I also think it'll allow more public gorges to be braver if they learn to use the bhop to exit engagements if they turn sour. This will help alien engagements early game, and God knows they need it on all these high player count servers.

  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    You realllllly should not refer to it as 'bhop' IMO, even if just to avoid that connotation. All that is changed for the gorge movement in comp mod is a higher air control value, and lower air friction.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Certain players (enterisys)' gorge in pubs rekts me so hard already though ._.
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    Some good discussion. Is the CDT trello board still relevant what with the changes to the team?
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    edited December 2015
    Wob wrote: »
    Some good discussion. Is the CDT trello board still relevant what with the changes to the team?

    Yes from what i understand it has the same role

    Edit: seems i was wrong. New (extra) trello:
    https://trello.com/b/uFv64kH6/ns2-development-team
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    Can we get some yellow responses @Obraxis ?
  • AeglosAeglos Join Date: 2010-04-06 Member: 71189Members
    Wob wrote: »
    Can we get some yellow responses @Obraxis ?

    I'd upvote you if you post it in Ghoul's new feedback portal. Who knows, it might be the one that finally gets more votes than that closed entry that is not up for debate.
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    Aeglos wrote: »
    Wob wrote: »
    Can we get some yellow responses @Obraxis ?

    I'd upvote you if you post it in Ghoul's new feedback portal. Who knows, it might be the one that finally gets more votes than that closed entry that is not up for debate.

    I have all the entries in my email, I'll post them at some point
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