Another Large Error Block for you guys.

CalegoCalego Join Date: 2013-01-24 Member: 181848Members, NS2 Map Tester

Comments

  • ATFATF Join Date: 2014-05-09 Member: 195944Members
    ARC misbehaving? pastebin.com/zh4PMETc
    After round end (this one not so rare): pastebin.com/j5EYxbeu
  • ATFATF Join Date: 2014-05-09 Member: 195944Members
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Thank you for logs. Continue posting if you get errors.
  • ATFATF Join Date: 2014-05-09 Member: 195944Members
    End of veil round. Server was hitting 1.7k ents
    http://pastebin.com/WJ6AE3zs
  • eightyefeightyef Join Date: 2015-01-03 Member: 200594Guests
    124 of these in a log (near round end as there were players conceding)
    http://pastebin.com/qL7AB3DQ
  • elysiumelysium Join Date: 2013-09-01 Member: 187516Members, Reinforced - Shadow
    Is this a thread for several server crash logs :wink: ?
    So i've got another one. Linux Servers last words/stacktrace before crash (i know, server overload):
    entity 3603 both deleted and created on the same snapshot write (class 10->7)! [85/1809]
    entity 167 both deleted and created on the same snapshot write (class 8->10)!
    entity 1807 both deleted and created on the same snapshot write (class 8->10)!
    entity 2499 both deleted and created on the same snapshot write (class 10->7)!
    [12:01:27]Pozmol (2) was killed by Stefano
    [93220.443] Main : Error: Script Error: Setting the parent of an entity (SoundEffect) to an entity that has been destroyed (JetpackMarine)
    [93220.443] Main : Error: Setting the parent of an entity (SoundEffect) to an entity that has been destroyed (JetpackMarine)
    [Server] Script Error #9: Setting the parent of an entity (SoundEffect) to an entity that has been destroyed (JetpackMarine)
    Call stack:
    #1: SetParent [C]:-1
    #2: StartSoundEffectOnEntity lua/SoundEffect.lua:30
    soundEffectName = "sound/NS2.fev/marine/common/jetpack_end"
    onEntity = JetpackMarine-941 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0.10000000149012, animationGraphIndex=41, animationGraphNode=116, a
    nimationSequence2=40, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=6406.7797851562, animationStart=6408.4438476562, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboo
    st=false, clientIndex=66, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOff
    set=-1.2999999523163, desiredSprinting=false, enableTunnelEntranceCheck=false, equipmentId=-1, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0.80930042266846, followingTransition=true, fov=90, frozen=false, fullPrecision
    Origin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false
    , jetpackFuelOnChange=1, jetpackLoopId=-1, jetpackMode=1, jetpacking=true, jumpHandled=false, jumpedInAir=true, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=100, lastTakenDamageOrigin=cdata, lastTakenDam
    ageTime=6415.8442382812, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1Anim
    ationStart=0, locationId=3, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=61, moveB
    Client disconnected (91.*.*.*) Quit
    -- crash --





  • eightyefeightyef Join Date: 2015-01-03 Member: 200594Guests
    Hm this is more for errors that don't crash a server, so your report might be more suited here. Doesn't really matter as long as you report it :)

    Nice mixed salad of crashy things there.
    Yep, try to make sure your server doesn't overload as easily.

    There are three points of interest:
    a) The entity errors and the potential for a half crash (did you have to manually restart the server or did it completely exit?)
    b) The correlation with the soundeffect entity which is something is currently being worked on. (Sound effects are very short lived entities and in certain scenarios, their number and the server struggling can lead to a hang of the main computing thread)
    c) Setparententity rings a bell. Recently a crash with setparententity error in relation to picking up jetpacks was fixed. Maybe your trace points to a leftover with a soundeffect playing while the jetpack gets picked up. Summoning @remi to check whether that's the case.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Actually, that looks nice - prior to 272, that error was silent. Now we get a stacktrace and can see what's going on there ...

    Hmm.. yes, StartSoundEffectOnEntity just blithely assumes that the entity exists and hasn't been destroyed.

    Such naivety.

    Will be fixed in 273.
  • weekweek Join Date: 2015-01-08 Member: 200706Members
    Fairly sure this has been reported before.. copied a bit more context this time. These are likely issues with specific ready room taunts:
    http://pastebin.com/5L52CfQr
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    week wrote: »
    Fairly sure this has been reported before.. copied a bit more context this time. These are likely issues with specific ready room taunts:
    http://pastebin.com/5L52CfQr

    It's the same issue matso was talking about in the previous post ;)
  • weekweek Join Date: 2015-01-08 Member: 200706Members
    A minor and low priority thing, every now and then I spot of few of these:
    Network variable 'heatAmount' of class 'Minigun' has value 1.008490 which is outside the range 0.000000 to 1.000000
    This time was in a high load endgame scenario. There were exos.
  • weekweek Join Date: 2015-01-08 Member: 200706Members
  • HellwireDHellwireD Join Date: 2015-01-18 Member: 200904Members
    Because they like acting up (more robofac stuff):
    [74444.641] Main : Error: lua/RoboticsFactory.lua:271: attempt to index field 'builtEntity' (a nil value)
    [Server] Script Error #1: lua/RoboticsFactory.lua:271: attempt to index field 'builtEntity' (a nil value)
        Call stack:
        #1: f1 lua/RoboticsFactory.lua:271
            self = RoboticsFactory-3349 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=926.64141845703, animationStart=933.84783935547, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, flinchIntensity=0.10802362114191, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=933.62353515625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=934.04418945313, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=103, timeLastHealed=916.00170898438, underConstruction=false, visibleClient=true, vortexed=false }
            tagName = "end"
        #2: self_OnTag [string "RoboticsFactory_OnTag2"]:15
            self = RoboticsFactory-3349 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=926.64141845703, animationStart=933.84783935547, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, flinchIntensity=0.10802362114191, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=933.62353515625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=934.04418945313, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=103, timeLastHealed=916.00170898438, underConstruction=false, visibleClient=true, vortexed=false }
            arg1 = "end"
            arg2 = nil
        #3: UpdateAnimationState lua/Mixins/BaseModelMixin.lua:222
            self = RoboticsFactory-3349 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=926.64141845703, animationStart=933.84783935547, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, flinchIntensity=0.10802362114191, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=933.62353515625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=934.04418945313, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=103, timeLastHealed=916.00170898438, underConstruction=false, visibleClient=true, vortexed=false }
            allowedOnClient = true
            transition = true
            allowed = true
            model = Model { }
            graph = AnimationGraph { }
            prevTime = 934.04418945313
            time = 934.07788085938
            state = AnimationGraphState { }
            self_OnTag = function
            (for index) = 1
            (for limit) = 2
            (for step) = 1
            i = 1
            tagIndex = -2
        #4: f4 lua/Mixins/BaseModelMixin.lua:722
            self = RoboticsFactory-3349 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=926.64141845703, animationStart=933.84783935547, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, flinchIntensity=0.10802362114191, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=933.62353515625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=934.04418945313, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=103, timeLastHealed=916.00170898438, underConstruction=false, visibleClient=true, vortexed=false }
            deltaTime = 0.033617354929447
        #5: [string "RoboticsFactory_OnUpdate20"]:19
            self = RoboticsFactory-3349 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=926.64141845703, animationStart=933.84783935547, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, flinchIntensity=0.10802362114191, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=933.62353515625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=934.04418945313, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=103, timeLastHealed=916.00170898438, underConstruction=false, visibleClient=true, vortexed=false }
            arg1 = 0.033617354929447
            dummyRet = nil
    [17:32:37]Server  : 937.053345 : MAC-1662: failed to rollout from RoboticsFactory-3349 in time,
    
  • HellwireDHellwireD Join Date: 2015-01-18 Member: 200904Members
    Not like these would get fixed just because someone reports them
    http://pastebin.com/aqjj1FX9
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    [02:44:27]Started Vote: VotingForceEvenTeams
    [02:44:31]Vote Complete: VotingForceEvenTeams. Successful? Yes
    [310.898] Main : Error: 202412 memory leaks in 'Resources' (354836720 bytes)
    
  • BabblerKingBabblerKing Join Date: 2015-07-12 Member: 206120Members
    Seeing these out of nowhere (pregame, might be the halloween candy):
    [8478.959] Main : Error: lua/NS2ConsoleCommands_Server.lua:1553: attempt to call global 'FireBombProjectile' (a nil value)
    [Server] Script Error #1: lua/NS2ConsoleCommands_Server.lua:1553: attempt to call global 'FireBombProjectile' (a nil value)
    Call stack:
    #1: lua/NS2ConsoleCommands_Server.lua:1553
    client = ServerClient { }
    player = ReadyRoomPlayer-2381 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=21.69529914856, armor=0, baseYaw=2.7365870475769, bodyYaw=-0.61576235294342, bodyYawRun=0, cameraDistance=0, clientIndex=8, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=71, moveButtonPressed=false, moveTransition=false, onGround=true, onGroundSurface=3, onLadder=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=7, playerSkill=863, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=1.8899122476578, secondaryAttackLastFrame=false, shoulderPadIndex=1, slowAmount=0, standingBodyYaw=1.2741498947144, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0.026064157485962, stepStartTime=23.625440597534, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=3, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1959, viewPitch=6.1602735519409, viewRoll=0, viewYaw=8.1730976104736, weaponsWeight=0 }
    31 of these, and after couple seconds another 41.
  • BabblerKingBabblerKing Join Date: 2015-07-12 Member: 206120Members
    And why is there bot stuff in console of a server that doesn't have bots? Is that for AI units?
    pastebin.com/kEbKW8AL
  • BabblerKingBabblerKing Join Date: 2015-07-12 Member: 206120Members
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