Another Large Error Block for you guys.

CalegoCalego Members, NS2 Map Tester Join Date: 2013-01-24 Member: 181848Posts: 763 Advanced user

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  • ATFATF Members Join Date: 2014-05-09 Member: 195944Posts: 261
    ARC misbehaving? pastebin.com/zh4PMETc
    After round end (this one not so rare): pastebin.com/j5EYxbeu
  • ATFATF Members Join Date: 2014-05-09 Member: 195944Posts: 261
  • SamusDroidSamusDroid ColoradoMembers, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2013-05-13 Member: 185219Posts: 2,155 mod
    Thank you for logs. Continue posting if you get errors.
    My mods --- Watermod collaboration with Feha
    For some reason, the instant you ask players to behave differently to be successful, they associate that with bad mapping. - KungFuDiscoMonkey
    Z5UIr2s.png
  • ATFATF Members Join Date: 2014-05-09 Member: 195944Posts: 261
    End of veil round. Server was hitting 1.7k ents
    http://pastebin.com/WJ6AE3zs
  • eightyefeightyef Guests Join Date: 2015-01-03 Member: 200594Posts: 3
    124 of these in a log (near round end as there were players conceding)
    http://pastebin.com/qL7AB3DQ
  • elysiumelysium Members, Reinforced - Shadow Join Date: 2013-09-01 Member: 187516Posts: 5
    Is this a thread for several server crash logs :wink: ?
    So i've got another one. Linux Servers last words/stacktrace before crash (i know, server overload):
    entity 3603 both deleted and created on the same snapshot write (class 10->7)! [85/1809]
    entity 167 both deleted and created on the same snapshot write (class 8->10)!
    entity 1807 both deleted and created on the same snapshot write (class 8->10)!
    entity 2499 both deleted and created on the same snapshot write (class 10->7)!
    [12:01:27]Pozmol (2) was killed by Stefano
    [93220.443] Main : Error: Script Error: Setting the parent of an entity (SoundEffect) to an entity that has been destroyed (JetpackMarine)
    [93220.443] Main : Error: Setting the parent of an entity (SoundEffect) to an entity that has been destroyed (JetpackMarine)
    [Server] Script Error #9: Setting the parent of an entity (SoundEffect) to an entity that has been destroyed (JetpackMarine)
    Call stack:
    #1: SetParent [C]:-1
    #2: StartSoundEffectOnEntity lua/SoundEffect.lua:30
    soundEffectName = "sound/NS2.fev/marine/common/jetpack_end"
    onEntity = JetpackMarine-941 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0.10000000149012, animationGraphIndex=41, animationGraphNode=116, a
    nimationSequence2=40, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=6406.7797851562, animationStart=6408.4438476562, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboo
    st=false, clientIndex=66, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOff
    set=-1.2999999523163, desiredSprinting=false, enableTunnelEntranceCheck=false, equipmentId=-1, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0.80930042266846, followingTransition=true, fov=90, frozen=false, fullPrecision
    Origin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false
    , jetpackFuelOnChange=1, jetpackLoopId=-1, jetpackMode=1, jetpacking=true, jumpHandled=false, jumpedInAir=true, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=100, lastTakenDamageOrigin=cdata, lastTakenDam
    ageTime=6415.8442382812, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1Anim
    ationStart=0, locationId=3, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=61, moveB
    Client disconnected (91.*.*.*) Quit
    -- crash --





  • eightyefeightyef Guests Join Date: 2015-01-03 Member: 200594Posts: 3
    Hm this is more for errors that don't crash a server, so your report might be more suited here. Doesn't really matter as long as you report it :)

    Nice mixed salad of crashy things there.
    Yep, try to make sure your server doesn't overload as easily.

    There are three points of interest:
    a) The entity errors and the potential for a half crash (did you have to manually restart the server or did it completely exit?)
    b) The correlation with the soundeffect entity which is something is currently being worked on. (Sound effects are very short lived entities and in certain scenarios, their number and the server struggling can lead to a hang of the main computing thread)
    c) Setparententity rings a bell. Recently a crash with setparententity error in relation to picking up jetpacks was fixed. Maybe your trace points to a leftover with a soundeffect playing while the jetpack gets picked up. Summoning @remi to check whether that's the case.
    remi
  • matsomatso Master of Patches Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer Join Date: 2002-11-05 Member: 7000Posts: 1,554 mod
    Actually, that looks nice - prior to 272, that error was silent. Now we get a stacktrace and can see what's going on there ...

    Hmm.. yes, StartSoundEffectOnEntity just blithely assumes that the entity exists and hasn't been destroyed.

    Such naivety.

    Will be fixed in 273.
    Member of CDT, Senior Spark Engine Hacker
    GhoulofGSG9SupaFred
  • weekweek Members Join Date: 2015-01-08 Member: 200706Posts: 9
    Fairly sure this has been reported before.. copied a bit more context this time. These are likely issues with specific ready room taunts:
    http://pastebin.com/5L52CfQr
  • GhoulofGSG9GhoulofGSG9 Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts Join Date: 2013-03-31 Member: 184566Posts: 2,838 admin
    week wrote: »
    Fairly sure this has been reported before.. copied a bit more context this time. These are likely issues with specific ready room taunts:
    http://pastebin.com/5L52CfQr

    It's the same issue matso was talking about in the previous post ;)
    Developer, Modder and Server Admin of Survival of the Fattest - Ingame Nick: Ghoul
  • weekweek Members Join Date: 2015-01-08 Member: 200706Posts: 9
    A minor and low priority thing, every now and then I spot of few of these:
    Network variable 'heatAmount' of class 'Minigun' has value 1.008490 which is outside the range 0.000000 to 1.000000
    This time was in a high load endgame scenario. There were exos.
  • weekweek Members Join Date: 2015-01-08 Member: 200706Posts: 9
    Roboticsfactory single stack trace: http://pastebin.com/EihnEsQT
  • HellwireDHellwireD Members Join Date: 2015-01-18 Member: 200904Posts: 41
    Because they like acting up (more robofac stuff):
    [74444.641] Main : Error: lua/RoboticsFactory.lua:271: attempt to index field 'builtEntity' (a nil value)
    [Server] Script Error #1: lua/RoboticsFactory.lua:271: attempt to index field 'builtEntity' (a nil value)
        Call stack:
        #1: f1 lua/RoboticsFactory.lua:271
            self = RoboticsFactory-3349 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=926.64141845703, animationStart=933.84783935547, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, flinchIntensity=0.10802362114191, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=933.62353515625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=934.04418945313, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=103, timeLastHealed=916.00170898438, underConstruction=false, visibleClient=true, vortexed=false }
            tagName = "end"
        #2: self_OnTag [string "RoboticsFactory_OnTag2"]:15
            self = RoboticsFactory-3349 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=926.64141845703, animationStart=933.84783935547, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, flinchIntensity=0.10802362114191, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=933.62353515625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=934.04418945313, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=103, timeLastHealed=916.00170898438, underConstruction=false, visibleClient=true, vortexed=false }
            arg1 = "end"
            arg2 = nil
        #3: UpdateAnimationState lua/Mixins/BaseModelMixin.lua:222
            self = RoboticsFactory-3349 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=926.64141845703, animationStart=933.84783935547, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, flinchIntensity=0.10802362114191, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=933.62353515625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=934.04418945313, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=103, timeLastHealed=916.00170898438, underConstruction=false, visibleClient=true, vortexed=false }
            allowedOnClient = true
            transition = true
            allowed = true
            model = Model { }
            graph = AnimationGraph { }
            prevTime = 934.04418945313
            time = 934.07788085938
            state = AnimationGraphState { }
            self_OnTag = function
            (for index) = 1
            (for limit) = 2
            (for step) = 1
            i = 1
            tagIndex = -2
        #4: f4 lua/Mixins/BaseModelMixin.lua:722
            self = RoboticsFactory-3349 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=926.64141845703, animationStart=933.84783935547, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, flinchIntensity=0.10802362114191, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=933.62353515625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=934.04418945313, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=103, timeLastHealed=916.00170898438, underConstruction=false, visibleClient=true, vortexed=false }
            deltaTime = 0.033617354929447
        #5: [string "RoboticsFactory_OnUpdate20"]:19
            self = RoboticsFactory-3349 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=926.64141845703, animationStart=933.84783935547, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, flinchIntensity=0.10802362114191, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=933.62353515625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=934.04418945313, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=103, timeLastHealed=916.00170898438, underConstruction=false, visibleClient=true, vortexed=false }
            arg1 = 0.033617354929447
            dummyRet = nil
    [17:32:37]Server  : 937.053345 : MAC-1662: failed to rollout from RoboticsFactory-3349 in time,
    
  • HellwireDHellwireD Members Join Date: 2015-01-18 Member: 200904Posts: 41
    Not like these would get fixed just because someone reports them
    http://pastebin.com/aqjj1FX9
  • ZEROibisZEROibis Members, Constellation Join Date: 2009-10-30 Member: 69176Posts: 1,017 Advanced user
    [02:44:27]Started Vote: VotingForceEvenTeams
    [02:44:31]Vote Complete: VotingForceEvenTeams. Successful? Yes
    [310.898] Main : Error: 202412 memory leaks in 'Resources' (354836720 bytes)
    
    image
    Server IP: NS2.IBISGaming.com
    Server IP: NS2CO.IBISGaming.com
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