NS2: Combat Release Date Announced! - Natural Selection 2

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Comments

  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    edited November 2014
    But in that regard, ns2 combat MOD is still there and ready for grabs with ns2 vanilla.
    You are not making sense.

    You say ns2 is NS2 SA COmbat competitor.
    Then you say (in our hypothesis) that MvM would be MvM mod competitor.

    But NS2 is not the same as combat in both genre and gameplay. MvM technicly would. Apples and oranges, you are not making fair comparisions.
    And NS2 Combat mod vs NS2 SA Combat I would argue SA COmbat is vastly superior still.

    Let me unpack what it is I mean.

    MvM MOD gives value to NS2, and NS2 gives value to MvM MOD.
    Combat MOD gives value to NS2, and Ns2 gives value to Combat MOD.

    You may view SA Combat as Combat MODS competitor if you wish, provided that you add the value that NS2 gives.

    This value is of course subjective - to a player that does not wish to play vanilla NS2, SA combat is perhaps the better choice, as the value of NS2 would be zero in this case.

    But this value you cannot simply ignore, when you compare SA to the MOD as a consumer.

    Edit: So, if you wish to release a SA of your mod. You need to make sure that the SA exceeds the value of the mod and the implied value that the original game provides, or adjust the price of your SA accordingly.

    I'd maintain, that NS2:C does not do this.
  • Maxx11_v2.0Maxx11_v2.0 Join Date: 2012-11-18 Member: 172221Members
    @SantaClaws you do realise that both the combat SA as well as the release date ware calls made by UWE. At least according to the OP and Rusty.
  • gimmicgimmic Join Date: 2013-03-02 Member: 183555Members
    @SantaClaws you do realise that both the combat SA as well as the release date ware calls made by UWE. At least according to the OP and Rusty.

    While this is true, ultimate responsibility for a product still falls upon the developer. They're the ones taking the bad press for this, not UWE.
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    edited November 2014
    @SantaClaws you do realise that both the combat SA as well as the release date ware calls made by UWE. At least according to the OP and Rusty.

    First of all. I do not see the relevance quite frankly. But I'll answer your question anyway.

    Surely FLG are the authors of their own decisions. Surely they had the choice to turn down UWE's offer to make combat SA in the first place. They took the gamble, that's on FLG.

    As for the release date. All I can say towards the unsuccessful launch of the SA, is that it is a demonstration of the poor presentation of the game.

    If we agree for the sake of argument, that the b270 patch was truly a main factor in the poor launch of SA combat. - Then that simply means, that SA combat was not able to compete with NS2.
    While some of the fault may lie with UWE, it is certainly FLG's responsibility, to launch a product able to compete on the market, not UWE.

    Do not forget, launching on halloween can be a smart move, but you're not just competing with NS2 on halloween, you're competing with all the other titles that have flashy new updates and releases and dlc's. So even if b270 was released the week after or what ever, SA combat is still in an extremely competitive market.

    The fact of the matter is. SA combat is a mediocre product, in a very competitive market.
  • Maxx11_v2.0Maxx11_v2.0 Join Date: 2012-11-18 Member: 172221Members
    edited November 2014
    @SantaClaws I'm not going to argue because I've already said what I had to say. You want to lay the blame on the developer and absolve the publisher of any responsibility, so be it. I have a different view but in the end it just comes down to opinion. I feel Faultline have been left out to dry and I'll stand up for the little guy because UWE are big boys now and can handle some responsibility.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2014
    Heh, I read that last sentence as "SA combat is a competitive product, in a very mediocre market."



    Also it's not a mediocre product, it's actually quite polished. But also a very niche game mode, based on an already niche game. Which is not clear to outsiders why it is a standalone game as it simply looks too much like NS2. Seeking out TB was a good idea to get the word out on your game, but his first impression series can backfire for games with such a huge learning curve and skillgap issues.

    Remember "WTF is...?" isn't a review platform, instead he goes in with a bit of information about the devs and what the game is about and tells it the way it is and how he experiences the game first hand. The fact is a new player stumbling into pro land will get murdered and as a result not have a very entertaining time as shown in the video. My guess is that it would've been better to seek out other "big" YouTubers who do a more analytic review series. But of the top of my head, I mostly see "WTF is...?" likes. And let's face it, TB is probably the first that springs to mind for placing a spotlight on indie games, in terms of view count and subs...

    Youtubers, with somewhat better FPS skills (no diss to TB :P) and also have done NS2 stuff. Would've probably been a better choice for promotional purposes. Like GaLmHD, Northernlion

    Or for the funnies seeing newbies having fun with a good dose of humor, Criken2, FRANKIEonPCin1080p

    But even this doesn't do away with the huge skill cap issues and I'm not sure how they could even attempt to fix this due to aliens being very hard to learn when being dominated by players of similar skill on the marine team. The bane of asymmetrical games with aliens that are quite alien to get used to, I guess?
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    does XP gained from killing skulks fall off as marines level up. I.E. A level 10 marine gaines less Xp from killing a level 1 skulk than a level 10 skulk?

    His point of being useless makes sense to me. I shouldn't HAVE to upgrade to a lerk, fade, onos, etc to stay combat relevant.
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    edited November 2014
    Skulks can definitely be relevant in late game combat scenarios if you get leap and tons of upgrades. They're better than most at killing exos and with leap JPs aren't that big of an issue. Get close enough to a GL or FT marine and he won't be able to do much. Might be hard to beat shotguns, but just like with any game you have to learn to pick your targets. Xenocide can also be a valuable support ability. Their late game viability is definitely hurt by the removal of RTs but they can still be useful
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    Effectively can't play this because there's no servers nearby and the yank ones I join I get kicked from due to ping. Refund please.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Skulks do scale well in combat with upgrades. At max cara it can take two shots to kill a skulk, which often is enough to get the bites you need.
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    Scatter wrote: »
    Effectively can't play this because there's no servers nearby and the yank ones I join I get kicked from due to ping. Refund please.

    Damn yanks.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Skulks can definitely be relevant in late game combat scenarios if you get leap and tons of upgrades. They're better than most at killing exos and with leap JPs aren't that big of an issue. Get close enough to a GL or FT marine and he won't be able to do much. Might be hard to beat shotguns, but just like with any game you have to learn to pick your targets. Xenocide can also be a valuable support ability. Their late game viability is definitely hurt by the removal of RTs but they can still be useful

    Get some Ink and Vengeance on Skulky. That stuff is made for trolling
  • Warforce17Warforce17 Join Date: 2013-09-12 Member: 188154Members
    edited November 2014
    Update from faultlinegames: New weapon coming december
    B3RUuj_CIAATka0.jpg:large
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    New Weapon? really? cool.
    Im sure this is going raise the average playerbase from 18 to 20. congrats.
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    Warforce17 wrote: »
    Update from faultlinegames: New weapon coming december
    B3RUuj_CIAATka0.jpg:large

    I hate to copy @dePARA here and be cynical. But I can't wait for the forums to blow up again with comments like "UWE took the thunder from FLG AGAIN with their holiday sale - Those bastards!!".

    Weapon additions are great for the people who still play and enjoy the game. But it will not bring any new blood. What MAY bring new people in, would be interesting new game modes, like capture the flag or some shit.
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    I saw the trailer, combat looks good "BUT" i saw the original LMG! Is it only possible to use it on combat version?
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    Frozty wrote: »
    I saw the trailer, combat looks good "BUT" i saw the original LMG! Is it only possible to use it on combat version?

    Some servers have a mod with the lmg skin.
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    It's been in compmod for a while hasn't it?
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    The original rifle is part of combat you can upgrade to the old rifle.
    But the LMG is a little bit different than the NS2 one.

    It has more spread and should be better in close combat (in theory)
  • Anti_BosonAnti_Boson Join Date: 2013-07-03 Member: 185878Members
    The player base is small, mainly due to nobody knowing about the game (FLG is finally doing some advertising), but if you do play and enjoy combat, what would you like to see in the update?
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