gwaca wrote: »
I just bought the game but the email doesn't apear in my gmx outlook.
Maybe the proplem is my email address because it ends with .at .
A other problem could be that the paypal email is different to the email adress i used first.
I hope one (or more) of you can help me.
0ni wrote: »
You only mention Mac support as a goal in the faq. Am I to assume that Linux/SteamOS isn't going to happen?
Roobubba wrote: »
It's really interesting seeing the first two development prototypes in the earliest access pack, but one thing is driving me insane... invert mouse. I realise it's not in the game, but was wondering if there's a 3rd party application that will allow me to reverse the mouse?
Soylent_green wrote: »
Every underwater game or level ever made, from submarine simulators, platformers to diving simulators has been universally terrible; as far as I am aware, without exception.
It's a brave choice of theme, but you really have to pull something magic out of your behind to avoid the trap of slow, tedious, repetitive gameplay in a samey environment.
trisdino wrote: »
I am afraid you wont be finding third party applications for prototype builds. I myself do not understand why anybody would want to invert it, but that does not really matter. What does matter is that these builds are so early, any form of user convenience, whatever it be, is absent.
Cweord wrote: »
I have just signed up for Earliest Access - I look forward to working towards a decent underwater game. As a SCUBA instructor, Technical Diver and Rebreather user I hope I will be able to be of some small help to achieve this.
I have one early comment - if possible have an out of game mode, where you can just travel, explore and relax, with out the constant threat of having your face eaten off. There are a number of games where stunning environments have been created, but they can never be truly enjoyed because of the game element, occasionally being able to go outside this and just enjoy the environment would be nice (and I am guessing would only take the removal of elements, not having new ones created, so shouldn't be too much work)
joev wrote: »
Ahh... all the old faces
P.S. Ignore Comprox... he's useless... (j/k... nothin but love for ya old buddy!)
Roobubba wrote: »
@hoodvisions my understanding is that 'realistic' darkness in underwater games leads to an oppressive and claustrophobic experience that is hard to sell. That's likely the reason that underwater games have erred on the side of over-bright