267: FPS quality, part 2: Files and the critical path

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  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow Posts: 474 Fully active user
    Your mumbo jumbo with flashy charts has silenced me, I shall be patient *twitches*
    Thanks for the update, sounds like this is coming together pretty great!
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow Posts: 657 Fully active user
    Man am I excited for this update. I go on a small vacation this weekend, hope you guys don't release it exactly then :P
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer Posts: 2,557 mod
    Darakian wrote: »
    Korean fonts caused that!? This is UTF-8 right? Are the fonts being applied to the models in some way?

    The fonts are converted to textures, which are loaded into texture memory. That system works great if you have like 200 characters that need to be loaded, not so great for 20000 (creating textures for them makes them much faster for rendering). So the new korean characters where reverted until a better way to handle fonts is implemented.
    Ollj: "ns_napo, the first good custom map ever" ns_napo
  • SupaFredSupaFred Join Date: 2013-03-03 Member: 183652Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Silver Posts: 440 Advanced user
    edited July 2014
    IronHorse wrote: »
    @Deck_‌ then you're gonna love the unlocked server rates, too.. It feels like a different game, skulks actually die in 9 rounds, it's weirdly amazing. ;)

    I'm looking forward to try this. Will server admins be able to change the tick rate in 267?

    Edit: Yes. CDT Trello
    Post edited by SupaFred on
    Owner of The Thirsty Onos servers
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  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer Posts: 2,557 mod
    SupaFred wrote: »
    IronHorse wrote: »
    @Deck_‌ then you're gonna love the unlocked server rates, too.. It feels like a different game, skulks actually die in 9 rounds, it's weirdly amazing. ;)

    I'm looking forward to try this. Will server admins be able to change the tick rate in 267?

    I know there will be a lot of confusion around this, but the tickrate is not really important. The tickrate, the way its used in ns2 is the speed at wich AI units are updated. This means how fast a drifter will react, or a turret, or even a phasegate.

    What is really important is that the update rate from the server has been unlocked, that is the rate at which the server sends updates to the client. The update rate from the client has been unlocked for a long time (the mr (movement rate) ) command. So its really not about the tickrate, but about the update rates. I'm sure there will be a document that explains thise once 267 goes live, because from what i have seen most people get it wrong at the moment.
    Ollj: "ns_napo, the first good custom map ever" ns_napo
    IronHorsecypher0six
  • SupaFredSupaFred Join Date: 2013-03-03 Member: 183652Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Silver Posts: 440 Advanced user
    Asraniel wrote: »
    I know there will be a lot of confusion around this, but the tickrate is not really important.

    Thanks for clearing that out. I'm looking forward to try the instructions in the document then. I have some overcapacity on my servers that I'd be happy to use to improve the game experience.
    Owner of The Thirsty Onos servers
    Steam profile
    YouTube for NS2 stuff
  • KamamuraKamamura Join Date: 2013-03-06 Member: 183736Members, Reinforced - Gold Posts: 669 Advanced user
    edited July 2014
    It all explains why moving the game to a SSD disk brought such a massive improvement. It also explains why the game is full of micro lag overall.

    I am really glad I shelled out a few more bucks and bought GTX670 with 4GB VRAM.
    Each day, hundreds of enthusiastic new players rush to join the ranks of the TSF to protect the universe, our beloved and the values of our society from the alien menace.

    Glory to the TSF! Glory to Arstotzka ! Glory to the mods!
    G_LockBeigeAlert
  • G_LockG_Lock Playtester_ FL Join Date: 2013-04-03 Member: 184624Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 123 Advanced user
    I'd have to agree that installing this on an SSD is the only way to fly.
    Regular drives just give the games performance a bad reputation.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,551 Advanced user
    My HDD :
    Free-shipping-Creative-high-simulation-cushions-pillow-Round-wood-font-b-block-b-font-.jpg
    Too weird to live, yet too rare to die
    IeptBarakatNeoQuaker1BeigeAlertcypher0six
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver Posts: 4,381 Advanced user
    @meatmachine‌ damn man, get a new one. Cant you see its almost filled? :D
    NS2
    Old/resigned Dutch Translation Lead. Give feedback about the translation, or help improve by clicking: Current NS2 Dutch translation project. Dutch players apply!
    NS2 Server Maintenance Manual
    WorkshopBackup Manual (WSB Server)
    Ingame: DCDarkling
    'DCDs Steam Workshop', for your NS2 X-Hairs and Viewmodel Weapon mods
    Viewmodels are the ones you hold in your hand, not the one shown in the world!

    Old NS2 Stuff:
    Marine Commander Guide NS2
    Alien Commander Guide NS2
    NS2 Mentor Program
    Old NS1 stuff:
    'Infested Pack v0.6' for models & props
    Darklings Guide to Commanding Version 1.001
  • PoNeHPoNeH Join Date: 2006-12-01 Member: 58801Members, NS2 Playtester, NS2 Map Tester Posts: 184 Advanced user
    I blame Brian for these issues. Just sayin'...
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,191 Fully active user
    PoNeH wrote: »
    I blame Brian for these issues. Just sayin'...

    He's not the messiah, he's a very... okay I can't bring myself to do that
    For all your gorge busting needs.
    It is very strange how some1 who spend so much time makeing videos to help mans, can fall and take miror image of dark ages bourgeoisie, outdated set of belifs
    How True.
  • TurbineTurbine Join Date: 2012-09-13 Member: 159160Members Posts: 172 Fully active user
    Roobubba wrote: »
    Wait, 'regular' drives aren't SSDs? :) If there is anyone out there who doesn't use an SSD right now, regardless of whether you're an NS2 gamer or not, you should. I would rate it as one of the most important upgrades in a computer (or base units in a new build), with absolutely no reason to skimp, even (or perhaps especially) on a cheaper build.

    I have to disagree with this statement for games like NS2. A lot of people now have considerably more ram, with the average person sporting 16gb of ram, I've got 16gb in my laptop and 32gb on my desktop (and an SSD). If cached properly, this can be superior to an SSD.

    While I've been making a ramdisk to stop the hitching largely, it is not the only cause of the hitching unfortunately. Certain maps at particular times still hitch.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow Posts: 1,296 Advanced user
    @Obraxis‌

    Stop teasing!
    If we are to be damned, let us be damned for what we really are. - Capt. Jean Luc Picard
    SaltlickNeoQuaker1
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,771 Advanced user
    Turbine wrote: »
    Roobubba wrote: »
    Wait, 'regular' drives aren't SSDs? :) If there is anyone out there who doesn't use an SSD right now, regardless of whether you're an NS2 gamer or not, you should. I would rate it as one of the most important upgrades in a computer (or base units in a new build), with absolutely no reason to skimp, even (or perhaps especially) on a cheaper build.

    I have to disagree with this statement for games like NS2. A lot of people now have considerably more ram, with the average person sporting 16gb of ram, I've got 16gb in my laptop and 32gb on my desktop (and an SSD). If cached properly, this can be superior to an SSD.

    While I've been making a ramdisk to stop the hitching largely, it is not the only cause of the hitching unfortunately. Certain maps at particular times still hitch.

    Average person sporting 16gb? No no no. 8gb is just now becoming the norm for gaming set ups. Even then, ram disks are really annoying to set up and use in my experience.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
    VetinaricaperpSharp-Shooterd4rkAlf
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts Posts: 8,191 admin
    @Turbine‌ that's because not all hitches are created equal.
    See the part 1 hitching thread for examples of the other hitches that have been tracked down. There's a range of reasons.

    Some of these fixes for hitches that have been attempted, while having little effect on what created my hitches, led to benefiting everyone by reducing rendering overheads etc
    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow Posts: 657 Fully active user
    Woke up this morning, got excited about the patch again. God damn you NS2CDT, you guys are getting me hype with your status reports!
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow Posts: 616 Fully active user
    I'm dreading any changes to the way the game plays, all this talk of gorge tunnels makes me sad. The beta stopped ages ago, let it go :((


    [Cult]MartyMcFly - Yo!Clan Regular - Player of Real-Lifeâ„¢
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  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond Posts: 429 Fully active user
    99 errors and bugs in the code, 99 errors and bugs...

    Take one down, patch it around, 128 errors and bugs in the code...
    Howser is da BEST!
    MuckyMcFlyDC_DarklingCalego
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Posts: 2,829 admin
    Obraxis wrote: »
    https://twitter.com/NS2CDT/status/491686672384659456

    It is pretty crazy how much stuff is in 267. Not to mention it's all been tested, re-tested and re-re-tested. Now onto the final stretch! :)

    Is it coming out in exactly 27 days? :P
    VetinariRapGod
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow Posts: 2,679 Advanced user
    edited July 2014
    I'm so excited for the patch that I finally purchased Shadow tier, does it go to the CDT or any future ns2 update? Probably not, but still wanted the skins regardless.

    Now whens Shadow Fade/Onos. :P
    Post edited by IeptBarakat on
    BensonMrFangsNordic
  • PoNeHPoNeH Join Date: 2006-12-01 Member: 58801Members, NS2 Playtester, NS2 Map Tester Posts: 184 Advanced user
    I don't really care about increasing my FPS. I just want my FPS to be more reflective of what I'm experiencing. I would say I average anywhere between 50-60 range and it seems like I'm playing at 20 FPS. If that wasn't bad enough, I get micro lag randomly throughout gameplay.
  • MrFangsMrFangs Join Date: 2013-03-27 Member: 184474Members, Reinforced - Shadow Posts: 313 Fully active user
    PoNeH wrote: »
    I don't really care about increasing my FPS. I just want my FPS to be more reflective of what I'm experiencing. I would say I average anywhere between 50-60 range and it seems like I'm playing at 20 FPS. If that wasn't bad enough, I get micro lag randomly throughout gameplay.
    267 might be just the right patch for you.
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