F0rdPrefect wrote: »
I'm curious how and if this will work out. What will hinder us from playing the regular and broken combat as ns2 mod? Will NS2:Combat cost money? If yes, how much? Will a game which is basically a "smaller" version of a pretty niche indie game successful? (And on what maps are we going to play?)
Anyway, good luck!
MrFangs wrote: »
Will Faultline Games also tweak/tune Spark itself, so NS2 will benefit from it?
IeptBarakat wrote: »
And will our mountain of cosmetic dlc and badges be accessible between the two? If I can't show my black armor and emblems I don't know how I'll make it. :P
Yes you will have to pay for this standalone version, we have talked about the idea of giving free copies of NS2:Combat to existing NS2 players but it just wont work for us, you see the reality of things is that we just formed our company and we want to survive and continue doing what we love to do and fund our next project, giving away around 500 000 ( I think this is the NS2 total sales that I read somewhere? ) free copies is just not viable.
Jibrail wrote: »
giving away around 500 000 ( I think this is the NS2 total sales that I read somewhere? ) free copies is just not viable.
Obraxis wrote: »
We've been playtesting Combat for quite some time. The Combat Devs @ Faultline have done amazing work! It's really fun to play and they have been listening to feedback from both an old skool perspective and the needs of today's gamers. It's running on the same engine as NS2, but they are doing their own thing, and it's awesome.
Can't wait for you all to see it!
Scatter wrote: »
This looks pretty cool, and it's good that you're pushing it in a direction that is more meaningful. That was one of my principal issues with combat is that it was just about two masses of players colliding and the leftovers pushed forward a little bit, while you seem to be offering different game modes with this standalone which is great.
On the issue of the standalone itself, I have a range of questions:
*Being a standalone, is it built from the ground up or does it still contain a lot of irrelevant-to-Combat NS2 code?
*If it is built from the ground up, can you comment on the performance difference and therefor the ability for people with lower end machines to play in addition to server performance?
*Will there be a separate workshop and modability like NS2 has?
Jibrail wrote: »
@Zalamael hopefully release will be around mid 2014, no it wont be a F2P game
Benson wrote: »
Have you talked with UWE about offering discounts on purchasing Combat with NS2? (so current NS2 owners can get a discount?) This might benefit both of the companies involved.
Ofc, I'm just trying to weasel a discount out of you, and will buy combat either way
Hivelord wrote: »
inb4 community/player fragmentation
2cough wrote: »
Truthfully, I'm probably not gonna pay money just for combat... Let's take a free mod that has been running somewhat successfully in the game (rare for ns2), take it away from the players who play it, then force them to pay to keep playing it? Plus what of all the maps combat mod uses? Will any of those community mappers be compensated for their work in your game? I know you've said you've been working with them, but if it's being sold for profit, and there are no official combat maps, are you just taking the work community members have done and puttin $$ on it? Or is this something that has been sorted out, or is a non-issue?
F0rdPrefect wrote: »
So when will be able to buy this?
Pelargir wrote: »
@2cough I tend to agree with you. In my opinion, I don't really understand why NS2 players would like to buy a standalone of Combat Mod.
Yes, on NS2, that's one of the most important & interesting mod playable at the moment, especially to train his own skill, I know that many competitive players use this mod on their private server only to train (even if there's some diffference with the vanilla game like the % speed of celerity).
We can find public servers aswell with this mod, sometimes it's very boring because rookies or few players use Combat Mod to win, that's all, not really to improve their skill level. But then, what really is the audience you intend to attract with this game? Why NS2 players would buy it while Combat Mod works fine on NS2 itself? Other players, they only need to buy NS2 few dollars with Steam sales & hop, they can play both games in just one.
So yes, I think Combat Mod is one of the most interesting mod to be developped for a standalone (maybe Marines vs. Marines too), but I don't really see the interest for NS2 players to buy something already present in their previous purchase, NS2. Innovations or not? new features, maps, anything else I don't know and I do not feel that this is actually planned do not justify such a purchase for me, truly, but that's only my opinion.
(Ribo @ Jan 2 2013, 10:43 AM) wrote » ##EMPHASIS ADDED##Ok,
here is the problem. Every game, the aliens,in a pack, harass the
marines to slowdown resource captures. The aliens save up for invisible, double armor rhinos. Everyone evolves into an invisible double armor rhino. The marines lose.
F0rdPrefect wrote: »
Also, a good rule of thumb is that a rookie is equivalent to an empty player slot on a team.
CCTEE wrote: »
" The game is currently in a pre-alpha state, we have been working on it since February 2014 and it’s slated for release sometime Mid-2014."
acid_rain wrote: »
Combat will feature a matchmaking system, where you and your friends can queue up and play against equally skilled opponents. This means there will be room for competitive gaming, as this mode is a ranked-play mode with a ladder system. We're adding abilities to the game you've never heard of, creating additional content and weapons, creating additional maps, providing additional gameplay modes like Capture The Flag (Quake 2 style with powerups). We're looking into purchasing and renting servers to make sure the matchmaking system is always online. (That costs a lot of money you know?)
I'd love to share something with you guys:
Yesterday was our first day at PAX. We were very nervous. We expected no press, and nobody to come to our booth and check our game out. We thought we were surely a small fish in a sea of octopi. Then, something happened that we did not expect. The doors opened, and we did not sit down or take a break until the event closed. We had feedback surveys that people would write their ideas down on, telling us what they thought the game was worth, and giving us feedback. Every single survey we went through (and I sincerely mean every single one of them) were positive. People rated our game so highly hat we thought they were rigging the surveys or something. We were absolutely astounded. At that point we knew we were doing something right. As someone who goes to lots of conventions, I can tell you that nobody lies on a feedback survey. In fact, they are really, really, brutally honest. That's exactly what we wanted. It took us the entire night to accept that every single feedback form was positive. We even thought about making an entirely new survey because we just couldn't believe that every single person would say they had a blast playing.
I want you to know that Combat is something we're really proud of right now, and we definitely feel that it's worth every single penny you pay for. That being said, we have no plans on making Combat free, free 2 play, or discounted for NS2 owners.