Release date
ellnic
Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
Comments
I do partially expect their experiences with NS2, and the smaller procedural nature of the games assets and levels, to lessen the dev time. 1.5-2 years AT MOST.
I would preorder it day 1 though probably
You mean Subnautica is not going to be bundled with Half-Life 3? Now I am really disapointed
...think something like the creature from Black&White (ea games) but its coral life!
The reason SN is not using Spark is that those UWE people working on Spark are not working on SN. Plain and simple, no conspiracy, nothing deep to read into! The mix of skills of the team working on SN is weighted away from engine creation. Therefore, it was most appropriate that an off-the-shelf engine be used.
No, SN is intended to be UWE's biggest ever game. It is in no way a 'filler,' 'stopgap,' or 'between' project. SN is UWE's 'next big thing.'[/quote]
Also, nice badge mate! Thanks for supporting the NS2WC!
Now I am curious.
Also, nice badge mate! Thanks for supporting the NS2WC![/quote]
Definitely did not expect that. Interesting.
I've already been following a game called starforge that has surface and underground procedural terrain generation, but it will be great to see how an underwater game unfolds with UWE at the helm!
We're using Unity, and using C#.
I am curious now, will the terrain be predefined or will it be randomly generated?
Oh cool, so a port or harbor for example will be predefined and the rest of the ocean will be randomly generated. cool.
Am I also correct in assuming that subnautica will be compatible with the steam workshop? Would love to see what sort of mods people can come up with
I'm looking forward to my special edition black scuba gear... oh wait. Also...
...
Der gona be angler fish. Someone hold me.
For me, the biggest Plus in a game is without a doubt the replay value. So an exploration game based in my favorite environment (WATER!) screams "dream game" to me :P especially with the procedurally generated world added on.