Custom map playtest sessions

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Comments

  • minsciminsci Finland Join Date: 2013-05-27 Member: 185382Members, Reinforced - Shadow
    Yana is also updated
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited October 2013
    Thanks to @Howser 's awesomeness it should be running now. Expect some severe FPS drops in the central part, though...

    edit: http://steamcommunity.com/sharedfiles/filedetails/?id=187628672
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    we shall also be running the balance test mod tonight
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    New builds of kodiak and caged for tonight
    post below any additional maps!
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Do we play combat this evening?
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Yeah, we can always turn on combat, no problem.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Well, I never played a round on co_courtyard.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    What time are we meeting?
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
  • troopstroops Wales Join Date: 2003-02-17 Member: 13664Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    If you're on the group we send out a reminder 15-20 mins before. Tonight we're having a first come first served Mappers trumping none mappers... and all that so please get on early! Being on Mumble helps us not randomly kicking you too.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Ugh, cringing here. :P
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    edited November 2013
    Holy shit, I should start attending the sessions again. So cultural !
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited November 2013
    lol i only understand the half^^

    edit: "the half" sounds wrong. let's replace it by 50%
  • FUManicFUManic Oklahoma Join Date: 2013-11-06 Member: 189045Members
    Oh I'm very interested in joining up and working with other map makers... I am working on a map now. Just finishing up the layout now and then hopefully I can get my props fixed and start really working. Also have custom textures.
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    @FUManic welcome aboard mate. Add me on steam and I'll help you with anything you need to get started. I wouldn't worry too much about fixing props and fine details in for the first builds the rougher the better! NS2 mapping requires a lot of testing and revision.
    http://steamcommunity.com/id/howser/
  • FUManicFUManic Oklahoma Join Date: 2013-11-06 Member: 189045Members
    Sounds good. I'll add you when I get home. But I'd love to see how the mechanics of my map play out. It's very much just a frame at the moment though. And for some reason spark hates my Blender made models.
  • FUManicFUManic Oklahoma Join Date: 2013-11-06 Member: 189045Members
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    30 mins to go... Whats new tonight then people?!
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    My ns_co_kestrel! It works now ... or so says Flaterectomy :)
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Really wish I could be there guys, unfortunately my temporary fix for a cable is now gone, so I am back to unplayable wireless internet. I will get back involved as soon as I can work out how to connect via a wired connection.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    What about midweek Combat playtest session? So we can test Kestrel and other new combat maps (Courtyard ?)
  • ObliviousSightObliviousSight Join Date: 2012-09-07 Member: 158306Members, Reinforced - Shadow
    That sounds like a plan. There were so many maps tonight to do. I'll join for the co testing if you give us a time that would be good for you.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    We'll play Core and Kestrel again somewhere during the week, sure. I'd prefer not Monday or Wednesday, but any other day would be fine for me.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    edited December 2013
    Well so what about Tuesday? Same time like Sunday, thats 21 CET, 20 Greenwich am I right? And if someone will explain me the admin stuff I can manage the whole thing also. I was already fiddling around Clanforge but didn't wanted to mess up anything.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited December 2013
    Rudy.cz wrote: »
    Well so what about Tuesday? Same time like Sunday, thats 21 CET, 20 Greenwich am I right? And if someone will explain me the admin stuff I can manage the whole thing also. I was already fiddling around Clanforge but didn't wanted to mess up anything.

    Don't know how exactly Clanforge works, but i would suggest to just prepare a mapcycle.json for next test round and upload it to the server.

    Everything you have to know for that can be found in the wiki: http://wiki.unknownworlds.com/ns2/Dedicated_Server#Map_Rotation

    Edit: Ah just saw the wiki page is not totally up to date:

    Example mapcycle.json (taken from Survival of the Fatest):
    {
    "maps": [
    "ns2_mineshaft",
    "ns2_refinery",
    "ns2_summit",
    "ns2_tram",
    "ns2_docking",
    "ns2_veil",
    "ns2_descent",
    "ns2_biodome",
    {
    "mods": [
    "7b986f5"
    ],
    "map": "ns2_jambi"
    },
    {
    "mods": [
    "88fecb5"
    ],
    "map": "ns2_kodiak"
    },
    {
    "mods": [
    "63c559c"
    ],
    "map": "ns2_caged"
    },
    {
    "mods": [
    "beddf45"
    ],
    "map": "ns2_goliath"
    }
    ],
    "time": 30,
    "mode": "order",
    "mods": [
    "706d242",
    "aa8da06",
    "b7149f9",
    "bc0d7d0"
    ]
    }

    Basically the "mods" in "maps" are loaded with the given maps, the other "mods" are loaded with every map.

    Best imho is to test the mapcycle.json always before uploading at a local server. Helpfull to find json syntax errors are pages like this: http://jsonlint.com/

    Then you should have shine admin righst to use the following Shine Commands (in Chat):

    !map <mapname> - to change map
    !reset - to reset a round

    Hope that helps
  • SolarisSolaris Join Date: 2003-05-11 Member: 16213Members
    Quick question: Do you guys do "unit testing" in your sessions? (Or would you be willing to?)
    Let say you have a layout with a pivotal choke point you want combat to focus, and you want feedback on how easy it is to attack, defend, lock down, etc.
    Could I just export that room/area, put some greybox tech points nearby, connect all the entraces and vents, and ask you guys to play king-of-the-hill for a while?
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    I'll be back sunday... Was busy playing all my steam-sale games :D
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    @Solaris we can definitely do that. :)
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