If you're on the group we send out a reminder 15-20 mins before. Tonight we're having a first come first served Mappers trumping none mappers... and all that so please get on early! Being on Mumble helps us not randomly kicking you too.
Oh I'm very interested in joining up and working with other map makers... I am working on a map now. Just finishing up the layout now and then hopefully I can get my props fixed and start really working. Also have custom textures.
@FUManic welcome aboard mate. Add me on steam and I'll help you with anything you need to get started. I wouldn't worry too much about fixing props and fine details in for the first builds the rougher the better! NS2 mapping requires a lot of testing and revision. http://steamcommunity.com/id/howser/
Sounds good. I'll add you when I get home. But I'd love to see how the mechanics of my map play out. It's very much just a frame at the moment though. And for some reason spark hates my Blender made models.
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
Really wish I could be there guys, unfortunately my temporary fix for a cable is now gone, so I am back to unplayable wireless internet. I will get back involved as soon as I can work out how to connect via a wired connection.
Well so what about Tuesday? Same time like Sunday, thats 21 CET, 20 Greenwich am I right? And if someone will explain me the admin stuff I can manage the whole thing also. I was already fiddling around Clanforge but didn't wanted to mess up anything.
Well so what about Tuesday? Same time like Sunday, thats 21 CET, 20 Greenwich am I right? And if someone will explain me the admin stuff I can manage the whole thing also. I was already fiddling around Clanforge but didn't wanted to mess up anything.
Don't know how exactly Clanforge works, but i would suggest to just prepare a mapcycle.json for next test round and upload it to the server.
Basically the "mods" in "maps" are loaded with the given maps, the other "mods" are loaded with every map.
Best imho is to test the mapcycle.json always before uploading at a local server. Helpfull to find json syntax errors are pages like this: http://jsonlint.com/
Then you should have shine admin righst to use the following Shine Commands (in Chat):
!map <mapname> - to change map
!reset - to reset a round
Quick question: Do you guys do "unit testing" in your sessions? (Or would you be willing to?)
Let say you have a layout with a pivotal choke point you want combat to focus, and you want feedback on how easy it is to attack, defend, lock down, etc.
Could I just export that room/area, put some greybox tech points nearby, connect all the entraces and vents, and ask you guys to play king-of-the-hill for a while?
Comments
edit: http://steamcommunity.com/sharedfiles/filedetails/?id=187628672
post below any additional maps!
edit: "the half" sounds wrong. let's replace it by 50%
http://steamcommunity.com/id/howser/
Don't know how exactly Clanforge works, but i would suggest to just prepare a mapcycle.json for next test round and upload it to the server.
Everything you have to know for that can be found in the wiki: http://wiki.unknownworlds.com/ns2/Dedicated_Server#Map_Rotation
Edit: Ah just saw the wiki page is not totally up to date:
Example mapcycle.json (taken from Survival of the Fatest):
"maps": [
"ns2_mineshaft",
"ns2_refinery",
"ns2_summit",
"ns2_tram",
"ns2_docking",
"ns2_veil",
"ns2_descent",
"ns2_biodome",
{
"mods": [
"7b986f5"
],
"map": "ns2_jambi"
},
{
"mods": [
"88fecb5"
],
"map": "ns2_kodiak"
},
{
"mods": [
"63c559c"
],
"map": "ns2_caged"
},
{
"mods": [
"beddf45"
],
"map": "ns2_goliath"
}
],
"time": 30,
"mode": "order",
"mods": [
"706d242",
"aa8da06",
"b7149f9",
"bc0d7d0"
]
}
Basically the "mods" in "maps" are loaded with the given maps, the other "mods" are loaded with every map.
Best imho is to test the mapcycle.json always before uploading at a local server. Helpfull to find json syntax errors are pages like this: http://jsonlint.com/
Then you should have shine admin righst to use the following Shine Commands (in Chat):
!map <mapname> - to change map
!reset - to reset a round
Hope that helps
Let say you have a layout with a pivotal choke point you want combat to focus, and you want feedback on how easy it is to attack, defend, lock down, etc.
Could I just export that room/area, put some greybox tech points nearby, connect all the entraces and vents, and ask you guys to play king-of-the-hill for a while?