Why is everyone so upset?
Vetinari
Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
Comments
Long story short, your join date implies that you've been around for a short time. Now maybe, like me, this is a new account because you can't remember how to log into your original one anymore, or you never really bothered to make one until recently. But lets assume you've only been playing for two months. Now imagine that there are people that have been waiting several YEARS for things like performance to improve.
Does that give you a better perspective?
If you have a rig that is DX11 capable... go to options.
It surely isn't the big issue of course, but can help a little. On my rig DX9 is running slow compared to DX11 which is native from the OS i have.
Still, the forum is a worse clusterf*ck than a b250 marine turtle currently. There has to be more?
i allready had a pretty bad comp, (14-25 fps and second lowest resolution) but now, i'm getting random fps drops to <10 (i used to only get drops in rooms with lots of palyers and/or buildings) and as much as they say the movement hasn't changed for skulks and lerks,
something feels very off to me, it's much much harder for me to actually hit anything.
on the marine side, it seems like it's much easier to hit and kill than it was in 250. so much so that I can actually get more than 3 kills as marine now XD(i almost always play as alien unless i'm marine com). playing as alien, you definetly notice it though. much more dieing involved.
but idk, thats what it seems like to me. and i've played it for a pretty good length of time (423ish hours) but i'm finding it hard to keep playing after this ;(
thats not to say i won't be trying to get used to the changes, but in comparrison, 250 was really easy to get used to compared to 252/3, once i got used to the lower ait control for skulk and biomass stuff for alien it was all good. but atm....idk it feels like i have to re-learn everything.
and i've yet to see it in action, but the exos being able to be beaconed seems like it would be very problimatic...in 250 aliens were suposedly OP, but in 3/5 games if the marines got 3+ exos, it would end in a stomp UNLESS you forced a beacon to isolate and mob them.
it's got me worried i have to say.
I can understand the business viewpoint of most of the stuff, but it's not nice nevertheless and makes me feel a bit uneasy whenever someone talks like it has been all sunshine and happiness to follow through the development.
It all starts from spring 2009 preorders and NS1 community, so probably things look very different if you've only been here since Gorgeous.
It is shame that UWE are forced to release this game to such deadlines, being a small company and having development costs of half a million over 6 months is very steep. Especially when you are not sure of the returns.
All it needs is a couple of weeks and a few more adjustments to the renderers based on community feedback and crash reports.
UWE are working hard on performance and the input lag issue, which is fantastic and I applaud them for that, and the massive amount of content they've been able to add to the game.
But I've yet to see any of them say they'll address the visual clutter on alien normal vision, which makes it impossible to track marines in CQC unless you're playing against a bunch of greens or non comp players.
And yes I've been around since ns1, and yes I'm complaining about the AV change. It was unnecessary and has angered many players. That extra work spent introducing those AV changes could have been spent tracking down and fixing the other bugs that UWE is now working on.
I don't mind change. I do mind pointless and wasteful change. Thankfully there haven't been too many of the latter, so on the whole it's still a thumbs up to UWE from me.
wow, you basicly condensed my entire post XD i feel exactly the same,
also i didn't know there was input lag, thats probebly why i felt the skulk/lerk movement was off, glad to hear they are working on it though hope it's fixed quickly.
and yeah, i feel basicly the same as you do for alien vision, it takes longer to actually notice a marine, and it's harder to track them too.
it does feel liek many of the tweaks werent needed unfortunetly.
Your involvement in the community means nothing.
You don't not get to dictate the games development and shouldn't.
UWE are the game developers, not you.
If you don't like any of these statements, feel free to go else where. Just please stop whining! It's getting on the nerves of people who want to enjoy all this new stuff that UWE has put a lot of work into creating for us, you ungrateful mewling quims!
it's not about dictateing the games development though. i've always loved palying this game the past 8 months even with my crappy computer. but it's only after this new patch i feel inclined to complain.
but, if they do fix the performance issues, i'l lhave no problems with it, unless something is horrendously OP. but in general they've done UWE has done pretty damn good so far.
It's not even good from the devs standpoint. Biodome was made and play tested with the old meta game, and is released with the new (hint: that voids a good part of the play test).
They are not magicians. They need time to gather data on them and get the patches written. If they could make it work with a snap of the fingers, they would.
No, I mean the normal vision, not 'F on' vision.
Normal alien sight is absolutely stupendously awful now. I haven't yet come across any lights-off situations where I've needed to use alien vision 'F on' and in principle have no problems with this mode of vision for low light (if only it was possible to use it sometimes, but that's another topic entirely).
I completely understand your point about "pointless and wasteful" changes. I would just like to note here, that there are different "parties" within the community, wanting different things. Alien vision has been discussed a lot on the forum. Many people asked for it to be what it is right now. So you might find it unneccesary, but others won't. UWE tries to address all the mentioned issues.
As for wasting time; they don't rely on only one programmer. This has been mentioned over and over. Just because they worked on one feature, doesn't mean other topics don't get any attention. Each programmer has a specific set of specialties and tasks and is put to work accordingly.
It's a shame that each patch shows the same trend; increased performance for many, decreased performance for some. I for one, benefit a lot from the new build. I can even run it 100% smooth (~60+ fps avg) in eyefinity (6004x1080 resolution). Around the time of "Gorgeous", that was impossible.
UWE keeps trying, but I don't think they'll ever make everyone happy.
I've been told there was a small update to the game this morning, i hope it has addressed the crashing!
Hey, am I the only one who finds onos cute, when he does his bone wall ability? He reminds me of a dino, who is very very shy and I really want to hug him. ( although it is not advisable to that ! Kind of unsafe, if you know what I mean ^^ )
Unless their 550,000 is hit, it sounds like developement will stop.
* Big changes
* FPS/input Performance decrease (probably because of unoptimized said big changes)
* Long loading times because of new/changed maps
* Newcomers (people who just bought this) experiencing a sometimes buggy/not so good performing game
Having viewed the (sometimes hilarious) steampowered posts, the UWE devs are on top of things, as shown by b254.
My experience: Linux client runs very well, slightly lower FPS compared to Windows but input handling (mouse/keyboard) is VERY good, better than Windows I dare to say.
My Linux NS2 server has been set up, I can't wait to test this.
If anyone wants to test, connect to : 188.142.67.84
Do you have a reliable source for that?
And by that you mean just adding new content or also fixing current bugs?