Server horror

EmooEmoo IbasaMembers Join Date: 2002-12-20 Member: 11198Posts: 535
So the forum population here generally agree that 20+ servers become a bit of a cluttered deathmatch ending in horrible server lag.
I have a new horror for you.
CJMWorM.jpg

That's a 50 player server... I have no words.
Ingame name = Ibasa
Venatoshalfofaheaven
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Comments

  • current1ycurrent1y Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester Join Date: 2003-12-08 Member: 24150Posts: 677 Advanced user
  • FrozenFrozen New York, NYMembers, Constellation Join Date: 2010-07-02 Member: 72228Posts: 1,481 Advanced user
    Damn. The internet in Europe is pretty consistent
    mattji104
  • unter_hosenunter_hosen Members, Constellation Join Date: 2003-01-05 Member: 11858Posts: 108
    edited June 2013
    I hate to say it, but it looks as if its being hosted on a home FTTC connection, most probably BT Infinity. I could be wrong though and it could be hosted in an office using a 10Mb provided by BT.
    Team Work and Tactics Server Admin

    Go and give the servers a try, if clans need a server, I'm sure we can help out :)
  • SUPER_SARSSUPER_SARS Members Join Date: 2013-02-13 Member: 183039Posts: 274 Advanced user
  • Ghosthree3Ghosthree3 Members, Reinforced - Supporter Join Date: 2010-02-13 Member: 70557Posts: 3,432 Advanced user
    Endar had the Monash servers up to a limit of 100 a while back I believe. Didn't lag with 60 people in it or something :O
    76561197996992409.png
  • EmooEmoo Ibasa Members Join Date: 2002-12-20 Member: 11198Posts: 535
    Ghosthree3 wrote: »
    Endar had the Monash servers up to a limit of 100 a while back I believe. Didn't lag with 60 people in it or something :O
    How do you even fit 60 players in an NS2 map? And 90! 90 is like 10 players per room (5 TP + 4 RT standard size)!

    Ingame name = Ibasa
  • ScardyBobScardyBob ScardyBob Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2009-11-25 Member: 69528Posts: 4,983 mod
    Ghosthree3 wrote: »
    Endar had the Monash servers up to a limit of 100 a while back I believe. Didn't lag with 60 people in it or something :O
    I was there, it lagged. However, you didn't notice it much because it was such a mess.
  • DC_DarklingDC_Darkling Members, Constellation, Squad Five Blue, Squad Five Silver Join Date: 2003-07-10 Member: 18068Posts: 4,381 Advanced user
    MY EYES... TAKE IT AWAAAAAY. It buuuurns.

    aaaaaaah
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  • WakeWake Members, Constellation Join Date: 2003-03-05 Member: 14351Posts: 723 Advanced user
    Estimated time to respawn : 1:43:29
    Freak out
  • ScatterScatter Members, Squad Five Blue Join Date: 2012-09-02 Member: 157341Posts: 635 Advanced user
    But if its popular who cares right ? lmao the reality show of ns2
    DarkflameQ
  • hozzhozz Members Join Date: 2012-11-20 Member: 172660Posts: 340 Fully active user
    edited June 2013
    I think this is awesome!

    Make a special map for bigger player numbers, and you can have an epic huge battle terrain. Why not?
  • BobRossTheBossBobRossTheBoss Members Join Date: 2012-12-31 Member: 176824Posts: 172 Fully active user
    edited June 2013
    I'm more saddened by the fact that you can get so many green ping 16-20 man servers while I mostly get a handful of 24 man servers :(
    gimmicKenshiken
  • NominousNominous Baltimore, MDMembers Join Date: 2012-02-18 Member: 146518Posts: 325 Advanced user
  • MavickMavick Members Join Date: 2012-11-07 Member: 168138Posts: 412
    Emoo wrote: »
    So the forum population here generally agree that 20+ servers become a bit of a cluttered deathmatch ending in horrible server lag.

    Incorrect.

    Funny pic tho.
  • yuckfooyuckfoo Members Join Date: 2012-11-08 Member: 168216Posts: 144 Advanced user
    Wake wrote: »
    Estimated time to respawn : 1:43:29
    "Comm we need 10 IPs."
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  • FlamingoFlamingo Members, NS2 Map Tester, Reinforced - Shadow Join Date: 2009-07-15 Member: 68141Posts: 54 Advanced user
    edited June 2013
    Ever see 20 GLs in a single room? Probably not, because you'd be instantly obliterated.

    http://hostthenpost.org/uploads/c054577ce25bfc4f52e6b78b77b6db4a.jpg
    ScardyBob wrote: »
    Ghosthree3 wrote: »
    Endar had the Monash servers up to a limit of 100 a while back I believe. Didn't lag with 60 people in it or something :O
    I was there, it lagged. However, you didn't notice it much because it was such a mess.

    You're right. The lag was terrible, but it was so chaotic that it didn't even matter.
    Post edited by IronHorse on
  • PaajtorPaajtor Members Join Date: 2012-11-09 Member: 168634Posts: 308 Advanced user
    This server now runs 40 player slots....just played a couple of rounds on Aliens, pure chaos, but it was fun XD
    Hydra forests, and so many babblers everywhere that their nonstop chatter became hilarious.
    Also seen some epic gorge tunnels, and to my surprise they maze they created had some logic to it...our comm deserved respect, for keeping it all under control (at least, he tried lol).

    I had no lag or fps problems, but a few players had to leave.
    It was a nice change of pace, imo.

  • KanehKaneh Members, Squad Five Blue, Reinforced - Shadow Join Date: 2012-12-11 Member: 174783Posts: 95 Fully active user
    that's because ppl don't understand when the large servers constantly spike down to like 5 tics beause they have no clue what good/bad hitreg is or how it affects them. also because spam.
  • RaZDaZRaZDaZ Members, Reinforced - Shadow Join Date: 2012-11-05 Member: 167331Posts: 465 Fully active user
    edited June 2013
    Yeah just played a few games there. It's fun but the rubberbanding was insane. At one point, I teleported like 3-4 times within 10 seconds vs a lerk.

    I'd rather stick with the 16-24 player servers though. At least there's no shortage of players once a match is over I guess. Server never fully empties until 75% of the server leaves, you can still have a good match going on < half capacity.

    To be fair, it's not as laggy as I was expecting and is almost as good as the 24 player servers. It's only late game heavy combat where it starts to go a bit nuts.
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  • Cannon_FodderAUSCannon_FodderAUS Brisbane, AUMembers, Squad Five Blue, Squad Five Silver, Reinforced - Shadow Join Date: 2013-06-23 Member: 185664Posts: 877 Advanced user
    I play on the 32 man Onos Bar server (I am from Aus), it can get a little crazy with the ping (250-350), but it is fun. Plus because the Devs are good enough to encourage mods, they make a mod specific to the way they want to play (insane babblers on crack are awesome!!). As someone above mentioned, yeah the ping sux, and you rubber band a bit due to lag, but its so chaotic sometimes it doesn't matter. I am having fun.
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  • DarkflameQDarkflameQ Members Join Date: 2013-02-28 Member: 183451Posts: 327 Fully active user
    edited June 2013
    Haha, i knew there would be a topic moaning about it.

    You NS2 purists are predictable!

    About time Europe got a big server, US server is always full, can never get in :(
  • revo_phxrevo_phx Members Join Date: 2010-10-27 Member: 74626Posts: 20
    Just played some matches on that Server! Nice try with 40 People! But as soon as 15vs15 are in battle, the tickrate constantly drops to 5-8 for 2-3 secounds, which results in rubberbanding. I have to say, its kinda fun to play 20vs20, but then the "lag" gets horrible!
  • ExoskelettExoskelett Members, Reinforced - Supporter Join Date: 2012-12-18 Member: 175509Posts: 136
    edited June 2013
    Battleselectionfield 4 :D Where is da 64 Slot Serva
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  • DarkflameQDarkflameQ Members Join Date: 2013-02-28 Member: 183451Posts: 327 Fully active user
    Exoskelett wrote: »
    Battleselectionfield 4 :D Where is da 64 Slot Serva
    One day ;)

  • joshhhjoshhh Milwaukee, WIMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester Join Date: 2011-06-21 Member: 105717Posts: 1,437 Advanced user
    Pack of Superlerks vs F/A 18 Super Hornets.

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  • male_fatalitiesmale_fatalities ausns2.org Members, Constellation Join Date: 2004-03-06 Member: 27185Posts: 673 Fully active user
    edited June 2013
    Never understood why people enjoy large player counts, who the hell wants to be apart of a zerg mentality. Your individual actions have nearly no bearing on the result, you are simply a number and if you mass numbers at the right spot, right time, you win.

    Although I suppose for that exact reason of why I dislike it, people will like it. They can submerge themself in the numbers making their failures not stand out
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  • Ghosthree3Ghosthree3 Members, Reinforced - Supporter Join Date: 2010-02-13 Member: 70557Posts: 3,432 Advanced user
    I think I'd be too frustrated by not being able to achieve anything unless in a group of 5 or more people to have any fun :(
    76561197996992409.png
    ritualsacrifice
  • DarkflameQDarkflameQ Members Join Date: 2013-02-28 Member: 183451Posts: 327 Fully active user
    edited June 2013
    Never understood why people enjoy large player counts, who the hell wants to be apart of a zerg mentality. Your individual actions have nearly no bearing on the result, you are simply a number and if you mass numbers at the right spot, right time, you win.

    Although I suppose for that exact reason of why I dislike it, people will like it. They can submerge themself in the numbers making their failures not stand out

    You just answered your own question.

    I suspect the majority enjoy big games because they are simply less stressful, free of failure and judgement and therefore just more fun to play.

    I can't see why big servers and small servers can't peacefully co-exist with each other.
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