Cluster Grenades, Gas Grenades, found in ns2!
frmehe
Join Date: 2012-07-08 Member: 153980Members
GasGrenade: nerve gas
ClusterGrenade: 4 grenades in one
PulseGrenade: energy damage
kMaxHandGrenades = 2
i found this three codes in ns2, looks like marines will get handgrenades!
{thanks to YMICrazy502}
ClusterGrenade: 4 grenades in one
PulseGrenade: energy damage
kMaxHandGrenades = 2
i found this three codes in ns2, looks like marines will get handgrenades!
Squeal_Like_A_Pig wrote: »Grenades are going to be making a comeback in some form.
{thanks to YMICrazy502}
Comments
I thought he was joking.
I thought the big message in the console about some error in conjunction with the models for gr_nerve, gr_cluster and gr_pulse that you get on every start of the game and Cory's statement were evidence enough already…
^
But here we go again with people suggesting nerfs and balance adjustments before they even got to play the stuff.
You have no idea how they are going to be implemented, what pres and tres cost and upgrade requirements will be associated with them, how many you buy at once, how their range and trajectory will be like, how long it takes to throw one, how much damage each will do, how far clusters split apart, how long nerve gas stays, how big the cloud is, how much energy is taken, etc.
They will definitely cost pres each time you purchase them and then you only get a limited number of them per purchase. In a situation where you want to lock down a Hive would you be off a lot better if you just took a normal Grenade Launcher.
Sorry, Agreed.
I'm just a bit afraid Grenades get to OP because of the many options.
If the nades will nullify every chance for the aliens to lay an ambush (what they need to keep themselfs barely alive already), then I am opposing them despite the fact that I would love to see them and other ns1 features return...
everybody should learn from you!!
as you can see, many people did not know, there people outside this world, who are not sitting every day, every hour at a pc.
Taking a look at the console from time to time to see what a game might be doing in the background is a common practice for me. In NS2 the console in the main menu tells me the progress of the game updating/downloading/installing mods and compiling shaders (aka the reason for why it sometimes takes quite a lot of time until the main menu becomes responsive after a patch).
Given that Cory mentioned it before and that the files are in a folder named "grenades" and the connection from "nerve (gas)" to grenade is not very far off…
Seeing that those files exist and knowing that NS2 comes with all it's editors for modding (since that fact is advertised in many places), it didn't take much to type "grenade" in the search mask of the Windows Explorer while being in NS2's base directory in order to have a folder named "grenades" come up which contains the files
cluster_main_explo.cinematic
cluster_small_explo.cinematic
nerve_explo.cinematic
pulse_explo.cinematic
I never used any of the editors of this game before, but it wasn't hard to figure out that I should open the "CinematicEditor.exe" in NS2's installation directory since that would seem like the most likely program to open files that have a ".cinematic" extension. This way I could open the files and take a look at the particle effects of the grenades already. In case you are interested:
Smaller Cluster Explosions:
Nerve Gas Stream:
Pulse Grenade Explosion:
While I was at it, I took a look at other things that exist in the files but are currently not in the game.
Of course some things have been around in the beta but probably didn't turn out useful enough or properly balance, like
Tasers
or Catalyst Packs
But there are also the threads of upcoming Gorge Webs:
And then there is this thing that is called a "Weapons Module", but I have no clue if it was already around or is planned or what it's actually about:
The gr messages refer to specific ammo for the gl I believe. OP was talking about hand grenades.
kMaxHANDGrenades = 2
You would have been better off using video of a late game ns base defence, the kind of spam in that video isnt really a problem with large maps and 2 nades per person (which in ns you could not restock without respawning).
P.s. that last pic is what makes an advanced armory, it sits ontop
I thought everyone knew about that stuff xD I know I regularly go through the folders after a patch ever since I found the untextured babbler model awhile back. I almost made a thread about these when I found them too but I figured it was already old news by then...
I don't think it counts much as a surprise when it almost always says "failed to load whateverthenamefortheclustergrenadefileis" in the console whenever you join a server. (and it used to give a message about gorge web, too, but that was pre 240 I think)
If he didnt I would have, I usually do. I wonder if the sounds are in there...
Kinda reminds me of Nuclear Dawn.
I'm not worried about that at all.. grenades are free in battlefield. I'm assuming they'd either have a cost or be non-refillable in this game.
5 res for 1 grenade is way too expensive, and if it costs the same as mines they wont be used much. maybe 15 res for 5 grenades would be more ideal.
Oh, oh! Make it so the explosion timer runs down if you keep M1 pressed! All the way till you suicide with a grenade! AWESOME! I should be a developer. (Oh God please no.)