starting to prefer medium sized servers
amoral
Join Date: 2013-01-03 Member: 177250Members
Join Date: 2013-01-03 Member: 177250Members
Comments
Saw some absolutely stunning bluffs recently on 20 player servers though, Aliens build up a forward base, deliberately defend it really hard, then just leave one gorge and a fade there to try to pretend to be a whole team as the rest of the team goes around to Marines other base and just annihilates it
24p is much MUCH less strategic, not more...
It's not LESS strategic, but the strategies you use are way different. Don't try to give yourself a hand job because you play in servers with less players than other people.
wow, what an ass... i don't think a single person has advocated 12 man servers yet, think everybody agrees that that's a Comp scene thing. think the lowest anybody mentioned is 14 man. please don't be that guy.
It's almost like people who pub want to play in those servers. It's just that UWE doesn't give a shit about them and some simple scaling for things like egg spawning would fix a lot of problems.
I knew this would be the first response I'd get.
24p is definitely more strategic. 16p games rely more upon the FPS portion of the game where a single player can have a big impact. 24p games rely more upon coordination and teamwork or you won't accomplish anything.
i'll have to agree with someone above, if the maps were bigger, made differently, then 24 man might be less... chaotic to me. the issue right now is, every battle becomes a 3v3, ambushing is more difficult, running away is more difficult, ninja-ing is more difficult, taking down rts is more difficult... simply because there are more people running around, and sometimes not where they should be.
@SixtyWattMan: Where have I ever said they SHOULDN'T have their 24p experience?
Here's the answer for you: I haven't.
I personally like 6v6 ENSL pugs, and public servers at 7v7 up to 10v10 max.
So take your 'jerkusations' elsewhere; that was entirely uncalled for.
In a lower player server, a single player sneaking behind enemy lines setting up a phasegate can enable large shifts in game play. In larger servers you tend to get a more meat-grinder approach to stragegies "Keep hitting that to distract them, if they back off to try and hit somewhere else we'll punch through" while you do get these in smaller servers, they are more surgical.
Send 2 players to Hive A to get upgrades, Send 4 players to hive B to setup a phasegate once aliens go to defend hive A.
Both are strategic, some are just more hammer vs scapel
I'd really recommend trying some public gathers on ENSL at least once or twice! You might think 6v6 would be empty and boring, but it really isn't - it's tense, you get great communication and teamwork, and get to see a different side to NS2. It might not be your cup of tea - that's fine - but give it a shot, you might actually like it!
Don't think there is any right or wrong answer. Larger servers for people who like the more deathmatch, nonstop action feel and small servers for slower, more deliberate, less shoot 'em up feel.
And yes, there is definitely a problem with balance in larger servers, which has been acknowledged by UWE, be interesting to see what/if they try to fix that.
There's nothing wrong with prefering larger servers, but that wasn't how the game was designed.
I'd like to see them fix some of the scaling issues but I still doubt I would play in anything larger than 9v9.