is ns2 playable yet

13

Comments

  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    edited June 2011
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Is ns2 playable yet<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, I am having a few issues with build 178 and I can't enter the marines or my game will crash and I keep getting graphic bugs on the Alien side.

    It was working fine in build 177.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Have you tried switching off bloom, Papayas?
    No idea, if it helps, but you can try.
    r_bloom true/false
    in console
  • Antonio Gramscix420Antonio Gramscix420 Join Date: 2010-07-19 Member: 72554Members
    thank you everyone, i will dl and have a look.
  • Antonio Gramscix420Antonio Gramscix420 Join Date: 2010-07-19 Member: 72554Members
    hello, does anyone know if ns2 is going to use random hive locations. thank you.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited June 2011
    FPS has nothing to do with playability, seemingly.

    Of course if you have a low end system you're going to suffer, but even with a fairly decent high end system as a Client you won't get decent performance. I've only played on a couple of low-ping servers, so it could be that the game isn't optimised for dedi servers just yet. But overall it seemed like there were obvious Client-side drops for particle effects when just firing an LMG clip into the ground (40FPS to 30FPS). On top of this there was increased network lag whenever any Alien combat happened (I monitored the Client-side FPS and it droped slightly but not so much that it would explain the loss of frames). One other drop seemed to happen as the game went on (didn't occur in relatively shorter games), so harder to pin down, but probably associated with more structures being built, unless it's a memory leak which would be baaad.
  • TurbosniglenTurbosniglen Join Date: 2010-08-13 Member: 73607Members
    9600gt 512 mb
    4gb ddr2 800mhz
    e7400 3.5ghz (oc)
    it works well except i run out of video memory on higher settings.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1852212:date=Jun 12 2011, 05:39 PM:name=Antonio Gramscix420)--><div class='quotetop'>QUOTE (Antonio Gramscix420 @ Jun 12 2011, 05:39 PM) <a href="index.php?act=findpost&pid=1852212"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hello, does anyone know if ns2 is going to use random hive locations. thank you.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Right now ns2 does not use random hive locations. Both marines and aliens start in the same spot every time, and new hives/CCs can only be built on designated "tech points" through the map.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    IIRC the game already supports the mechanic, it's just not used in any official map.
  • TechpunkTechpunk Join Date: 2011-06-10 Member: 103527Members
    The ns2 process is using around 900.000~1000.000k memory during gameplay, is that right? o.O
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    <!--quoteo(post=1851155:date=Jun 9 2011, 10:51 AM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Jun 9 2011, 10:51 AM) <a href="index.php?act=findpost&pid=1851155"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've been waiting for the full game to be released to be able to run a demo version to see how well my system could run the game.
    But now i've seen the last update it's really hard to wait!
    Can someone take a guess at how well it would run on my system? (and look good) and yes, I know the performace can only get better further in development.
    <a href="http://imageshack.us/photo/my-images/835/naamlooswt.jpg/" target="_blank">Specssheet</a>
    These are my specs, ive tested how well I could run Crysis 2 on "Can you run it?" ;)

    grtz<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just bought it and tried to run it. Whatever I try, from highest settings to lowest, I never get over 20 fps and it's really unplayable for me.
  • Antonio Gramscix420Antonio Gramscix420 Join Date: 2010-07-19 Member: 72554Members
    hello is this game playable yet? thank you and god bless.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1891709:date=Dec 26 2011, 10:37 AM:name=Antonio Gramscix420)--><div class='quotetop'>QUOTE (Antonio Gramscix420 @ Dec 26 2011, 10:37 AM) <a href="index.php?act=findpost&pid=1891709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hello is this game playable yet? thank you and god bless.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sure is for me. Your mileage may vary.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    It's not for me. Although don't let that put you off, as playable is relative. I just find 20FPS is unplayable, yet some people may tell you that it's "super smooth".
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    60 fps smooth, konata? That's what I get.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    It's certainly smoother than 20fps.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Not that smoothness is a major issue for most players, with the netcode for 8v8 being what it is.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    The funny thing is for me, on LAN, on my own, it's about 40-45FPS. If I jump in to any server (HBZ for example is the one I tested on as people say that's top notch quality) I get 15-20 FPS.

    I don't think it's netcode for 8v8. It's netcode + lots of other things. It shall improve, as long as the company stays afloat and it improves drastically soon.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1891709:date=Dec 26 2011, 11:37 AM:name=Antonio Gramscix420)--><div class='quotetop'>QUOTE (Antonio Gramscix420 @ Dec 26 2011, 11:37 AM) <a href="index.php?act=findpost&pid=1891709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hello is this game playable yet? thank you and god bless.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What do you have for a computer? Mainly, what do you have for a processor? Depending on your processor, we can give you a rough estimate of how you will do in NS2.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Well, I get 140 FPS.
    <sub>looking into tiny corner at the edge of the map</sub>

    Still can't believe people are really posting numbers that have no value without a very clearly defined frame of reference.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1891824:date=Dec 27 2011, 06:44 AM:name=player)--><div class='quotetop'>QUOTE (player @ Dec 27 2011, 06:44 AM) <a href="index.php?act=findpost&pid=1891824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, I get 140 FPS.
    <sub>looking into tiny corner at the edge of the map</sub>

    Still can't believe people are really posting numbers that have no value without a very clearly defined frame of reference.<!--QuoteEnd--></div><!--QuoteEEnd-->

    In comparison I get 110FPS.
    <sub>looking into tiny corner at the edge of the map</sub>
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Excellent, now we can get a good FPS-thread going.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    I get around 315 from doing the equivalent test.
  • Soli Deo GloriaSoli Deo Gloria Join Date: 2009-06-25 Member: 67926Members
    edited December 2011
    Maybe using Lua someone can script some sort of benchmarking mod? Something that runs you through a test map, or perhaps a real map, and measures the FPS throughout and submits it. Kinda like the thing they have in Counter-Strike Source. A quick run though a level with some bots scripted to have a mock battle, etc. I'm sure this information could also be useful to the developers.
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    i get 150 looking in the corner of the map.

    and on my laptop get about 45.

    i guess people are talking about summit as that is the most frequently played map.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1891975:date=Dec 29 2011, 02:48 AM:name=Soli Deo Gloria)--><div class='quotetop'>QUOTE (Soli Deo Gloria @ Dec 29 2011, 02:48 AM) <a href="index.php?act=findpost&pid=1891975"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe using Lua someone can script some sort of benchmarking mod? Something that runs you through a test map, or perhaps a real map, and measures the FPS throughout and submits it. Kinda like the thing they have in Counter-Strike Source. A quick run though a level with some bots scripted to have a mock battle, etc. I'm sure this information could also be useful to the developers.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I made this same suggestion:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115731&view=findpost&p=1891054" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1891054</a>
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    I only need UWE to implement first-person spectating (I'd do it myself, but it would take time I do not have and it will be on UWE's todo-list anyway), and I can make a proper benchmarking-tool.
  • Antonio Gramscix420Antonio Gramscix420 Join Date: 2010-07-19 Member: 72554Members
    hello, is the game playable yet from a netcode perspective? thank you.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1892253:date=Dec 31 2011, 09:57 PM:name=Antonio Gramscix420)--><div class='quotetop'>QUOTE (Antonio Gramscix420 @ Dec 31 2011, 09:57 PM) <a href="index.php?act=findpost&pid=1892253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hello, is the game playable yet from a netcode perspective? thank you.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Honest answer which the fanboys will rage at...


    No.
  • sasuke2490sasuke2490 Join Date: 2010-06-12 Member: 72034Members
    not playable in my opinion i got a average 2grand labtop and this is my current gameplay experiences (which I reported to see if theres anything I can get) <a href="http://getsatisfaction.com/unknownworlds/topics/cant_see_anything_but_marine_blue_lights_and_only_able_to_play_with_alien_nightvision" target="_blank">personal bug =(</a>
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1892278:date=Dec 31 2011, 09:37 PM:name=sasuke2490)--><div class='quotetop'>QUOTE (sasuke2490 @ Dec 31 2011, 09:37 PM) <a href="index.php?act=findpost&pid=1892278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not playable in my opinion i got a average 2grand labtop and this is my current gameplay experiences (which I reported to see if theres anything I can get) <a href="http://getsatisfaction.com/unknownworlds/topics/cant_see_anything_but_marine_blue_lights_and_only_able_to_play_with_alien_nightvision" target="_blank">personal bug =(</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    This is most likely due to an out-of-date AMD Graphics driver. If this is a laptop, do NOT use the provided driver. Use the latest AMD Driver for your GFX Chip.
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