So, should we first expect an update to the Engine Test, or a playable Alpha in few months time?
Will you be releasing multiple versions of the ET or the Alpha based on what feedback and problems you get? I believe the community would be happy with a fix for at least some of the major issues (such as Alt+Tabbing) in the ET. Or a word about how we've informed the Dev team for the Alpha.
Also, That long awaited Fade reveal should be on the horizon - no doubt - but will it be sooner or later to the Alpha release, OR, post Alpha?
I suspect plans for Alpha would be a mostly playable NS2 game, which would include most of the aliens, structures, gameplay* and features to be put in.
(*Gameplay: Players could actually play an Online Multiplayer game and perform actions that would allow a Win/Lose/Tie situation to end a game's round.)
<!--quoteo(post=1766317:date=Apr 12 2010, 08:27 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Apr 12 2010, 08:27 PM) <a href="index.php?act=findpost&pid=1766317"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for all the great feedback everyone. I think most everyone working on NS2 has read most or all of the posts in this thread and on the forums and we appreciate it.
Friday was a big deal for us. We never set out to write our own engine but decided to do so to make NS2 the game it deserved to be. It has meant that the game has taken longer and been a LOT more work, but I think in the end we're all going to be much happier with it. We've made a lot of progress on the tech and the game recently and being able to give you even a small glimpse of it is very satisfying for us. The fact that you guys are ALREADY modding the game is also wicked. A big company or AAA-funded game probably wouldn't have been able to do this!
Now we have a great baseline to build off of, just like we had with the editor a few months ago. That had some issues initially but we were able to address them faster and more efficiently with your help. It's so much better to get some feedback now then to wait until it's too late to fix anything! We really appreciate your kind words, good will and patience while we continue working to get NS2 running and playing beautifully just as quickly as we can.
You guys rock!<!--QuoteEnd--></div><!--QuoteEEnd-->
The engine ran smoothly on my x64 7 rig. Looking forward to more milestone releases.
"Sorry... sorry... We thought you were someone else. <a href="http://www.youtube.com/watch?v=EXD1QNG8Jy8" target="_blank">Successful Test</a>!" --Peter Venkman
AVP3 sux. man.. they have created 4 additional maps, and try to sell it 5€!!! wtf! in multiplayers game, u see 99% of predators "say hello to my disk" or laser spam
"alien: colonial marines" seem to be 10000x better
<!--quoteo(post=1766620:date=Apr 13 2010, 07:12 PM:name=shadowski)--><div class='quotetop'>QUOTE (shadowski @ Apr 13 2010, 07:12 PM) <a href="index.php?act=findpost&pid=1766620"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so much for the system requirements that are writen in faq :( and i thought i could play this game on my old pc<!--QuoteEnd--></div><!--QuoteEEnd--> The main point of the engine test is to optimize the performance don't worry! BE HAPPY XD
I really hope you guys plan on making a borderless windowed mode. Isn't that easy to do? It's so nice to have no border with windowed mode and have it cover your whole desktop resolution.
Is there a documentation about the lua code somewhere? The language seems quite simple but when i tried to modify the rifle so that it would reload if you try to fire it when its out of ammo didnt really work. It did reload but it was buggy.
How does that stuff work over the network? And is there going to be a problem with cheaters?
<!--quoteo(post=1766791:date=Apr 14 2010, 12:12 AM:name=emteg)--><div class='quotetop'>QUOTE (emteg @ Apr 14 2010, 12:12 AM) <a href="index.php?act=findpost&pid=1766791"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And is there going to be a problem with cheaters?<!--QuoteEnd--></div><!--QuoteEEnd-->
That was one of my concerns too. Remember when NS didn't have a first person spectator mode? Anyway the parallel that I'm drawing is that alongside the full optimization of the engine, I hope that mechanisms to catch cheaters are already in place on first release.
<!--quoteo(post=1766746:date=Apr 14 2010, 03:03 AM:name=qwiggalo)--><div class='quotetop'>QUOTE (qwiggalo @ Apr 14 2010, 03:03 AM) <a href="index.php?act=findpost&pid=1766746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really hope you guys plan on making a borderless windowed mode. Isn't that easy to do? It's so nice to have no border with windowed mode and have it cover your whole desktop resolution.<!--QuoteEnd--></div><!--QuoteEEnd-->
Isn't that called fullscreen? Or am I misreading "no border and covering your whole desktop resolution"?
<!--quoteo(post=1766987:date=Apr 14 2010, 06:23 PM:name=Cereal_KillR)--><div class='quotetop'>QUOTE (Cereal_KillR @ Apr 14 2010, 06:23 PM) <a href="index.php?act=findpost&pid=1766987"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Isn't that called fullscreen? Or am I misreading "no border and covering your whole desktop resolution"?<!--QuoteEnd--></div><!--QuoteEEnd-->
Not exactly, there are some games that allow you to play in windowed mode while appearing to be fullscreen. It basically just allows you to tab out faster/easier. Lineage 2 had it if I remember right, made it easier to tab out to look crap up. It was an MMO if your not familiar.
<!--quoteo(post=1766987:date=Apr 14 2010, 06:23 PM:name=Cereal_KillR)--><div class='quotetop'>QUOTE (Cereal_KillR @ Apr 14 2010, 06:23 PM) <a href="index.php?act=findpost&pid=1766987"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Isn't that called fullscreen? Or am I misreading "no border and covering your whole desktop resolution"?<!--QuoteEnd--></div><!--QuoteEEnd--> Wrong, Left 4 Dead has borderless window mode, and so does WoW.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
multimonitor users love window mode, and love borderless windows even more
also <a href="http://getsatisfaction.com/unknownworlds/topics/borderless_window_mode_in_the_future" target="_blank">http://getsatisfaction.com/unknownworlds/t...e_in_the_future</a>
<!--quoteo(post=1767011:date=Apr 14 2010, 09:22 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Apr 14 2010, 09:22 PM) <a href="index.php?act=findpost&pid=1767011"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->multimonitor users love window mode, and love borderless windows even more
also <a href="http://getsatisfaction.com/unknownworlds/topics/borderless_window_mode_in_the_future" target="_blank">http://getsatisfaction.com/unknownworlds/t...e_in_the_future</a><!--QuoteEnd--></div><!--QuoteEEnd--> Pretty much.
I've been using 2 monitors for about 5 years now. Got a 41" HDTV and a 22" LCD hooked up.
According to the FAQ: "A 1.2 GHz Processor, 256MB RAM, a DirectX 9 level graphics card, Windows Vista/2000/XP [...]. We are working hard to make sure NS2 runs well on average hardware without having to upgrade your machine!"
Either the devs are outright lying, or they have some serious optimization ahead of them.
<!--quoteo(post=1767048:date=Apr 15 2010, 10:57 AM:name=Namron)--><div class='quotetop'>QUOTE (Namron @ Apr 15 2010, 10:57 AM) <a href="index.php?act=findpost&pid=1767048"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->According to the FAQ: "A 1.2 GHz Processor, 256MB RAM, a DirectX 9 level graphics card, Windows Vista/2000/XP [...]. We are working hard to make sure NS2 runs well on average hardware without having to upgrade your machine!"
Either the devs are outright lying, or they have some serious optimization ahead of them.<!--QuoteEnd--></div><!--QuoteEEnd--> only says it will run on such a system, but not pretty :P
agreed, the minimum requirements for XP are below, but no one would expect to get much out of it. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->PC with 300 megahertz or higher processor clock speed recommended 128 megabytes (MB) of RAM or higher recommended (64 MB minimum supported; may limit performance and some features) 1.5 gigabytes (GB) of available hard disk space Super VGA (800 x 600) or higher-resolution video adapter and monitor<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1767048:date=Apr 15 2010, 03:57 AM:name=Namron)--><div class='quotetop'>QUOTE (Namron @ Apr 15 2010, 03:57 AM) <a href="index.php?act=findpost&pid=1767048"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->According to the FAQ: "A 1.2 GHz Processor, 256MB RAM, a DirectX 9 level graphics card, Windows Vista/2000/XP [...]. We are working hard to make sure NS2 runs well on average hardware without having to upgrade your machine!"
Either the devs are outright lying, or they have some serious optimization ahead of them.<!--QuoteEnd--></div><!--QuoteEEnd-->
Serious optimization. Infact, the engine test 2 weeks before released to the public was running at approximately 50% worse than it currently is.
They need the feedback to gauge problems and plan optimization routes for the hardware. As always, it's more of a finishing touch than a core issue and I'm sure will get addressed heavily before release.
<!--quoteo(post=1767024:date=Apr 14 2010, 09:34 PM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Apr 14 2010, 09:34 PM) <a href="index.php?act=findpost&pid=1767024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"multimonitor" uses implies there are still people out there that use only one monitor?! Can't imagine going back.
2x Apple 30" LED's for me :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Not everyone has $2k+ to spend on just monitors. Also, I wouldn't play an FPS with 2 screens, I would need 3 minimum because of the bezels (wouldn't want the bezel in the middle of the action).
Comments
Will you be releasing multiple versions of the ET or the Alpha based on what feedback and problems you get?
I believe the community would be happy with a fix for at least some of the major issues (such as Alt+Tabbing) in the ET.
Or a word about how we've informed the Dev team for the Alpha.
Also,
That long awaited Fade reveal should be on the horizon - no doubt - but will it be sooner or later to the Alpha release, OR, post Alpha?
I suspect plans for Alpha would be a mostly playable NS2 game, which would include most of the aliens, structures, gameplay* and features to be put in.
(*Gameplay:
Players could actually play an Online Multiplayer game and perform actions that would allow a Win/Lose/Tie situation to end a game's round.)
Friday was a big deal for us. We never set out to write our own engine but decided to do so to make NS2 the game it deserved to be. It has meant that the game has taken longer and been a LOT more work, but I think in the end we're all going to be much happier with it. We've made a lot of progress on the tech and the game recently and being able to give you even a small glimpse of it is very satisfying for us. The fact that you guys are ALREADY modding the game is also wicked. A big company or AAA-funded game probably wouldn't have been able to do this!
Now we have a great baseline to build off of, just like we had with the editor a few months ago. That had some issues initially but we were able to address them faster and more efficiently with your help. It's so much better to get some feedback now then to wait until it's too late to fix anything! We really appreciate your kind words, good will and patience while we continue working to get NS2 running and playing beautifully just as quickly as we can.
You guys rock!<!--QuoteEnd--></div><!--QuoteEEnd-->
Made my day :p
Intel Core 2 Duo T7500 @ 2.2GHz
4 GB RAM
64 bit Windows 7 Professional
GeForce 8600M GT 256MB RAM
I really hope that they are going to improve the perfomance...
"Sorry... sorry... We thought you were someone else. <a href="http://www.youtube.com/watch?v=EXD1QNG8Jy8" target="_blank">Successful Test</a>!"
--Peter Venkman
Specs:
i7-860
8GB DDR3
Radeon 5850
Win7 x64
Greets
Memnarch
in multiplayers game, u see 99% of predators "say hello to my disk" or laser spam
"alien: colonial marines" seem to be 10000x better
The main point of the engine test is to optimize the performance don't worry! BE HAPPY XD
Skulk riding mod!
Jousting on skulk-back!
Look forward to the Alpha!
Jousting on skulk-back!<!--QuoteEnd--></div><!--QuoteEEnd-->
Want to see some gorge riding belly slide races!
then i reload my rifle it shows 30 before its reload.
How does that stuff work over the network? And is there going to be a problem with cheaters?
That was one of my concerns too. Remember when NS didn't have a first person spectator mode? Anyway the parallel that I'm drawing is that alongside the full optimization of the engine, I hope that mechanisms to catch cheaters are already in place on first release.
Isn't that called fullscreen? Or am I misreading "no border and covering your whole desktop resolution"?
Not exactly, there are some games that allow you to play in windowed mode while appearing to be fullscreen. It basically just allows you to tab out faster/easier. Lineage 2 had it if I remember right, made it easier to tab out to look crap up. It was an MMO if your not familiar.
Wrong, Left 4 Dead has borderless window mode, and so does WoW.
also <a href="http://getsatisfaction.com/unknownworlds/topics/borderless_window_mode_in_the_future" target="_blank">http://getsatisfaction.com/unknownworlds/t...e_in_the_future</a>
also <a href="http://getsatisfaction.com/unknownworlds/topics/borderless_window_mode_in_the_future" target="_blank">http://getsatisfaction.com/unknownworlds/t...e_in_the_future</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Pretty much.
I've been using 2 monitors for about 5 years now. Got a 41" HDTV and a 22" LCD hooked up.
2x Apple 30" LED's for me :)
Either the devs are outright lying, or they have some serious optimization ahead of them.
Either the devs are outright lying, or they have some serious optimization ahead of them.<!--QuoteEnd--></div><!--QuoteEEnd-->
only says it will run on such a system, but not pretty :P
Recommended will probably be abit heavier :P
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->PC with 300 megahertz or higher processor clock speed recommended
128 megabytes (MB) of RAM or higher recommended (64 MB minimum supported; may limit performance and some features)
1.5 gigabytes (GB) of available hard disk space
Super VGA (800 x 600) or higher-resolution video adapter and monitor<!--QuoteEnd--></div><!--QuoteEEnd-->
Either the devs are outright lying, or they have some serious optimization ahead of them.<!--QuoteEnd--></div><!--QuoteEEnd-->
Serious optimization. Infact, the engine test 2 weeks before released to the public was running at approximately 50% worse than it currently is.
They need the feedback to gauge problems and plan optimization routes for the hardware. As always, it's more of a finishing touch than a core issue and I'm sure will get addressed heavily before release.
2x Apple 30" LED's for me :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Not everyone has $2k+ to spend on just monitors. Also, I wouldn't play an FPS with 2 screens, I would need 3 minimum because of the bezels (wouldn't want the bezel in the middle of the action).