Dx 10? DX 11?

PricePrice Join Date: 2003-09-27 Member: 21247Members
Hello, i just want ask if the final release will have dx 10, are you UWETeam think about it?
Like AvP which uses dx 9 and dx 10 or bad company 2.
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Comments

  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1759735:date=Mar 17 2010, 06:40 PM:name=Price)--><div class='quotetop'>QUOTE (Price @ Mar 17 2010, 06:40 PM) <a href="index.php?act=findpost&pid=1759735"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hello, i just want ask if the final release will have dx 10, are you UWETeam think about it?
    Like AvP which uses dx 9 and dx 10 or bad company 2.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I believe target is dx9, perhaps in the future some of the effects or some of the implementations can be moved over. Remember that in many cases games that are "dx10" do not actually have any features or visuals that are not already available in other modes
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    No. It's a massive pointless waste of time.

    The engine itself can apparently be lifted onto different rendering platforms however, so support for it isn't out of question for the future.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I assumed proprietary development was Open GL for ala cross-platformness.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    I believe they've stated right now it's built in DX of some sort (probably 9), but that it was a module that could be swapped out for other APIs in the future.

    That being said, I doubt they are currently placing hooks to do tessellation and such for that module (i.e. the shiny DX11 stuff), so it would most likely be a later add-on.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    It is very easy to build a game to support both OpenGL and DirectX. I had a try. Just some real simple switches to load a different shader set.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    <!--quoteo(post=1759742:date=Mar 17 2010, 05:33 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Mar 17 2010, 05:33 PM) <a href="index.php?act=findpost&pid=1759742"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I assumed proprietary development was Open GL for ala cross-platformness.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If your main goal of building a game or engine is to have it supported on multiple platforms then OpenGL would definitely be your best bet. I don't think UWE is working towards that goal at the moment though, but they've maintained that they've developed the graphics pipeline interface to be as generic as possible allowing them to switch out DX for whatever graphics backend they need. OpenGL likely won't be in at release of NS2, but I'm sure it'll be in the engine by the time the next game rolls around or in a future update to NS2.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Yeah I think their engine is DirectX based, not OpenGL.
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    DX11 or 10 really doesn't give you all that much... just a little bit prettier. NS2 is all dark and narrow anywayws.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1759938:date=Mar 18 2010, 06:37 PM:name=celewign)--><div class='quotetop'>QUOTE (celewign @ Mar 18 2010, 06:37 PM) <a href="index.php?act=findpost&pid=1759938"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->DX11 or 10 really doesn't give you all that much... just a little bit prettier. NS2 is all dark and narrow anywayws.<!--QuoteEnd--></div><!--QuoteEEnd-->
    well thats not exactly true, have you seen the awesomeness that is metro2033 in dx10? But concerning ns2, its just not applicable for the product at hand. State of the art graphics and games almost never match, and when they do it usually takes a budget of dozens of millions of dollars. You guys are asking a bit much!
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited March 2010
    <a href="http://www.youtube.com/watch?v=lz7ApglZ2BQ&feature=fvw" target="_blank">http://www.youtube.com/watch?v=lz7ApglZ2BQ&feature=fvw</a>

    Like really, why wouldn't you not want/love this?




























    I know, I did a bad thing. =D
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    edited March 2010
    <!--quoteo(post=1760015:date=Mar 19 2010, 08:29 AM:name=Jimyd)--><div class='quotetop'>QUOTE (Jimyd @ Mar 19 2010, 08:29 AM) <a href="index.php?act=findpost&pid=1760015"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=lz7ApglZ2BQ&feature=fvw" target="_blank">http://www.youtube.com/watch?v=lz7ApglZ2BQ&feature=fvw</a>

    Like really, why wouldn't you not want/love this?[...]<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because it looks kind of weird.

    [edit]
    Ah, my bad. Didn't notice that double negative...

    Yeah, you are right. Unnecessary because weird. :E
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    DX14. By the time this game is released, that's going to be the new one.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Natural Selection 2 uses DirectX 9.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    I thought the future was DXBloom?

    I am dissapoint. =(
  • FlipsterFlipster Join Date: 2009-02-18 Member: 66469Members
    how about openGL :D?
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    edited March 2010
    Max is a genius, and right now, his priority is the first game build.

    DX11 features can come afterwards if UWE so chooses. I can see how this game will strongly benefit from tessellation.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    As the game seems to rely on a few solid effects and lots of attention to detail in the modelling and texturing department, I wouldn't have thought it'd need many super fancy DX effects.
  • KarrdeKarrde Join Date: 2003-05-13 Member: 16264Members
    Good god. At this rate, all games in the future will be made of nothing but bloom, blur, and brown in varying quantities :P
  • OrzOrz Join Date: 2010-03-24 Member: 71069Members
    <!--quoteo(post=1760793:date=Mar 24 2010, 01:32 AM:name=Karrde)--><div class='quotetop'>QUOTE (Karrde @ Mar 24 2010, 01:32 AM) <a href="index.php?act=findpost&pid=1760793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good god. At this rate, all games in the future will be made of nothing but bloom, blur, and brown in varying quantities :P<!--QuoteEnd--></div><!--QuoteEEnd-->


    Bahahaha!


    But yeah, I don't care so long as it looks damn good. And I think it will, with some crafty DX9.


    ON THE OTHER HAND - I would really like to hope that their engine is "upgradable" like the Source engine is, and that they can add to it and improve it as Valve has been doing with the Source Engine.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1761099:date=Mar 25 2010, 04:52 AM:name=Orz)--><div class='quotetop'>QUOTE (Orz @ Mar 25 2010, 04:52 AM) <a href="index.php?act=findpost&pid=1761099"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ON THE OTHER HAND - I would really like to hope that their engine is "upgradable" like the Source engine is, and that they can add to it and improve it as Valve has been doing with the Source Engine.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, you can get your hopes up, because devs have openly stated that they make the engine to be as versatile and as moddable as possible so it can be used for any future projects.
  • jaminjamin Join Date: 2008-01-03 Member: 63332Members
    Dx10 and 11 are the biggest placebo effects I've ever seen.
    They don't really add all that much.. tessellation just seems like a pointless waste of resources.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1761138:date=Mar 25 2010, 02:48 PM:name=jamin)--><div class='quotetop'>QUOTE (jamin @ Mar 25 2010, 02:48 PM) <a href="index.php?act=findpost&pid=1761138"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dx10 and 11 are the biggest placebo effects I've ever seen.
    They don't really add all that much.. tessellation just seems like a pointless waste of resources.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You're confusing offered technology for how it's currently used.
  • KarrdeKarrde Join Date: 2003-05-13 Member: 16264Members
    Honestly, I don't see why anyone is up in arms about this. So far, I haven't seen a single implementation of DX10 where the processing trade off was worth the minor graphical enhancements.
  • jaminjamin Join Date: 2008-01-03 Member: 63332Members
    <!--quoteo(post=1761139:date=Mar 25 2010, 11:55 AM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Mar 25 2010, 11:55 AM) <a href="index.php?act=findpost&pid=1761139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You're confusing offered technology for how it's currently used.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Maybe.. but most Dx10-11 features are behind the scenes.
    So I don't see how future use of Dx10-11 is going to make games look exponentially better... like some people claim.
  • torisutantorisutan Join Date: 2009-07-13 Member: 68126Members
    <!--quoteo(post=1761165:date=Mar 25 2010, 09:40 AM:name=jamin)--><div class='quotetop'>QUOTE (jamin @ Mar 25 2010, 09:40 AM) <a href="index.php?act=findpost&pid=1761165"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe.. but most Dx10-11 features are behind the scenes.
    So I don't see how future use of Dx10-11 is going to make games look exponentially better... like some people claim.<!--QuoteEnd--></div><!--QuoteEEnd-->
    age of conan is an example of dx10 put to good use imo
    <a href="http://gameplanets.blogspot.com/2007/03/age-of-conan-dx9-vs-dx10-comparison.html" target="_blank">http://gameplanets.blogspot.com/2007/03/ag...comparison.html</a>
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1761165:date=Mar 25 2010, 07:40 PM:name=jamin)--><div class='quotetop'>QUOTE (jamin @ Mar 25 2010, 07:40 PM) <a href="index.php?act=findpost&pid=1761165"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe.. but most Dx10-11 features are behind the scenes.
    So I don't see how future use of Dx10-11 is going to make games look exponentially better... like some people claim.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, these are very thick people. Dx 10 is just another upgrade, it has some minor improvements over Dx 9 as 9 had over 8 and so on, in stability and performance, geometry shaders being most notable... It's simply unused and forgotten because M$ did a ######-move with locking it to Vista/7, which no sensible developer would follow.

    So... My point was, it's not at all useless. It just isn't used.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--quoteo(post=1760793:date=Mar 23 2010, 12:32 PM:name=Karrde)--><div class='quotetop'>QUOTE (Karrde @ Mar 23 2010, 12:32 PM) <a href="index.php?act=findpost&pid=1760793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good god. At this rate, all games in the future will be made of nothing but bloom, blur, and brown in varying quantities :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://xbox360media.ign.com/xbox360/image/article/906/906298/gears-of-war-2-20080828051842698-000.jpg" border="0" class="linked-image" />
  • torisutantorisutan Join Date: 2009-07-13 Member: 68126Members
    <!--quoteo(post=1761185:date=Mar 25 2010, 12:44 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Mar 25 2010, 12:44 PM) <a href="index.php?act=findpost&pid=1761185"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, these are very thick people. Dx 10 is just another upgrade, it has some minor improvements over Dx 9 as 9 had over 8 and so on, in stability and performance, geometry shaders being most notable... It's simply unused and forgotten because M$ did a ######-move with locking it to Vista/7, which no sensible developer would follow.

    So... My point was, it's not at all useless. It just isn't used.<!--QuoteEnd--></div><!--QuoteEEnd-->
    good point.
  • Paul-HewsonPaul-Hewson Join Date: 2008-02-25 Member: 63737Members, Constellation, Reinforced - Shadow
    With Windows 7 selling well and windows XP disappearing.. it's gonna change.
    There are lots of improvements with DX10 & 11, BUT they aren't really used by developer that's all.

    (do you think that the 100 lines of code Dice put in its FrostBite engine to enable DX11 support is enough to show you the DX11 tech ??? really ??? ...)
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    What the heck does Dx11 even do?

    I'm still stuck on what 10 did.
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