<!--quoteo(post=1761200:date=Mar 26 2010, 12:27 AM:name=Paul-Hewson)--><div class='quotetop'>QUOTE (Paul-Hewson @ Mar 26 2010, 12:27 AM) <a href="index.php?act=findpost&pid=1761200"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With Windows 7 selling well and windows XP disappearing.. it's gonna change.<!--QuoteEnd--></div><!--QuoteEEnd--> In about three years. Unless M$ pull another exclusivity ######-move.
<!--quoteo(post=1761235:date=Mar 26 2010, 05:21 AM:name=-Diesel-)--><div class='quotetop'>QUOTE (-Diesel- @ Mar 26 2010, 05:21 AM) <a href="index.php?act=findpost&pid=1761235"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What the heck does Dx11 even do?<!--QuoteEnd--></div><!--QuoteEEnd--> Tesselation, mainly. Think hi-poly models.
Agh, some of your points are so good but the M$ thing is just... >_<. I cannot blame <i>Microsoft</i> for wanting to leave the grossness that is XP behind. Some technologies would be just too much of a pain to backport. Windows XP came out in 2001. That is eons ago by tech industry standards.
But anyway yes I agree, the nonwidespread use of either DX10 or DX11 is not a reflection of the quality of those two technologies themselves. A key reason as to why DX9 is still in such widespread use is that the Vista launch was badly messed up. If it had received the reception that Win7 got, the story could be a bit different today (or maybe Microsoft needed Vista's failure to propel themselves to produce 7's stellar quality, but that's another discussion).
In the end it's just hard to implement and expensive for both developers and consumers to always have the latest and greatest.
<!--quoteo(post=1761295:date=Mar 26 2010, 11:37 PM:name=Invader_Scoot)--><div class='quotetop'>QUOTE (Invader_Scoot @ Mar 26 2010, 11:37 PM) <a href="index.php?act=findpost&pid=1761295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agh, some of your points are so good...<!--QuoteEnd--></div><!--QuoteEEnd--> Thank you. :)
<!--quoteo(post=1761295:date=Mar 26 2010, 11:37 PM:name=Invader_Scoot)--><div class='quotetop'>QUOTE (Invader_Scoot @ Mar 26 2010, 11:37 PM) <a href="index.php?act=findpost&pid=1761295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...but the M$ thing is just... >_<. I cannot blame <i>Microsoft</i> for wanting to leave the grossness that is XP behind. Some technologies would be just too much of a pain to backport. Windows XP came out in 2001. That is eons ago by tech industry standards.<!--QuoteEnd--></div><!--QuoteEEnd--> In this case it was a forced transition: there's really no technical reason DX10/11 couldn't function on XP, in fact you can generally emulate it in many games anyway... Microsoft just figured they could ###### with the customers however they like - as is industry custom - but in case of Vista and even now 7, it was clearly a bit too much. Even assuming this somehow didn't happen, of all people, they should be able to afford making things compatible...
Sometimes things have to be replaced completely, and that is indeed the tricky part... Talk about segue, Unknown Worlds know that: it's why NS2 engine will be as versatile and modular as possible, so stuff like this simply doesn't happen.
We'll see the benefits of newer DX revisions someday, obviously. It's just that day is not today.
<!--quoteo(post=1759790:date=Mar 18 2010, 06:04 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Mar 18 2010, 06:04 AM) <a href="index.php?act=findpost&pid=1759790"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah I think their engine is DirectX based, not OpenGL.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, hopefully they will also translate the engine to OpenGL. Too bad OpenGL is not very present in games today, but with the growth of the linux and mac market, i see a relatively bright future for open gl 3.0 (and more).
Comments
In about three years. Unless M$ pull another exclusivity ######-move.
<!--quoteo(post=1761235:date=Mar 26 2010, 05:21 AM:name=-Diesel-)--><div class='quotetop'>QUOTE (-Diesel- @ Mar 26 2010, 05:21 AM) <a href="index.php?act=findpost&pid=1761235"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What the heck does Dx11 even do?<!--QuoteEnd--></div><!--QuoteEEnd-->
Tesselation, mainly. Think hi-poly models.
Agh, some of your points are so good but the M$ thing is just... >_<. I cannot blame <i>Microsoft</i> for wanting to leave the grossness that is XP behind. Some technologies would be just too much of a pain to backport. Windows XP came out in 2001. That is eons ago by tech industry standards.
But anyway yes I agree, the nonwidespread use of either DX10 or DX11 is not a reflection of the quality of those two technologies themselves. A key reason as to why DX9 is still in such widespread use is that the Vista launch was badly messed up. If it had received the reception that Win7 got, the story could be a bit different today (or maybe Microsoft needed Vista's failure to propel themselves to produce 7's stellar quality, but that's another discussion).
In the end it's just hard to implement and expensive for both developers and consumers to always have the latest and greatest.
Thank you. :)
<!--quoteo(post=1761295:date=Mar 26 2010, 11:37 PM:name=Invader_Scoot)--><div class='quotetop'>QUOTE (Invader_Scoot @ Mar 26 2010, 11:37 PM) <a href="index.php?act=findpost&pid=1761295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...but the M$ thing is just... >_<. I cannot blame <i>Microsoft</i> for wanting to leave the grossness that is XP behind. Some technologies would be just too much of a pain to backport. Windows XP came out in 2001. That is eons ago by tech industry standards.<!--QuoteEnd--></div><!--QuoteEEnd-->
In this case it was a forced transition: there's really no technical reason DX10/11 couldn't function on XP, in fact you can generally emulate it in many games anyway... Microsoft just figured they could ###### with the customers however they like - as is industry custom - but in case of Vista and even now 7, it was clearly a bit too much. Even assuming this somehow didn't happen, of all people, they should be able to afford making things compatible...
Sometimes things have to be replaced completely, and that is indeed the tricky part... Talk about segue, Unknown Worlds know that: it's why NS2 engine will be as versatile and modular as possible, so stuff like this simply doesn't happen.
We'll see the benefits of newer DX revisions someday, obviously. It's just that day is not today.
Well, hopefully they will also translate the engine to OpenGL. Too bad OpenGL is not very present in games today, but with the growth of the linux and mac market, i see a relatively bright future for open gl 3.0 (and more).