Natural Selection 2 News Update - Friday Update (Build 136)
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
Keep up the good work!
Keep up the good work!<!--QuoteEnd--></div><!--QuoteEEnd-->
looked to me like an aimbot. You guys haxing your own game already?
Ok.
In the next updates would you please add build version to the setup file name.
There are many downloads :)
We need that test engine too !
techpipes_01_bend90_03 and 04 still don't have materials. Path points to nothing in their .model file
Other than that, good little fixes !
Looks awesome. One thing I did notice, though, is that there is no concept of physical momentum, and that's a true deal breaker with something this detailed.
The aliens don't seem like creatures that would be able to stop on a dime is what I'm getting at.
edit... not to stroke your egos or anything... but.... alright, I'll say it, the pre-alpha makes this game look better than bad company 2, which is in it's beta stages, and they only have 3 weeks left to catch up with your level of detail. You win.
I think so, you can vaguely see a selection circle (or something) beneath it.
<!--quoteo(post=1751160:date=Feb 6 2010, 12:53 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 6 2010, 12:53 AM) <a href="index.php?act=findpost&pid=1751160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hahah ! When I saw the gorge part of the video I was telling myself " RUN Fatty !! "<!--QuoteEnd--></div><!--QuoteEEnd-->
ehm. lol. :)
<!--quoteo(post=1751168:date=Feb 6 2010, 01:11 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 6 2010, 01:11 AM) <a href="index.php?act=findpost&pid=1751168"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Damaged techpoint prop has lost its material it seems and the rotation point has moved too (corner like other tech props and entities)
techpipes_01_bend90_03 and 04 still don't have materials. Path points to nothing in their .model file
Other than that, good little fixes !<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, though I think all techpoints have a different rotation point now. Not only the damaged one.
Good update as always=)
Looks awesome. One thing I did notice, though, is that there is no concept of physical momentum, and that's a true deal breaker with something this detailed.
The aliens don't seem like creatures that would be able to stop on a dime is what I'm getting at.<!--QuoteEnd--></div><!--QuoteEEnd-->
These are other players, remember? I'll take tight controls over realistic acceleration any day. I think it just looks weird because we rarely see creatures like that controllable in a multiplayer game.
Looks awesome. One thing I did notice, though, is that there is no concept of physical momentum, and that's a true deal breaker with something this detailed.
The aliens don't seem like creatures that would be able to stop on a dime is what I'm getting at.<!--QuoteEnd--></div><!--QuoteEEnd-->
I politely disagree. I don't think ultimate physical realism untempered by gameplay considerations adds anything to the game. What sort of gameplay feature would be enhanced by making it more difficult to maneuver with aliens by adding momentum considerations? IMO, best case it adds no gameplay value at all, but gives a little bit of realism. Worst case, it makes aliens' playstyle feel clunky and wrong. Why spend development time on an "improvement" like that?
But coming along great. I've always expected great things from UWE and they are starting to show me that I have not been mistaken!
<3 UWE! UWE for President!
I can't wait to hear the full version of this song.
You can't really confirm that. Other players moving in the video seemed to use their path finding system to me. Damage wasn't dealt either it seems.
I know it's exciting but people should stop saying " ok there's enough for us to play the alpha, go go release it "
Be patient. :)
You can have both momentum and fairly tight controls at the same time, it just seems unnatural to have a fat beast that runs quickly and turns without respect to the world
Sup gais, not trying to give ya some hard time or anything, but why not spend your spare time fixing the laggy as freak chunky EAlike crap for the next fall 2012, you know this is meant to be a game, not a bad HD youtube movie.
Godbless.
Saint candle without wick.
Does anyone else think it should say resources? Of course, I'm just being picky :P
Also, do you think there are any easter eggs in the video?
I know that there is a turret in their base :x
Sup gais, not trying to give ya some hard time or anything, but why not spend your spare time fixing the laggy as freak chunky EAlike crap for the next fall 2012, you know this is meant to be a game, not a bad HD youtube movie.
Godbless.
Saint candle without wick.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you'd read the news post, you'd know that's exactly what they are spending their time doing. Making a bad HD youtube movie doesn't take much away from development time (but it does make a lot of us pretty happy).
Yeah, pretty obvious placeholder for (insert unfinished particle effect here).
allso will u have some remakes of the old soundtracks?
good job as allways and congrats on wining the contest.
even thou it was laggy ( I understand why so no need for telling me ) I enjoyd watching it.... 10 times :D
allso do you have a voodoo master on the team cause damn those graphics keep blowing my mind everytime, I dont know how u guys do it, cant wait too see how the final version will look like with some polishing.