High Poly Fade

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Comments

  • monk1monk1 Join Date: 2005-07-19 Member: 56283Members
    <!--QuoteBegin-Owen!+Aug 4 2005, 04:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Owen! @ Aug 4 2005, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am spamming because this project seems long dead.

    It was good... but now it's non existant <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh wow an unfinished project. Go figure.
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    <!--QuoteBegin-?monk+Aug 4 2005, 05:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (?monk @ Aug 4 2005, 05:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh wow an unfinished project. Go figure.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    quoted for truth
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    I know this topic is older than dirt... but is there some chance that progress has been made? I hate seeing such a wonderful beginning simply vanish <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    edited March 2007
    Hmm...I agree with Kittamaru!

    Plus, the Source engine can handle a whopping 22,000 polies (!!!!!!!!!!!!!!!!!) or so in models without crashing, so this wouldn't be hard to run in NS:S even with all the other stuff running around.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1613903:date=Mar 12 2007, 08:12 PM:name=Spawn_of_Chaos97)--><div class='quotetop'>QUOTE(Spawn_of_Chaos97 @ Mar 12 2007, 08:12 PM) [snapback]1613903[/snapback]</div><div class='quotemain'><!--quotec-->
    Hmm...I agree with Kittamaru!

    Plus, the Source engine can handle a whopping 22,000 polies (!!!!!!!!!!!!!!!!!) or so in models without crashing, so this wouldn't be hard to run in NS:S even with all the other stuff running around.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    where did you get that load of bs from? arent there models in hl2 that have almost 22,000 polies just by themselves?
  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    ...That's my point! There are a FEW models in HL2 that are 22,000+ polies, so THIS, which is LESS but still MORE than GOLDSource can handle, will easily run in Source.

    Read carefully before you nitpick please.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--quoteo(post=1613903:date=Mar 12 2007, 09:12 PM:name=Spawn_of_Chaos97)--><div class='quotetop'>QUOTE(Spawn_of_Chaos97 @ Mar 12 2007, 09:12 PM) [snapback]1613903[/snapback]</div><div class='quotemain'><!--quotec-->
    Hmm...I agree with Kittamaru!

    Plus, the Source engine can handle a whopping 22,000 polies (!!!!!!!!!!!!!!!!!) or so in models without crashing, so this wouldn't be hard to run in NS:S even with all the other stuff running around.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually quite more, some guy made a 100k poly m4 once and it ran rather stable with a 3-4fps loss.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited March 2007
    it sounded like you were saying the source engine could only handle 22k polies, but yea i dont believe there is an actual poly limit on hl2. and the poly limit in hl is pretty large and from what i hear the only way to get is to replace a lot of models with incredibly high poly ones.
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    What u imagine about poly number ? What is a OPTIMAL POLY number for fade ??

    Quality - Great number
    or
    Speed, Poor poly number
  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    I'm about to PM spam moose if he doesn't at least post a "HELLO" here...

    <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
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