I bring good news. Won a tablet on ebay so Zbrush high poly SHOULDNT be too far off... Just hope I've got a hang of zbrush as much as I think I do. Unwrapped almost the whole thing. Unfortunately I only have half of the body in this render because lightwave sucks and doesn't render tangent space maps. I have to use object space which uses absolute normal vectors instead of relative <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Acid rocket thing still isn't around... I'll be relying heavily on Zbrush to get it done. Still some artifacts... I forgot to triangulate it again :X And for some reason my normal map plugin decided that the leg and the rest of the body weren't connected and made a big error in generating the map... so ignore that please.
Just an observation: Your Fade has herbivorous teeth. If you want a good recommendation for a carnivore's teeth, you might want to take a look at a <a href='http://www.vetmed.wsu.edu/ClientED/anatomy/images/dog_teeth.jpg' target='_blank'>dog's</a>.
<!--QuoteBegin-CForrester+Jul 6 2005, 03:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Jul 6 2005, 03:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just an observation: Your Fade has herbivorous teeth. If you want a good recommendation for a carnivore's teeth, you might want to take a look at a <a href='http://www.vetmed.wsu.edu/ClientED/anatomy/images/dog_teeth.jpg' target='_blank'>dog's</a>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it has no teath, those are gums..
Plus, who said it ate meat? It dosent have the bite attack for a reason <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
That look quite good <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> Keep up the good work!
Q: Won't that be a bit to highpoly for the Half-Life engine to handle?
P.S An Oldie has returned <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> D.S <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<!--QuoteBegin-frostymoose+Jul 6 2005, 01:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Jul 6 2005, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CForrester+Jul 6 2005, 02:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Jul 6 2005, 02:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just an observation: Your Fade has herbivorous teeth. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> dot. dot. dot. no. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> In the latest render you posted, it looks like like there are flat teeth used for grinding plant matter up, rather than ripping meat...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it has no teath, those are gums..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Are they? They look like teeth to me... In that case, maybe the skin should be extended mostly up over the gums, it seems quite dangerous to expose the gums like that...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Plus, who said it ate meat? It dosent have the bite attack for a reason <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You do have a point, even though that was probably a joke. The fade's eyes <i>are</i> on the side of its head on this model...
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Looks good, but to me it looks more like a frog/human hybrid than a fade. The musculature in particular looks too human for my taste. Maybe its good as a base, but I want to see all the infestation covering him.
<!--QuoteBegin-CForrester+Jul 7 2005, 05:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Jul 7 2005, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it has no teath, those are gums..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Are they? They look like teeth to me... In that case, maybe the skin should be extended mostly up over the gums, it seems quite dangerous to expose the gums like that... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Look at the fact that they're lined up. teeth line up when they're closed, not open; thus those have to be the gums, the teeth to go inside.
<!--QuoteBegin-moultano+Jul 7 2005, 05:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Jul 7 2005, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks good, but to me it looks more like a frog/human hybrid than a fade. The musculature in particular looks too human for my taste. Maybe its good as a base, but I want to see all the infestation covering him. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> frog? Whatever you say <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I don't know how much you can change the musculature/bone structure... it's similar considering fades are bipedal and have 2 arms and a head... Adjusted to account for leg differences and it has no fingers, so it's forearms are significantly simpler. Eh, I shouldn't have answered this part at all. There's no way to convince you if you don't like it as it is.
Infestation comes sometime after I get my tablet.
edit: Now 100% sure I will not put this in hl1... my app (lightwave) sucks very very hard. I can't bake shadows from a normal map...
Knowing how to bake shadows in 3ds max isn't really such a big deal <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
In all honesty the hardest part of getting a detailed model like this into HL1 will be animations, as HL1 only supports rigid bone assignments. It'd either need a very complex rig with multiple bones at all the major joints or for people to not mind if the model breaks at joints. Organic forms are a pain in the arse to animate when you can only use rigid assignments.
<!--QuoteBegin-RedI+Jul 4 2005, 09:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI @ Jul 4 2005, 09:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Frostymoose i don't know how u can make such great detailed models like that, u must have alot of patience, hope it gets released its badass.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-RedI+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol that pic looks like a body builder with a dolphin head<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Maus+Jul 8 2005, 02:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Jul 8 2005, 02:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Knowing how to bake shadows in 3ds max isn't really such a big deal <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
In all honesty the hardest part of getting a detailed model like this into HL1 will be animations, as HL1 only supports rigid bone assignments. It'd either need a very complex rig with multiple bones at all the major joints or for people to not mind if the model breaks at joints. Organic forms are a pain in the arse to animate when you can only use rigid assignments. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I know, oh and qft
<!--QuoteBegin-StarStarGrizzly+Jul 8 2005, 05:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StarStarGrizzly @ Jul 8 2005, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-RedI+Jul 4 2005, 09:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI @ Jul 4 2005, 09:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Frostymoose i don't know how u can make such great detailed models like that, u must have alot of patience, hope it gets released its badass.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-RedI+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol that pic looks like a body builder with a dolphin head<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> got anything to say???
<!--QuoteBegin-RedI+Jul 9 2005, 07:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI @ Jul 9 2005, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol that pic looks like a body builder with a dolphin head..
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> dolphin..dolphin is good..i would have said goldfish...but you are right, it looks more like a dolphin <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> like a pacific white-sided dolphin (lagenorhynchus obliquidens)
well i think it looks good with that head, maybe add veins under the eyes like the other fade, i think sharp teeth would be better, it has sharp claws to take down prey (marines lol) then it would use its sharp teeth to eat and tear the flesh.
[add] what is happening with the acid rocket launcher mounted on the sholder?
this is gonna sound stupid...but it seems teh jaw is set up like the gums are the teeth...i dunno I dont see how his mouth will close with a scary jaw full of teeth. i dunno. just a stupid question
<!--QuoteBegin-Smexy Wolfy+Jul 11 2005, 10:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Smexy Wolfy @ Jul 11 2005, 10:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont see how his mouth will close with a scary jaw full of teeth. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The creatures in NS aren't built to exist in a permanent form. Each form isn't necessarily practical because they're not made to last, like our own bodies. Sensibilities that we're used to don't necessarily apply. A disposable pen isn't built as well as a silver quill, for example.
To be completely honest with you guys, this is a good candidate, and this is strictly my opinion, for NS:S. I remember somewhere earlier it was said that it wont be for NS:S but I'm too lazy to go back and double check <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
Acid rocket thing still isn't around... I'll be relying heavily on Zbrush to get it done.
Still some artifacts... I forgot to triangulate it again :X And for some reason my normal map plugin decided that the leg and the rest of the body weren't connected and made a big error in generating the map... so ignore that please.
edit : this is ~ 4700/4800 tris
dot. dot. dot. no.
it has no teath, those are gums..
Q: Won't that be a bit to highpoly for the Half-Life engine to handle?
P.S An Oldie has returned <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> D.S <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
dot. dot. dot. no. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
In the latest render you posted, it looks like like there are flat teeth used for grinding plant matter up, rather than ripping meat...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it has no teath, those are gums..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Are they? They look like teeth to me... In that case, maybe the skin should be extended mostly up over the gums, it seems quite dangerous to expose the gums like that...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Plus, who said it ate meat? It dosent have the bite attack for a reason <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You do have a point, even though that was probably a joke. The fade's eyes <i>are</i> on the side of its head on this model...
Are they? They look like teeth to me... In that case, maybe the skin should be extended mostly up over the gums, it seems quite dangerous to expose the gums like that... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Look at the fact that they're lined up. teeth line up when they're closed, not open; thus those have to be the gums, the teeth to go inside.
frog? Whatever you say <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I don't know how much you can change the musculature/bone structure... it's similar considering fades are bipedal and have 2 arms and a head... Adjusted to account for leg differences and it has no fingers, so it's forearms are significantly simpler. Eh, I shouldn't have answered this part at all. There's no way to convince you if you don't like it as it is.
Infestation comes sometime after I get my tablet.
edit: Now 100% sure I will not put this in hl1... my app (lightwave) sucks very very hard. I can't bake shadows from a normal map...
In all honesty the hardest part of getting a detailed model like this into HL1 will be animations, as HL1 only supports rigid bone assignments. It'd either need a very complex rig with multiple bones at all the major joints or for people to not mind if the model breaks at joints. Organic forms are a pain in the arse to animate when you can only use rigid assignments.
[ADD] no offence tho, the model is ace
<!--QuoteBegin-RedI+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol that pic looks like a body builder with a dolphin head<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol?
In all honesty the hardest part of getting a detailed model like this into HL1 will be animations, as HL1 only supports rigid bone assignments. It'd either need a very complex rig with multiple bones at all the major joints or for people to not mind if the model breaks at joints. Organic forms are a pain in the arse to animate when you can only use rigid assignments. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I know, oh and qft
<!--QuoteBegin-RedI+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol that pic looks like a body builder with a dolphin head<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
got anything to say???
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
dolphin..dolphin is good..i would have said goldfish...but you are right, it looks more like a dolphin <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> like a pacific white-sided dolphin (lagenorhynchus obliquidens)
[add] what is happening with the acid rocket launcher mounted on the sholder?
I dont see how his mouth will close with a scary jaw full of teeth.
i dunno. just a stupid question
The creatures in NS aren't built to exist in a permanent form. Each form isn't necessarily practical because they're not made to last, like our own bodies. Sensibilities that we're used to don't necessarily apply. A disposable pen isn't built as well as a silver quill, for example.
bigger claws, they look to small at the moment.
I want big badass claws capable of rending marines in half.
my 2 cents <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It was good... but now it's non existant