<!--QuoteBegin-Owen!+Aug 4 2005, 04:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Owen! @ Aug 4 2005, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am spamming because this project seems long dead.
It was good... but now it's non existant <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh wow an unfinished project. Go figure.
I know this topic is older than dirt... but is there some chance that progress has been made? I hate seeing such a wonderful beginning simply vanish <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Plus, the Source engine can handle a whopping 22,000 polies (!!!!!!!!!!!!!!!!!) or so in models without crashing, so this wouldn't be hard to run in NS:S even with all the other stuff running around.
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--quoteo(post=1613903:date=Mar 12 2007, 08:12 PM:name=Spawn_of_Chaos97)--><div class='quotetop'>QUOTE(Spawn_of_Chaos97 @ Mar 12 2007, 08:12 PM) [snapback]1613903[/snapback]</div><div class='quotemain'><!--quotec--> Hmm...I agree with Kittamaru!
Plus, the Source engine can handle a whopping 22,000 polies (!!!!!!!!!!!!!!!!!) or so in models without crashing, so this wouldn't be hard to run in NS:S even with all the other stuff running around. <!--QuoteEnd--></div><!--QuoteEEnd-->
where did you get that load of bs from? arent there models in hl2 that have almost 22,000 polies just by themselves?
...That's my point! There are a FEW models in HL2 that are 22,000+ polies, so THIS, which is LESS but still MORE than GOLDSource can handle, will easily run in Source.
<!--quoteo(post=1613903:date=Mar 12 2007, 09:12 PM:name=Spawn_of_Chaos97)--><div class='quotetop'>QUOTE(Spawn_of_Chaos97 @ Mar 12 2007, 09:12 PM) [snapback]1613903[/snapback]</div><div class='quotemain'><!--quotec--> Hmm...I agree with Kittamaru!
Plus, the Source engine can handle a whopping 22,000 polies (!!!!!!!!!!!!!!!!!) or so in models without crashing, so this wouldn't be hard to run in NS:S even with all the other stuff running around. <!--QuoteEnd--></div><!--QuoteEEnd-->
Actually quite more, some guy made a 100k poly m4 once and it ran rather stable with a 3-4fps loss.
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
edited March 2007
it sounded like you were saying the source engine could only handle 22k polies, but yea i dont believe there is an actual poly limit on hl2. and the poly limit in hl is pretty large and from what i hear the only way to get is to replace a lot of models with incredibly high poly ones.
Comments
It was good... but now it's non existant <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh wow an unfinished project. Go figure.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
quoted for truth
Plus, the Source engine can handle a whopping 22,000 polies (!!!!!!!!!!!!!!!!!) or so in models without crashing, so this wouldn't be hard to run in NS:S even with all the other stuff running around.
Hmm...I agree with Kittamaru!
Plus, the Source engine can handle a whopping 22,000 polies (!!!!!!!!!!!!!!!!!) or so in models without crashing, so this wouldn't be hard to run in NS:S even with all the other stuff running around.
<!--QuoteEnd--></div><!--QuoteEEnd-->
where did you get that load of bs from? arent there models in hl2 that have almost 22,000 polies just by themselves?
Read carefully before you nitpick please.
Hmm...I agree with Kittamaru!
Plus, the Source engine can handle a whopping 22,000 polies (!!!!!!!!!!!!!!!!!) or so in models without crashing, so this wouldn't be hard to run in NS:S even with all the other stuff running around.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually quite more, some guy made a 100k poly m4 once and it ran rather stable with a 3-4fps loss.
Quality - Great number
or
Speed, Poor poly number
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