Combat

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  • cryformecryforme Join Date: 2004-03-12 Member: 27295Members
    <!--QuoteBegin-stallioN+Jun 30 2005, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jun 30 2005, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When CryForMe was covering the differences between NS and Combat, he neglected to mention any game-altering plugins for NS, yet he mentioned 3 of them in his description of Combat. If he was going to cover game-altering plugins in Combat, why not in NS? Would it be bias?

    If Combat uses only one of those four (aim), and one can aim well, you wouldn't say that person is more skilled? They are using all the portions of "skill" (as defined by you) available in Combat.

    I never thought of teamwork as being skilled in terms of skulks baiting marines or having 3 marines take out an onos, but that's what you define as skill sơ I can't argue much there...

    I <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ok, ill break you down here too.
    read previous post to cover why i left out game altering plugins in NS.

    Your argument originally was that combat took MORE skill than NS. Now, you have contradicted your own logic by agreeing that of the points of skill that I listed, CO only takes one. So, by your twisted logical train, combat, taking only good aim to win, is much harder and more skill inclined than NS, which takes multitasking, teamwork, aim and strategy. Good job there. Perhaps you oughtta take some classes in logic before you attempt to use it on people who dont get confused quite so easily.

    As far as teamwork being a point of skill, theres more to it than skulkrushing and teaming up on an onos. Try things like MC rushing a locked down hive to take it, or heavy training to a hive to take it down. If you have a whole bunch of rambo's, you'll never win a game because the team is all over the map while the other team is most likely organizing to come at your base en masse. Think more. Talk less.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited June 2005
    <!--QuoteBegin-Raz+Jun 30 2005, 07:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raz @ Jun 30 2005, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's because nearly every single Co server is extralevels, while almost every NS server is vanilla or very close.

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If this is "your" knowledge, it's false. Ignorance is bliss ...

    ********************************************************************

    In regards to the thread's question, and as mentioned by CWAG, 2 plugins exist, 1 which makes Combat <b>VERY</b> competitive. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • cryformecryforme Join Date: 2004-03-12 Member: 27295Members
    <!--QuoteBegin-Depot+Jun 30 2005, 07:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jun 30 2005, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Raz+Jun 30 2005, 07:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raz @ Jun 30 2005, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's because nearly every single Co server is extralevels, while almost every NS server is vanilla or very close.

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If this is "your" knowledge, it's false. Ignorance is bliss ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    depot, you obviously didnt follow instructions in my post.
    So i did it myself.
    Using ASE, which tells you the plugins on servers i found this from my server list:
    384 Servers running NS 3.0+
    216 CO servers
    -174 running game altering plugins.
    -42 vanilla CO
    168 NS servers
    -23 running game altering plugins
    -145 vanilla NS

    So the ratio there of Vanilla CO to game altering is roughly 1:4
    The ratio of vanilla NS to game altering is roughly 7:1
    see the difference? And thats only servers i get that ping below 100. If i expanded, the numbers would get scary for you.
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
    <!--QuoteBegin-cryforme+Jun 30 2005, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cryforme @ Jun 30 2005, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As far as teamwork being a point of skill, theres more to it than skulkrushing and teaming up on an onos. Try things like MC rushing a locked down hive to take it, or heavy training to a hive to take it down. If you have a whole bunch of rambo's, you'll never win a game because the team is all over the map while the other team is most likely organizing to come at your base en masse. Think more. Talk less. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Read my last post about the use key. If you have a whole bunch of rambos that are able to aim (skilled in co_ as you would say) you'd be able to get more resource towers and cover most of the map, and a base rush wouldn't do anything because they'd only have skulks :<

    Originally I thought combat took more skill than NS because I didn't think of your other 3 points as defining any skill.
  • cryformecryforme Join Date: 2004-03-12 Member: 27295Members
    edited June 2005
    <!--QuoteBegin-stallioN+Jun 30 2005, 07:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jun 30 2005, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-cryforme+Jun 30 2005, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cryforme @ Jun 30 2005, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As far as teamwork being a point of skill, theres more to it than skulkrushing and teaming up on an onos. Try things like MC rushing a locked down hive to take it, or heavy training to a hive to take it down. If you have a whole bunch of rambo's, you'll never win a game because the team is all over the map while the other team is most likely organizing to come at your base en masse. Think more. Talk less. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Read my last post about the use key. If you have a whole bunch of rambos that are able to aim (skilled in co_ as you would say) you'd be able to get more resource towers and cover most of the map, and a base rush wouldn't do anything because they'd only have skulks :<

    Originally I thought combat took more skill than NS because I didn't think of your other 3 points as defining any skill. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    very interesting to think about and might actually be true if you had an opposing team who would simply sit in spawn and do nothing while you branched out and ramboed RTs or came at you 1v1 all the time. Problem is, that when you compare a rambo team with your "co skill" versus a team of skilled NS players (who, for the most part understand that you dont rush hiding rines 1v1, you ambush or team up), the rambos will always lose. Dynamics of the game are that the resources dont flow quite as fast for rines, so you drop a node for a rambo to build and a team of 3 skulks takes it right back down before it can either recycle or get you back the 15 res you spent on it. You'll wind up with 0 res and the aliens have a second hive building.
    EDIT:
    and by the way, since we discussed that your argument was based in logic, your statement that you "originally" thought that CO had more skill because you hadnt considered my points, indicates that you have since changed your mind (the phraseology of using "originally" indicates a change in behavior toward the subject), meaning, through very very basic logical reasoning, that you now accept my opinion as correct.
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
    <!--QuoteBegin-cryforme+Jun 30 2005, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cryforme @ Jun 30 2005, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dynamics of the game are that the resources dont flow quite as fast for rines, so you drop a node for a rambo to build and a team of 3 skulks takes it right back down before it can either recycle or get you back the 15 res you spent on it. You'll wind up with 0 res and the aliens have a second hive building. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's 3 less skulks covering the rest of the maps, isn't it? If 3 skulks are needed to take out a rambo marine and chew on that RT, that's just that much less of the map being covered while a marine on the other side of the map grabs 2.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-cryforme+Jun 30 2005, 08:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cryforme @ Jun 30 2005, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Depot+Jun 30 2005, 07:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jun 30 2005, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Raz+Jun 30 2005, 07:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raz @ Jun 30 2005, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's because nearly every single Co server is extralevels, while almost every NS server is vanilla or very close.

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If this is "your" knowledge, it's false. Ignorance is bliss ... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    depot, you obviously didnt follow instructions in my post.
    So i did it myself.
    Using ASE, which tells you the plugins on servers i found this from my server list:
    384 Servers running NS 3.0+
    216 CO servers
    -174 running game altering plugins.
    -42 vanilla CO
    168 NS servers
    -23 running game altering plugins
    -145 vanilla NS

    So the ratio there of Vanilla CO to game altering is roughly 1:4
    The ratio of vanilla NS to game altering is roughly 7:1
    see the difference? And thats only servers i get that ping below 100. If i expanded, the numbers would get scary for you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm sure your definition of "game-altering" plugins would not be the same as mine, so moot point on the stats.
  • cryformecryforme Join Date: 2004-03-12 Member: 27295Members
    edited June 2005
    find me a marine that can build two rts faster than it takes 3 skulks to kill one. building takes a finite amount of time, destroying is expedited by the number of skulks munching on an RT. also, a crafty team would leave the RTs alone and take down marine spawn. You can have all the RTs you want, but with no CC or IP, you wont last long.

    <!--QuoteBegin-depot+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (depot)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I'm sure your definition of "game-altering" plugins would not be the same as mine, so moot point on the stats.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    so give my your criteria and ill compile a new list, either way, my point stands.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Since your stats are wrong put YOUR criteria up that you used. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
    edited June 2005
    <!--QuoteBegin-cryforme+Jun 30 2005, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cryforme @ Jun 30 2005, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> find me a marine that can build two rts faster than it takes 3 skulks to kill one. building takes a finite amount of time, destroying is expedited by the number of skulks munching on an RT. also, a crafty team would leave the RTs alone and take down marine spawn. You can have all the RTs you want, but with no CC or IP, you wont last long. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not if you count the time it takes to actually execute it properly (a lot of marines sort of wait for the skulks because they can hear the skulks--at least, that's what I do) With a baserush using only skulks, a beacon is effective in pretty much destroying them all. I'm saying you'd only have skulks since if you aren't taking out the nodes the commander drops with the marines, you won't have any, thus nofade.
  • cryformecryforme Join Date: 2004-03-12 Member: 27295Members
    my criteria are simple:
    Vanilla: BASIC DEFINITION - has NO plugins that alter gameplay. this means no extralevels, no buildmenu for combat, no fastbuild or chained chambers for NS, as well as the multitude of other plugins.
    Game altering: anything that contains the above mentioned things.
  • RazRaz Join Date: 2003-02-15 Member: 13570Members
    You got caught in BS, Depot, quit while you're ahead.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-cryforme+Jun 30 2005, 08:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cryforme @ Jun 30 2005, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->my criteria are simple:
    Vanilla: BASIC DEFINITION - has NO plugins that alter gameplay. this means no extralevels, no buildmenu for combat, no fastbuild or chained chambers for NS, as well as the multitude of other plugins.
    Game altering: anything that contains the above mentioned things.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's what I thought. It's a common misconception that plugins such as <ul><li>crabmapmanager</li><li>serverrules</li><li>hpk</li><li>teamselector</li><li>adminicons</li><li>loadingsound</li><li>rrblock</li><li>afkkicker</li><li>simpletk</li><li>adminmodx</li></ul>are game-altering, when in fact they have absolutely no effect on gameplay whatsoever. And these are only the ones that popped into my head - there are several others.
  • DreyaDreya Join Date: 2004-08-25 Member: 30896Members
    Geez, Depot, chill out. If he specifically states game altering, he probably didn't include plugins that are commonly known not to be game altering. Show a little trust, man.

    As to combat versus classic skill-wise. If you consider being able to plan around and react to RTS elements skill, than it takes more skill than combat to do well in classic. In my experience in competitive play (just one season, so anyone else here can feel free to correct me) each person has to know their job and fulfill it to have a chance to win the game before personal skill comes into it. You need someone there to drop the right RTs so they stay up so that your fade gets up early enough for it to be an advantage. You need someone to have the hive and someone to have chambers (or any breaking up of chambers, as pertaining to specific strategies.) You might need a lerk if the occasion calls for it, but you might need them to fade instead if a heavy train rolls around while your second hive is going up (of course that's a whole new bit of problems if they have that kind of res control.) With a team solely made up of people doing their own thing, havoc breaks loose and you have no real chance of winning unless your team completely outclasses the other. And even then I'm doubtful.

    As this is the competitive forum, anyone can tell you that the gap from pubbing to competitive play is tremendous. So, in a pub, a bunch of people ramboing might work. However, as this is a competitive forum, this pertains to competitive play. The skills that you'll develop through purely combat gaming won't help you be well-rounded player, even when you use the competitive combat plugin. Because you still need teamwork, aim, multitasking, and strategy to do well in competition. Will your four-man team have a fade? A gorge? Who? Can you defend this route to the hive well enough? Is there an opening in the alternate path? Will someone call the shots while you play and adapt? Will your team even listen to him or her? You can get by with doing it on the fly in regular combat, but in competition it'll be too hazardous to your ability to perform well, regardless of how well you can shotgun a leaping skulk. In public combat you can get by on skill alone, but in an environment where everyone can aim as well as you can, if not better, you need to depend on more than that. And preparation for that environment, in my experience, is more efficient and easier in classic mode.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Dreya+Jun 30 2005, 09:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dreya @ Jun 30 2005, 09:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Geez, Depot, chill out. If he specifically states game altering, he probably didn't include plugins that are commonly known not to be game altering. Show a little trust, man. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I disagree. My guess is many of the plugins I mentioned were included in his list. And I'll never "chill out" until the playing public realizes not ALL plugins are game-altering.

    As already noted this is a very common misconception. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • cryformecryforme Join Date: 2004-03-12 Member: 27295Members
    actually depot, none of the plugins you mentioned were included in my list. none of them alter the mechanics of the game. all they do is kick, forcejoin, or serve as server controllers for the most part. i've owned several servers and operated them for a very long time, im not oblivious to what "game altering" means. i do speak english and understand what these words mean. when you speak of altering the game, its the game that is in focus...not what happens in the rr or in console as you join.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    i am the king of plugins hear me roar
  • RazRaz Join Date: 2003-02-15 Member: 13570Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My guess is many of the plugins I mentioned were included in his list.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Your GUESS? So, let me get this straight. You threw out a disagreeing argument with NO SUPPORTING EVIDENCE? Just because he disagreed with you, no doubt.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    Drama.

    Flame Bait.

    Lock.

    <span style='color:orange'>*This is a public service announcement to stop flame baiting. Opinions oh my.*</span>
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