Brothers In Arms ( O W N S )

13

Comments

  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Ohnoes!

    Is there a special way to put in your CD-Key? I keep getting a invalid CD key error.
  • ZigZig ...I am Captain Planet! Join Date: 2002-10-23 Member: 1576Members
    i was messing up my cdkey because there was a zero that looked like an oh, or an oh that looked like a zero.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Anyone feels like posting some screens?
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    Slightly off topic:

    This Reality game that was mentioned earlier, any screenshots? Concept Art? How's the Backstory? How many people are usually in a faction? Is the weaponry balanced?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i just finished the game and i must say it was one of the best WW2 games i have ever played it felt like a mix of call of duty and full spectrum warrior

    the graphics were great too
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yes wee great graphics and so on GIVE US THE SCREENSHOTS OR ELSE WE THINK YOU'RE A DIRTY LIAR. We want to see the graphics ourselves.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-TychoCelchuuu+Mar 20 2005, 04:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Mar 20 2005, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes wee great graphics and so on GIVE US THE SCREENSHOTS OR ELSE WE THINK YOU'RE A DIRTY LIAR. We want to see the graphics ourselves. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <img src='http://www.xfaktor.no/spill/brothersinarms/bilder/bilde4.jpg' border='0' alt='user posted image' />
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin-MedHead+Mar 19 2005, 08:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 19 2005, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Example of failed realism: Gran Turismo series. Where's the damage models?
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The manufacturers who allow their vehicles to be used in games don't like people to actually think of the consequences of driving a car really fast - i.e. being scrunched up into a small metal ball. Hence they rarely give permission for their cars to be portrayed as damaged.

    Besides, as you'll know if you've been in a car crash above 10 miles an hour, one impact will usually prevent a car from functioning, so damage modelling is kind of pointless.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Chrono, that shot is like a year old or something. I at least want to see the HUD.
  • DaedalusDaedalus Join Date: 2003-04-02 Member: 15152Members
    Google is your friend. There are plenty of screenshots from the final game. <a href='http://media.pc.gamespy.com/media/676/676418/imgs_1.html' target='_blank'>Some are here</a>

    I'd take some shots myself but I'm at work.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-TychoCelchuuu+Mar 20 2005, 08:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Mar 20 2005, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Chrono, that shot is like a year old or something. I at least want to see the HUD. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    there is no pleasing you is there?

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <img src='http://pcmedia.gamespy.com/pc/image/article/544/544261/brothers-in-arms-20040902043553336.jpg' border='0' alt='user posted image' />
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <img src='http://img85.exs.cx/img85/2918/clipboard049qc.jpg' border='0' alt='user posted image' />
    i took this one. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    lala

    <img src='http://img209.exs.cx/img209/2672/clipboard028cx.jpg' border='0' alt='user posted image' />
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    for those anti-ww2 game ppl - get it, i know it's yet another ww2 game, but it's BY FAR the best retail ww2 game out.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Definately.

    And btw: MULTIPLAYER = HOLYCRAP FUN
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    it's extremely fun..

    i hope multi expands either through UBI or (since that probably won't happen) through mods, so that there can be maybe 6 v 6 players with the same 4man teams per player on huge maps, big take and hold or football type missions... <3
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    <!--QuoteBegin-CForrester+Mar 18 2005, 05:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Mar 18 2005, 05:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ANeM+Mar 18 2005, 03:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Mar 18 2005, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Renegade+Mar 17 2005, 11:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Mar 17 2005, 11:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mantrid+Mar 17 2005, 11:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Mar 17 2005, 11:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Haze+Mar 17 2005, 11:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Mar 17 2005, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Renegade+Mar 18 2005, 02:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Mar 18 2005, 02:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-theclam+Mar 17 2005, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Mar 17 2005, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Where can we get reality, so I'd have something to test it against? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Go outside. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ... what is this <i>outside</i> you speak of? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Dude, don't bother. Its still in open beta. Graphics are good, physics system is kick-****, but there isn't much content. And the admin police system is STRICT. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And the maps are <i>totally</i> unbalanced. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not to mention the player run economy.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A failure, just like FoM.

    I've been waiting for the BiA PC version. Is that released? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There will be no PC version of reality, only for Mac and *nix computers.
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    i feel like getting this sometime soon. but i still need money for headphones, splintercell chaos theory, 1 gig ram and maybe extra storage space...
  • DaedalusDaedalus Join Date: 2003-04-02 Member: 15152Members
    Does anybody know a good Brothers In Arms fansite. Google only turns up reviews of the game. I'm looking for downloads and tweaks and all that sort of thing. Ideas?
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-Necro+Mar 21 2005, 04:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro @ Mar 21 2005, 04:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for those anti-ww2 game ppl - get it, i know it's yet another ww2 game, but it's BY FAR the best retail ww2 game out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope CoD is still much better.

    Mainly because I'm sick of asking a squad to "Suppress!" and then have them just magically die. Oh and realism in games is overrated. It would be nice to have a crosshair (As much as it is un-realistic) because I find the iron-sights in BiA completely useless unlike CoD's where the thing you pointed at usually got hit.

    But thats just me. I can't stand to play it after about 20 minutes.

    Then I play Act Of War. And stay hooked to it for about 2 hours.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    u can turn the xhair on in bia.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    edited March 2005
    <!--QuoteBegin-Necro+Mar 21 2005, 11:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro @ Mar 21 2005, 11:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> u can turn the xhair on in bia. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    and you can also learn to aim properly with the IS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    copied from Hostile Intent forums:

    <!--QuoteBegin-Zig+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IS in this game takes some getting used to... but this is how it works (if you haven't noticed)

    there are two "states" in IS mode:

    1) shake
    2) calm

    1) shake: occurs as soon as you lift IS. the sway is severe, AND the random shot placement is also extreme.
    2) calm: wait for a few seconds in IS, and your hold on the weapon will calm. shots will be relatively accurate to... i'd say 200yds (with long rifles, i've only gotten up to SMGs in the campaign).

    these things set your aim to "shake":
    -being shot at (which makes you flinch)
    -crouching or standing up
    -moving

    i'm sure there are more intricacies.. but those are the basics.

    *best thing to do to give yourself time to aim calmly is to direct counterfire towards people that are shooting you. only takes a few seconds to focus your aim <img src='http://forums.hostileintent.org/html/emoticons/thumbsup.gif' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    as for your squad dying when you order them to suppress, that NEVER happens to me, and i'm playing in difficult. you have to assign them to good cover that isn't exposed at the sides, isn't too low, and doesn't have them bunched up too closely together.

    it's not THAT hard <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    and frankly CoD blows... i'm not even going to compare it to this, just, as a game itself, it's really, really boring.. the music is nice, they hired a good composer with good experience.. other than that, well... ergh <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    <b>how things work in CoD</b>:
    step 1) run to the arrow. all the good guys are running that way!
    step 2a) BANG/aim/BANG/aim/BANG/aim/BANG/aim/BANG/aim/BANG/aim/BANG omg you killed em all let's keep going
    step 2b) BANG/aim/BANG/aim/BANG/aim/BANG/aim/BANG/aim/BANG/aim/BANG/plant teh bomb/BOOM, terrorists win!
    step 3) los los los, back to step 1


    notice how in CoD, the game needs to throw a LOT more enemies at you because somehow you can miraculously hit EVERYTHING you aim at, with laser precision? shooting isn't like that in real life. the CoD player, in real life, could go to a competition and completely destroy the opposition because he apparently has mechanical arms precision adjusted by pneumatics and gyroscopes and ****...
    <img src='http://forums.hostileintent.org/html/emoticons/rofl.gif' border='0' alt='user posted image' />
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    FURTHERMORE...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Delivers the gritty realism and cinematic intensity of WW II's epic battlefield<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    uhhh no o_o not once did i feel it was "gritty"... in fact, the thing that was most important to me while playing it was to shoot guys as fast as i could because i could, armed with my special-issue laser weapons, not even bothering to watch if they died because of COURSE they died, how could they not (laser weapons!!)

    tell me honestly, did you ever have a sense of dread while playing CoD? i started the game on hard/difficult/whatever it's called in that game, and beat it like cake.. i never once feared for my player's life, or the lives of my AI teammates, or for the sake of the objective. it was just rush rush rush, fire around 50 rounds to kill the entire wermacht with your laser weapon, rush rush rush..
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin-Daedalus+Mar 21 2005, 04:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daedalus @ Mar 21 2005, 04:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does anybody know a good Brothers In Arms fansite. Google only turns up reviews of the game. I'm looking for downloads and tweaks and all that sort of thing. Ideas? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    unfortunately not yet.

    i've been trying really hard to mod things but no dice for the most part. the only thing i managed to change was some weapon bobbing, and the FOV in degrees, which i posted earlier.. the closest thing i've found is at the UBI BiA forums, where some guy said that he figured out how to lengthen the duration of corpse-stay and blood.

    i think, for a lot of things (like the .uax (sound effect) files, which aren't accessible through normal UnrealEd and other utilities), we'll have to wait for the SDK. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I just wanted to add: I had no trouble at all using ironsights.

    AND DAMNIT CARENTAN IS HARD
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-Zig+Mar 21 2005, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Mar 21 2005, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as for your squad dying when you order them to suppress, that NEVER happens to me, and i'm playing in difficult. you have to assign them to good cover that isn't exposed at the sides, isn't too low, and doesn't have them bunched up too closely together.

    it's not THAT hard <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    and frankly CoD blows... i'm not even going to compare it to this, just, as a game itself, it's really, really boring.. the music is nice, they hired a good composer with good experience.. other than that, well... ergh <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OK So theres a crosshair but the IS system still sucks. Because by the time I've got a "decent" aim I've been shot by the squad that has a circle saying their suppressed. Woo. Back to square one. Besides, I like a little more action than what BiA has. The start was great. But it's just burnt itself out. Everything feels like a chore. Taking out squads? Sit still, suppress, find a way round. Rinse, Repeat. Bleh. At least CoD managed to hide some of its similar style missions by sticking in various set pieces. Like the British truck stint.

    And as far as cover goes. I can find my team a perfectly nice piece of cover that should protect them. But that still doesn't stop them all going where this no cover (IE Stepping out and walking out) and all dying oh and they winge that they can't hit anything WHEN IT IS RIGHT IN FRONT OF THEM DAMMIT!

    Realism works in some games very very well. IE Rainbow Six 3. I enjoyed that. But BiA, it makes me want to go to sleep partially because of that realism. Its boring. Its also not as good as Operation Flashpoint which still beats it into dust. In both squad commanding and General ease-of-use plus the Iron Sights are useful.

    And to add insult to injury, it suffers from the "We are the world!" mentality that plagues almost all WW2 games. It wasn't just the US on D-Day thank you the British were there too and the Canadians. A fact which seems to elude most WW2 games. I mean even if there was a glimpse of a group of British Soldiers or even perhaps a mention of our action. But nope, doesn't look like it. Ho Hum. I'll stick with CoD. Oh and Act Of War.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    I watched it over my dad's soldier some more, and really disliked the icons over the soldier's heads. What was with that? It's like playing with a wallhack. Anyone else feel the same way?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited March 2005
    <!--QuoteBegin-Venmoch+Mar 21 2005, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 21 2005, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And to add insult to injury, it suffers from the "We are the world!" mentality that plagues almost all WW2 games. It wasn't just the US on D-Day thank you the British were there too and the Canadians. A fact which seems to elude most WW2 games. I mean even if there was a glimpse of a group of British Soldiers or even perhaps a mention of our action. But nope, doesn't look like it. Ho Hum. I'll stick with CoD. Oh and Act Of War. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ...

    Okay, I was gonna be nice till we got to that last part.

    The game is NOT ABOUT WORLD WAR 2.

    THE GAME IS NOT ABOUT THE WAR'S EFFORT.

    THE GAME IS ABOUT THE FICTIONAL FOX COMPANY SQUAD A, AND ITS LEADER MATTHEW BAKER, LEADER OF "Baker's Dozen". THE GAME DOES NOT CARE ABOUT WHAT HAPPENED ON THE BEACHES. THE GAME DOES NOT GIVE A RAT'S **** ABOUT WHAT THE CANADIAN'S DID. THE GAME WOULD RATHER DO ITS FRICKIN JOB, AND NOT TELL HOW THE BRITISH DID A GREAT JOB TOO. BROTHERS IN ARMS IS ABOUT AN AMERICAN SQUAD IN NORMANDY, SO IF YOU WANT TO **** ABOUT IT, WE DON'T WANNA HEAR IT!

    Its great that the Brits and Canadians got involved, but this game isn't about them. Its about the 101st Airborne, and more specifically, the brotherhood they all felt together.

    And let me add with a edit: Why don't you guys get your Euro developers to go and make you some damn games, and stop yelling at ours to make them for you, if you want to play them? I mean, jeez, you guys complain about how its all about America, when even when it comes to the games, were the only ones doing anything! Show what the British did, but don't order us to do it.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin-Venmoch+Mar 21 2005, 12:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 21 2005, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zig+Mar 21 2005, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Mar 21 2005, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as for your squad dying when you order them to suppress, that NEVER happens to me, and i'm playing in difficult. you have to assign them to good cover that isn't exposed at the sides, isn't too low, and doesn't have them bunched up too closely together.

    it's not THAT hard <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    and frankly CoD blows... i'm not even going to compare it to this, just, as a game itself, it's really, really boring.. the music is nice, they hired a good composer with good experience.. other than that, well... ergh  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    OK So theres a crosshair but the IS system still sucks. Because by the time I've got a "decent" aim I've been shot by the squad that has a circle saying their suppressed. Woo. Back to square one. Besides, I like a little more action than what BiA has. The start was great. But it's just burnt itself out. Everything feels like a chore. Taking out squads? Sit still, suppress, find a way round. Rinse, Repeat. Bleh. At least CoD managed to hide some of its similar style missions by sticking in various set pieces. Like the British truck stint.

    And as far as cover goes. I can find my team a perfectly nice piece of cover that should protect them. But that still doesn't stop them all going where this no cover (IE Stepping out and walking out) and all dying oh and they winge that they can't hit anything WHEN IT IS RIGHT IN FRONT OF THEM DAMMIT!

    Realism works in some games very very well. IE Rainbow Six 3. I enjoyed that. But BiA, it makes me want to go to sleep partially because of that realism. Its boring. Its also not as good as Operation Flashpoint which still beats it into dust. In both squad commanding and General ease-of-use plus the Iron Sights are useful.

    And to add insult to injury, it suffers from the "We are the world!" mentality that plagues almost all WW2 games. It wasn't just the US on D-Day thank you the British were there too and the Canadians. A fact which seems to elude most WW2 games. I mean even if there was a glimpse of a group of British Soldiers or even perhaps a mention of our action. But nope, doesn't look like it. Ho Hum. I'll stick with CoD. Oh and Act Of War. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i quite honestly don't care who i play, i'd prefer to play the FJ or a squad of panzergrenadiers...

    you're right though, ven, about the linear design.. it does need to be broken up. hopefully the SDK will allow some significant work to be done to enhance the great but unexploited engine.

    i think, though, that the combat system is superior to all WW2 games up to this point.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-MedHead+Mar 21 2005, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 21 2005, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I watched it over my dad's soldier some more, and really disliked the icons over the soldier's heads. What was with that? It's like playing with a wallhack. Anyone else feel the same way? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can turn that off. I haven't even seen them, being someone told me it helps realism if you turn off the surpression indicator.
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