<!--QuoteBegin-Zig+Mar 21 2005, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Mar 21 2005, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you're right though, ven, about the linear design.. it does need to be broken up. hopefully the SDK will allow some significant work to be done to enhance the great but unexploited engine.
i think, though, that the combat system is superior to all WW2 games up to this point. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The combat system does get some plus points because it tries to do something different but it still comes off as clumbsy and sledgehammer a lot of the time.
However, what can come out from the SDK could be interesting.
Incidently on the topic of the linear nature is it just me or do the enemy seem stuck to their little hole. They never seem to attempt to flank or suppress they just seem to sit behind cover and shoot you.....
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Venmoch+Mar 21 2005, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 21 2005, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Incidently on the topic of the linear nature is it just me or do the enemy seem stuck to their little hole. They never seem to attempt to flank or suppress they just seem to sit behind cover and shoot you..... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thats been my main complaint thus far. It seems the AI is pretty smart for it's own area, but don't push it beyond that.
Zig...I am Captain Planet!Join Date: 2002-10-23Member: 1576Members
edited March 2005
<!--QuoteBegin-Venmoch+Mar 21 2005, 12:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 21 2005, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zig+Mar 21 2005, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Mar 21 2005, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you're right though, ven, about the linear design.. it does need to be broken up. hopefully the SDK will allow some significant work to be done to enhance the great but unexploited engine.
i think, though, that the combat system is superior to all WW2 games up to this point. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The combat system does get some plus points because it tries to do something different but it still comes off as clumbsy and sledgehammer a lot of the time.
However, what can come out from the SDK could be interesting.
Incidently on the topic of the linear nature is it just me or do the enemy seem stuck to their little hole. They never seem to attempt to flank or suppress they just seem to sit behind cover and shoot you..... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> sometimes, rarely, they do mobilize... in a few scarce instances emplaced enemies have retreated to better cover if i was flanking.. but as a matter of fact i haven't seen them approach. then again i think i'm on D+5. i don't know yet.
I'm guessing some sort of video filter to make the game look like an old video...try it and post screenshots <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Daedalus+Mar 21 2005, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daedalus @ Mar 21 2005, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm guessing some sort of video filter to make the game look like an old video...try it and post screenshots <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I don't know how to turn it on.
I click it, but nothing happens. I thought taht too- that'd be awesome.
<!--QuoteBegin-Quaunaut+Mar 21 2005, 09:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Mar 21 2005, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Daedalus+Mar 21 2005, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daedalus @ Mar 21 2005, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm guessing some sort of video filter to make the game look like an old video...try it and post screenshots <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I don't know how to turn it on.
I click it, but nothing happens. I thought taht too- that'd be awesome. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it makes the game black and white plus it improves frame rate a bit just click it when its glowing exit the menu and go back to the game
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Chrono+Mar 21 2005, 09:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Mar 21 2005, 09:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Mar 21 2005, 09:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Mar 21 2005, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Daedalus+Mar 21 2005, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daedalus @ Mar 21 2005, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm guessing some sort of video filter to make the game look like an old video...try it and post screenshots <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I don't know how to turn it on.
I click it, but nothing happens. I thought taht too- that'd be awesome. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> it makes the game black and white plus it improves frame rate a bit just click it when its glowing exit the menu and go back to the game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Ah, it only works if you have glow on. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
i didnt mean actual glow i meant the text of the cheat seems like its glowing after you click it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
i think, though, that the combat system is superior to all WW2 games up to this point. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The combat system does get some plus points because it tries to do something different but it still comes off as clumbsy and sledgehammer a lot of the time.
However, what can come out from the SDK could be interesting.
Incidently on the topic of the linear nature is it just me or do the enemy seem stuck to their little hole. They never seem to attempt to flank or suppress they just seem to sit behind cover and shoot you.....
Thats been my main complaint thus far. It seems the AI is pretty smart for it's own area, but don't push it beyond that.
i think, though, that the combat system is superior to all WW2 games up to this point. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The combat system does get some plus points because it tries to do something different but it still comes off as clumbsy and sledgehammer a lot of the time.
However, what can come out from the SDK could be interesting.
Incidently on the topic of the linear nature is it just me or do the enemy seem stuck to their little hole. They never seem to attempt to flank or suppress they just seem to sit behind cover and shoot you..... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
sometimes, rarely, they do mobilize... in a few scarce instances emplaced enemies have retreated to better cover if i was flanking.. but as a matter of fact i haven't seen them approach. then again i think i'm on D+5. i don't know yet.
try multiplayer, though... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I don't know how to turn it on.
I click it, but nothing happens. I thought taht too- that'd be awesome.
I don't know how to turn it on.
I click it, but nothing happens. I thought taht too- that'd be awesome. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it makes the game black and white plus it improves frame rate a bit just click it when its glowing exit the menu and go back to the game
I don't know how to turn it on.
I click it, but nothing happens. I thought taht too- that'd be awesome. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it makes the game black and white plus it improves frame rate a bit just click it when its glowing exit the menu and go back to the game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ah, it only works if you have glow on. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->