Kharaa Disabilities

SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
<div class="IPBDescription">read and post</div> Does anyone else find it hard to paly as kharaa, i find it hard althoug hlast time i played NS i took out 3 marines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> kudos for me but anyway...

the only way i feel that you can kill the marines if you get the suprise on them and they will stutter to attack, but if they see you your as good as dead since they have the good ol long range advantage (o note when i was being a skrunk or is it called skulk, hmm must be thinking about buzzybots), you can only kill marines if, your all onos or have good palyers on your team or have bad players on the marines

Comments

  • n00b101n00b101 Join Date: 2002-10-29 Member: 1706Members
    I find Kharaa pretty easy. You said it yourself, you have to surprise the marines, thats why you can climb on walls and cloak ! Use the upgrades too, they are a MUST !
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    I too find playing as the Kharaa easier and less stressful. The frontiersmen have the biggest disadvantage and that is teamwork. If they don't work like a well-oiled machine, they lose. On the other hand, this is also their greatest advantage when the team is participating, and the commander knows what he is doing.

    I win more rounds as an alien because I am less dependant on my team mates, though victory is always sweeter as a marine because they truly have to work as a team to win.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    You're quite right, skulks MUST rely on stealth/speed to get kills. Lerks rely on evasion/range, fades on range/brute force, Onos on brute force/durability.

    success with the kharaa depends on your ability to find the alien that best suites your playstyle, and work around each of their weaknesses.
  • natenate Join Date: 2002-11-12 Member: 8321Members
    over time you will learn more strategy's on how to survive longer in NS.
    practice makes perfect right? try dodging as much as you can. and uh skulk gets killed very easily so try evolving into a fade and using that :/
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    As a Skulk <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> I tend to stay cloaked and on ceilings on common Marine paths.
    As soon as one walks past I "tag" him with a Parasite, drop from the ceiling and run like the wind.
    I then use my newly acquired yellow swirly thing to follow and hunt that Marine and chomp
    on the back of his head.

    The Silence ability is also amazingly useful here.
  • natenate Join Date: 2002-11-12 Member: 8321Members
    nice DY357LX, never tried all that combined before <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    Onos don't rely on anything it all comes natural :/
  • Archer_V2_0Archer_V2_0 Join Date: 2002-11-10 Member: 8142Members
    Dude -What are you talking about? Aliens rock the **obscenity** out of marines, I mean they can climb walls, build times are slower, you get healing chambers, you don't have to worry about ammo. Maybe before you blame the unbalanced teams - you should take into the consideration the games been out like...3 weeks, and your a "newbie" to it. We all are. Give it some time.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    when you say you can climb the walls that is only the skulk, but relatively weak.
    When i use the parasite for the skulk i dont anything being shot out? or see a mark on the wall when i do a test shot?
    I like playing as skulk, not much you have to do, don't have to build, just wander around killing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> but often i have to help my team and become gorge to get hives for team and other stuff...
    if had to upgrade what would you best choose:
    movement upgrade: ?
    sensory upgrade: ?
    defense upgrade: ?



    P.S i used i think the skulk would have looked like a head crab, based on the screensize of the mouth it looks to big for the skulk model, i thought it was a fat blobbish monster with a big mouth like a headcrab <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    o Also has anyone ever heard of the anime "Blue Gender" it reminds me alot of this mod :/
  • natenate Join Date: 2002-11-12 Member: 8321Members
    sinspawn, parasite is like a bug on 007. small compact and hard to see. if it was big a marine could just rip it off <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> its an instant hit weapon and when a marine is injected with it u can see them as a yellow circle behind walls etc, like a wallhack )

    about the upgrades it depends what alien u are and your style of play, for onos and fade use healign upgrades so u last longer in battle. and maybe the one where u teleport back to a hive when ur a bout to die. (if ur an onos)
  • n00b101n00b101 Join Date: 2002-10-29 Member: 1706Members
    <!--QuoteBegin--SinSpawn+Nov 16 2002, 08:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Nov 16 2002, 08:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if had to upgrade what would you best choose:
    movement upgrade: ?
    sensory upgrade: ?
    defense upgrade: ?

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As skulk I use :

    Move : Celerity
    Sens : Cloak
    Def : Carapace

    With all other attack units, I use the same combo but Adrelaline instead of Celerity. Works great for me.
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    <!--QuoteBegin--n00b101+Nov 16 2002, 01:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (n00b101 @ Nov 16 2002, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--SinSpawn+Nov 16 2002, 08:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Nov 16 2002, 08:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if had to upgrade what would you best choose:
    movement upgrade: ?
    sensory upgrade: ?
    defense upgrade: ?

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As skulk I use :

    Move : Celerity
    Sens : Cloak
    Def : Carapace

    With all other attack units, I use the same combo but Adrelaline instead of Celerity. Works great for me.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I use the same for skulk. For Fade and Lerk, it depends. If there's some defense chambers nearby I can go to, to heal, then I change celerity to adrenaline. If there's not, I change celerity to adrenaline and carapace to regeneration.
  • n00b101n00b101 Join Date: 2002-10-29 Member: 1706Members
    Yeah that sounds good too Tazol

    I've also seen something only a couple of ppl think to do.

    I was marine in ns_bast, and there was a Fade in the vent at spawn. It was completly 0wning us, not because its a fade, but more because he used Scent of Fear. I tried it later and its great ! Too bad its in the same category as cloak <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • MancoraMancora Join Date: 2002-11-10 Member: 8034Members
    Ive got to try this sent of fear <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Dragons_RevengeDragons_Revenge Join Date: 2002-11-17 Member: 8994Members
    Unless i am mistaken, scent of fear only lets you see who's life is low. How does that own you?
  • Archer_V2_0Archer_V2_0 Join Date: 2002-11-10 Member: 8142Members
    If the NS crew has to work on any of the parts of the game, I'd say it has to be the upgrades. They are pretty weak - not weak in power or effectivness. Just - I'm not sure if you need some of the stuff they give you - or if we could use some other things.

    - A Stronger Attack upgrade?
    - Something that ID's Parasites, (example : Parasited Marine - would have yellow circle as well as the marines name, health, weapon, and position in meters)

    I don't know something like that.
  • virusvirus Join Date: 2002-04-01 Member: 370Members
    edited November 2002
    here are a few combos i usually use:

    Fade & skulk:
    Carapace - more/better armor = longer life
    cloak - at lvl3 its a must have for any hunter
    celerety - makes u even faster.. makes circle strafing turrets even easier...and as a fade it offers u that little extra boost required to to go close combat


    Lerk & Onos:
    Carapace
    cloak - funny in hallways beeing onos
    Adrenaline - gives you the abillity to nonstop spore spam areas and spiking while flying as lerk. As onos you can use primal scream (boosting urself) and energy recharges fast enough to kill loads of marines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    hunting Lerk (good for bigger rooms w lots of hidingspaces and vents (eg ns_hera genroom between foggy corridor and ventilation shafts)

    regen - eliminates the need to withdraw to hive/outpost thus allowing lerk to stay in pos longer
    adrenaline - as mentioned above flying and spiking costs energy.. so ull neeed alot of it
    advanced hive sight - makes marines and structures glow like x-mas trees at lvl3, making em an easy target for long range spike attacks


    (btw. dont use adv. hive sight unless its lvl3.. lvl1 for example renders hostiles nearly invisible if activated)

    in reply to archer:
    i dont think we need a stronger attack upgrade, as it is now i chomp most marines in 2 or 3 bites as a skulk... and by the time marines got HA, fades should be available to the aliens.
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    ok heres the beef on parasite. It gets shot but you do not see bullets and neither does the marine. You will hear a different sound when you hit as opposed to missed. The marines hear no sound (correct me here if im wrong). The marines will see "you are parasited" or something like that in white at the bottom of the screen, so with an experienced marine, this will blow your cover.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    hmm i can just advise to take redemption with an onos... it works when you have +- 100 hp and you're almost immortal (you teleport hear a hive that heals you)
  • n00b101n00b101 Join Date: 2002-10-29 Member: 1706Members
    <!--QuoteBegin--Dragons_Revenge+Nov 17 2002, 08:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragons_Revenge @ Nov 17 2002, 08:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unless i am mistaken, scent of fear only lets you see who's life is low. How does that own you?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, imagine a fade with Acid Rocket, hiding in a dark vent, comming out shooting a couple just to hurt ppl. Other aliens attacking the base too. Marines comming back for hp. Its a great advantage to see who's hurt cuz 1 or 2 rockets will take them down. The game was pretty late though.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm i can just advise to take redemption with an onos... it works when you have +- 100 hp and you're almost immortal (you teleport hear a hive that heals you) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hmm yeah, but be very careful cuz if you redemp with onos, you risk getting stuck.
  • CobyCoby Join Date: 2002-11-11 Member: 8210Members
    <!--QuoteBegin--SinSpawn+Nov 16 2002, 03:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Nov 16 2002, 03:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->movement upgrade: ?
    sensory upgrade: ?
    defense upgrade: ?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Movement: Celerity
    Sensory: Cloaking
    Defence: Regeneration

    That is my key to the victory <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Here's the plan: I go to a recently used path that marines use, lets say right in front of their main base door, and climb up to the ceiling. After a while I hear "Let's move out" and prepare. Wait. Wait. And there he comes. (The marines very rarely stay in groups as they are supposed to) I look at him just passing me, then chuckle "hr hr hrr..." and the guy jumps out and starts to look around and panic. After he has shot some walls in his paranoidic times, I jump down and bite his fat-arse off. "Hr hr hrr..."

    Now that's the way I like it
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    The thing is if you have a small lag but it is still lag then it can toss the game in the marines favor with ease. The marines can shoot and their accuracy isn't perfect so even with lag they stand a good chance at a hit. Well seeing how aliens primary attacks are melee it is quite different. If you are biting them while they are running it causes a whole lot of problems with lag.

    I still feel that the skulks bite should do damage 160 degrees around it head, and if it does the I really don't see it.

    PS I only read the first post because I am kinda in a hurry, but still want to post.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    i never really had understood how scent of fear worked andi still don't, i guess form the help i got ill use as a skulk
    Redemption: to get to base if almsot dead
    cloaking/scent of fear: to hide in corners and so on, to see weaker people
    silence/adrenaline/clerity: more power to use more attacks/quiet for the sneak atack/faster speed to be fast

    could some one put up a pic of the use of scent of fear so i have a better understanding
  • BolterBolter Join Date: 2002-11-12 Member: 8331Members
    Just ask yourself, when you play Marines, what percentage of the time are you at full health? Not a lot. Considering that parasite and dropping off a tall lader damages, chances are that you're at less than full health a lot of the time. Scent of fear rocks for a Fade. Shoot a couple of acid rockets arround that corner, and now you got your own motion tracking.
  • VorisVoris Join Date: 2002-11-12 Member: 8339Members
    Playing as Kharaa is way too easy, I'm always marines now.
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    edited November 2002
    <!--QuoteBegin--RotA_Plague+Nov 17 2002, 06:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RotA_Plague @ Nov 17 2002, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I still feel that the skulks bite should do damage 160 degrees around it head, and if it does the I really don't see it.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unfortunately, there's no location damage.. a bite to the foot does the same as the head, which is annoying, because it seems like a skulk launching itself from the ceiling to your head would be more effective than one walking up and biting your feet.

    Oh yeah, and I always wondered why the game told you to be marine if you're unexperienced, because the marines are almost always harder to be.. unless you have a great commander who always gives you waypoints and objectives.

    Edit: Oh yeah, and hi everyone. Great forum here.
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    I personally like mixing between cloak + regen + adrenaline and cloak + regen + silent. I dont like caraspace or redemption, I like to be able to run somewhere cloak then regen and be back faster.
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    edited November 2002
    Throw one bilebomb in that room and you'll hit at least a few marines, who you can now see on your hivesight. Therefore, scent of fear rules, especially if you have a lerk spraying spikes around the room to hit people, or a gorge spitting at people, or even a skulk parasiting (which is essentially the same thing).

    Edit: oops, there's a page 2. Consider this a reply to the end of page 1. My bad.
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