[wip] Lmg

CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
edited November 2004 in NS Customization
<div class="IPBDescription">The Skulk Killer 9000</div> My newest model is the Skulk Killer 9000, an LMG replacement. I'm hoping to get it in the game as a learning project. If anyone knows any Maya to HL program, let me know. It's 1782 polies, but I'm going to delete the screws and optimize later. I just wanted put them there for practice

<img src='http://img38.exs.cx/img38/3622/LMGConcept.jpg' border='0' alt='user posted image' />
<img src='http://img38.exs.cx/img38/6458/SkulkKillarWIP2.jpg' border='0' alt='user posted image' />
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Comments

  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    rulers are your friend
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    <!--QuoteBegin-|Owen|+Nov 1 2004, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Nov 1 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> rulers are your friend <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    funny... they always slapped me...




    and as the concept goes, it looks small.. :/ but im looking forward to seeing the finished model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> always nice to know we got some good modellers around for the needy times...
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-|Owen|+Nov 1 2004, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Nov 1 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> rulers are your friend <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i freehand all my concepts...
    <span style='font-size:7pt;line-height:100%'><span style='color:black'>then again they're not as sketchy as that</span></span>

    anyways it's a nice concept from what i can get out of it. and looks good so far in the model, keep it up ^_^, maybe even make it an HMG
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    edited November 2004
    <!--QuoteBegin-BAshh+Nov 1 2004, 05:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Nov 1 2004, 05:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-|Owen|+Nov 1 2004, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Nov 1 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> rulers are your friend <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i freehand all my concepts...
    <span style='font-size:7pt;line-height:100%'><span style='color:black'>then again they're not as sketchy as that</span></span>

    anyways it's a nice concept from what i can get out of it. and looks good so far in the model, keep it up ^_^, maybe even make it an HMG <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yep heres one of his concepts off of my concepts that sumone modeled but that model disapeard sumwhere so u could try to make this one too

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=66186&hl=necro+pistol' target='_blank'>http://www.unknownworlds.com/forums/in...hl=necro+pistol</a>

    ur model looks pretty good since the concept isnt great(meaning that not streight n stuff)
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    <!--QuoteBegin-SkinnY+Nov 1 2004, 05:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkinnY @ Nov 1 2004, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->im looking forward to seeing the finished model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> always nice to know we got some good modellers around for the needy times...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <img src='http://www.wootlan.net/wootLOGOblackjon.jpg' border='0' alt='user posted image' />
    I can't believe I'm considered a good modeller! I feel sort of special!

    About the lines, I started with the edge of a sharpie box, but then I got lazy and freehanded it.

    I might try that skull thingy, but I'll need to finish, texture, find a port from Maya to Milkshape, animate it, and put it in. BTW if any of you know Milkshape animating (and how to do hand) tutorials or a Maya to Milkshape port, pleeeeease tell me!
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited November 2004
    HOLY ****! I was looking at the non-triangular polycount while I was doing the grip and it was exactly 666! Creepy!

    Okay, grip and clip done (Actually, I need to fatten the clip). I think I'm done for tonight. 2005 polies <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> .
    <img src='http://img43.exs.cx/img43/6458/SkulkKillarWIP2.jpg' border='0' alt='user posted image' />
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-Condizzle+Nov 1 2004, 09:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Nov 1 2004, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HOLY ****! I was looking at the non-triangular polycount while I was doing the grip and it was exactly 666! Creepy!

    Okay, grip and clip done (Actually, I need to fatten the clip). I think I'm done for tonight. 2005 polies <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> .
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    when lookin at this grip i cant really see where the 666 polys are going to... i mean..that grip could be done from a box .. for a modelling start i would suggest to use milkshape from the first place, and not some modeller for games with can handle higher polycounts. this way you would need no port, and the models would be "cleaner" done. i mean..mayas way to model tends very fast to waste polys. when you are new to modelling dont use max, maya, or whatever..thats not a very good way to start
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-BAshh+Nov 1 2004, 10:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Nov 1 2004, 10:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-|Owen|+Nov 1 2004, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Nov 1 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> rulers are your friend <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i freehand all my concepts...
    <span style='font-size:7pt;line-height:100%'><span style='color:black'>then again they're not as sketchy as that</span></span>

    anyways it's a nice concept from what i can get out of it. and looks good so far in the model, keep it up ^_^, maybe even make it an HMG <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yea... freehand, and here's just why you should use a ruler then copy over using nice little PSP.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Pfft, bastard child of a p90 and an SA-80.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-Bijiy+Nov 2 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Nov 2 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pfft, bastard child of a p90 and an SA-80. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    damn right...
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    edited November 2004
    <!--QuoteBegin-|Owen|+Nov 2 2004, 02:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Nov 2 2004, 02:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Bijiy+Nov 2 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Nov 2 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pfft, bastard child of a p90 and an SA-80. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    damn right... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Pfft. <span style='color:#041E2D'><3</span>
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited November 2004
    I meant the overall poly count, not just for the grip. And I tried milkshape. I'll look up some modelling tutorials for it, but I still like Maya.

    Edit: Pfft
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited November 2004
    I found one that converts to mdl, but when I import it as serious sam mdl it does nothing, and the other two crash it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> .

    Okaaaay.... Nothing shows up even if I import the NS models.

    <span style='font-size:21pt;line-height:100%'>DUBBYA TEE EFFFF</span>
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Okay, I'm done modelling. I need to optimize it. 1939 polies right now. I would add on the counter thing and the middle of the grip, but I'll probably skin it on. It's enough polies already.
    <img src='http://img11.exs.cx/img11/1126/SkulkKillarWIP3.jpg' border='0' alt='user posted image' />
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    you need to work on that grip. grips need to be comfortable to handle. look at yours, then think how it'd feel to hold. ouch
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited November 2004
    [whiney]But I already did the UV maaaap. [/whiney]

    Actually, I couldn't seperate the main part. There were some vertices that kept messing me up no matter what I did <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> .
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    well i hate to tell you but that UVW map is horrible anyway, you need to map it out everything, not just the side view.

    so work on the handle, then re-map it because it needs it. i'll look for some tutorials, if you tell me what you use to unwrap (you should use lithunwrap though btw)
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I know your prob tired of comments by now, but you should redo the clip. If you make a box with alot of 'stacks', you can go back and rotate each of them and make a better looking curve.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited November 2004
    -BAshh
    What are you talking about? I think it's AARGGHH *Hits BAshh with a toaster*
    I thoght that it looked wierd. I used Maya's planar mapping for it.

    -Fuzzy
    Okay, I'll do that too. *Tries to hit Fuzzy with a toaster but it's still firmly lodged in BAshh's head*
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    Was bored. Redid a quick square version of your concept. Couldn't be arsed doing the curves in photoshop. Here you go.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    just a thought, your design is weighted to heavily in the centre. It would look alot better if you balanced out the features.

    i.e moved the clip in front of the grip or move it back further, away from the grip. good work though, model and uvw map by yourself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    I didn't notice that. It looks like it needs a lot more work. Hmmm.... With all this criticism I'll need more toasters.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited November 2004
    same reason as ripzaw's, got bored and had the time. use if you wish, it's quite a deviation from the original concept. And i felt a straight clip flowed better with the rest of it than the banana clip.

    *edit forgot to upload pic*
    *edit 2 resized ><*
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Heheh. Banana Clip... Cellular, modular, interactivodular, Banana Phone, ring ring ring... Nice concept btw.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-Condizzle+Nov 2 2004, 10:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Nov 2 2004, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heheh. Banana Clip... Cellular, modular, interactivodular, Banana Phone, ring ring ring... Nice concept btw. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    AHH!!!!
    <a href='http://www.albinoblacksheep.com/flash/badgerphone.php' target='_blank'>BANNANA PHONE FTW!</a>
  • BurningExcelBurningExcel Join Date: 2004-11-03 Member: 32609Members
    <!--QuoteBegin-BulletHead+Nov 3 2004, 01:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Nov 3 2004, 01:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Condizzle+Nov 2 2004, 10:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Nov 2 2004, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heheh. Banana Clip... Cellular, modular, interactivodular, Banana Phone, ring ring ring...  Nice concept btw. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    AHH!!!!
    <a href='http://www.albinoblacksheep.com/flash/badgerphone.php' target='_blank'>BANNANA PHONE FTW!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol i love that addicting and annoying vid. Anyways the model is looking good. Cant wait for the final product.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited November 2004
    The Original Banana Phone:
    <a href='http://www.newgrounds.com/portal/view/166521' target='_blank'>http://www.newgrounds.com/portal/view/166521</a>

    I didn't get to work on it yesterday. I had a lot of math homework.

    I quickly redid the clip and handle. It lowered the polies by a bit. 1927
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Pretty good? JUST PRETTY GOOOOOD??!??!?!?!?! *Gets out toasters of doom*
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Is anyone is still interested?
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