[wip] Lmg

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Comments

  • CarnaxusCarnaxus REIGN OF CHAOS! co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    Definitely. Keep it up, man. lol I must admit, though, when I first saw the post I was expecting some ripoff of Doom's BFG-9000. Nice job.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    I opened up the model and looked at it. There is a HUGE hole on one side. I don't know how it happened. Luckily, it's on the backface side. Btw, do you delete backfaces before or after the UVW map?
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    If you can, don't delete them. I find it's better to keep them unless it's necessary to delete them.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited November 2004
    Okay, I can fill the hole, but some won't fill right. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    I just loaded up an old save and I redid the handle and clip. I also put the ammo counter on. 1819
    <img src='http://img119.exs.cx/img119/8883/SkulkKillarWIP5.jpg' border='0' alt='user posted image' />


    (I was bored, so I made this)
    <img src='http://img105.exs.cx/img105/3876/bored.jpg' border='0' alt='user posted image' />
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-|Owen|+Nov 2 2004, 05:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Nov 2 2004, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Bijiy+Nov 2 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Nov 2 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pfft, bastard child of a p90 and an SA-80. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    damn right... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    God thats sexy.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    edited November 2004
    Pretty Cool, but the handle seems very large, and the clip to skinny to hold the munition.
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    I found something sorta similiar, maybe you could import some ideas from it. I know that I will be using this LMG for a looooooooong time (the one in the link)

    <a href='http://www.thrill2kill.net/downloads/?section=ns&sub=marines' target='_blank'>http://www.thrill2kill.net/downloads/?section=ns&sub=marines</a>

    It's called the ZM LR-300, I dont know how to get the direct download links but this site also gives you a pic of the gun too.

    If you imported some stuff from this like that foldable stock (really it isn't but it reminds me of the one for cs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) then it'd be really cool.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <a href='http://www.thrill2kill.net/downloads/ns/marines/lr300/lr300_t2k.zip' target='_blank'>Direct link to aforementioned file.</a>
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    I like the model, but that kind of stock is overused. I like the one from Bash's concept.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Condizzle+Nov 6 2004, 10:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Nov 6 2004, 10:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the model, but that kind of stock is overused. I like the one from Bash's concept. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ^____^ glad you like it
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-XxOmgLolNightDragonxXFireStalker+Nov 6 2004, 12:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XxOmgLolNightDragonxXFireStalker @ Nov 6 2004, 12:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pretty Cool, but the handle seems very large, and the clip to skinny to hold the munition. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you sir... have a very long name...
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-XxOmgLolNightDragonxXFireStalker+Nov 6 2004, 12:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XxOmgLolNightDragonxXFireStalker @ Nov 6 2004, 12:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pretty Cool, but the handle seems very large, and the clip to skinny to hold the munition. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    only holds 50 rounds, and it's only an lmg. yeah it'll be fine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> also, you broke the frames good job
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited November 2004
    OMG NOES! *Tries to fix frames*
    Erm... what does 'you broke the frames' mean?

    I deleted the holes in the barrel cover because I had to redo the cover because there was a face error. It reduced the polies to 1292. I'll re-add them if you think they'll really be noticable.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Condizzle+Nov 6 2004, 12:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Nov 6 2004, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG NOES! *Tries to fix frames*
    Erm... what does 'you broke the frames' mean?

    I deleted the holes in the barrel cover, as you can't really see them from a marine's view. It reduced the polies to 1292. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not you, i was talking about the other guy. and i meant tables. he broke the tables (how the forum is set up) because his name is so long
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-Condizzle+Nov 4 2004, 07:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Nov 4 2004, 07:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Original Banana Phone:
    <a href='http://www.newgrounds.com/portal/view/166521' target='_blank'>http://www.newgrounds.com/portal/view/166521</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lies. <a href='http://history.cookiethievery.com/042604/' target='_blank'>Original banaphone</a>.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited November 2004
    Fine. Well my link is the best banana phone version.

    <img src='http://img122.exs.cx/img122/1403/SkulkKillarWIPHands.jpg' border='0' alt='user posted image' />


    Gun + Hands=2480
    Hands=1188
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    I skinned the hands. It's not great, but I'm no texture artist.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    you do know it's better (and easier) to put it on the default hands right? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    <!--QuoteBegin-BAshh+Nov 7 2004, 12:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Nov 7 2004, 12:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you do know it's better (and easier) to put it on the default hands right? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah...and it will get more people to want it...seems as though a lot of people want default looking weapons
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    what? i dont want default looking weapons *pulls up a pistol he made that was really just the NS hand... but doesnt post it* no i dont care if it looks like default weapons; it's CONTINUiTY. continuity is so important for anything, and this included. you dont want to see NS hands on your lmg, then switch to a desert eagle you converted from counterstrike, with cs hands on it do you? no.
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    I agree with bash, the one with Cloud Stife as a picture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    I don't know how to convert the hands into maya though. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    I guess I'll finish the skin and then animate it in Milkshape.
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    I like the ingame screenshot, looks like cel shading. If it were slightly smoother I'd use it like that lol
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    <!--QuoteBegin-BAshh+Nov 7 2004, 01:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Nov 7 2004, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what? i dont want default looking weapons *pulls up a pistol he made that was really just the NS hand... but doesnt post it* no i dont care if it looks like default weapons; it's CONTINUiTY. continuity is so important for anything, and this included. you dont want to see NS hands on your lmg, then switch to a desert eagle you converted from counterstrike, with cs hands on it do you? no. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... that's what i just said...people don't want different hands...we all want the same ones.....i'm not talking about the model ,'=/
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Sickle+Nov 7 2004, 10:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sickle @ Nov 7 2004, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Nov 7 2004, 01:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Nov 7 2004, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what? i dont want default looking weapons *pulls up a pistol he made that was really just the NS hand... but doesnt post it* no i dont care if it looks like default weapons; it's CONTINUiTY. continuity is so important for anything, and this included. you dont want to see NS hands on your lmg, then switch to a desert eagle you converted from counterstrike, with cs hands on it do you? no. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ... that's what i just said...people don't want different hands...we all want the same ones.....i'm not talking about the model ,'=/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    sorry it was late and i didnt understand <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Cell shaded NS... I smell a mod. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    I smell a ... "it's been done, by Ice, like 3 or 4 months ago"

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Condizzle+Nov 7 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Nov 7 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cell shaded NS... I smell a mod. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=310' target='_blank'>Ice's Cel-Shaded pack</a> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    too late
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited November 2004
    Cool! Forking awesome looking. DLing now.
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