[wip] Lmg
Condizzle
Join Date: 2004-10-05 Member: 32107Members
<div class="IPBDescription">The Skulk Killer 9000</div> My newest model is the Skulk Killer 9000, an LMG replacement. I'm hoping to get it in the game as a learning project. If anyone knows any Maya to HL program, let me know. It's 1782 polies, but I'm going to delete the screws and optimize later. I just wanted put them there for practice
<img src='http://img38.exs.cx/img38/3622/LMGConcept.jpg' border='0' alt='user posted image' />
<img src='http://img38.exs.cx/img38/6458/SkulkKillarWIP2.jpg' border='0' alt='user posted image' />
<img src='http://img38.exs.cx/img38/3622/LMGConcept.jpg' border='0' alt='user posted image' />
<img src='http://img38.exs.cx/img38/6458/SkulkKillarWIP2.jpg' border='0' alt='user posted image' />
Comments
funny... they always slapped me...
and as the concept goes, it looks small.. :/ but im looking forward to seeing the finished model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> always nice to know we got some good modellers around for the needy times...
i freehand all my concepts...
<span style='font-size:7pt;line-height:100%'><span style='color:black'>then again they're not as sketchy as that</span></span>
anyways it's a nice concept from what i can get out of it. and looks good so far in the model, keep it up ^_^, maybe even make it an HMG
i freehand all my concepts...
<span style='font-size:7pt;line-height:100%'><span style='color:black'>then again they're not as sketchy as that</span></span>
anyways it's a nice concept from what i can get out of it. and looks good so far in the model, keep it up ^_^, maybe even make it an HMG <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yep heres one of his concepts off of my concepts that sumone modeled but that model disapeard sumwhere so u could try to make this one too
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=66186&hl=necro+pistol' target='_blank'>http://www.unknownworlds.com/forums/in...hl=necro+pistol</a>
ur model looks pretty good since the concept isnt great(meaning that not streight n stuff)
<img src='http://www.wootlan.net/wootLOGOblackjon.jpg' border='0' alt='user posted image' />
I can't believe I'm considered a good modeller! I feel sort of special!
About the lines, I started with the edge of a sharpie box, but then I got lazy and freehanded it.
I might try that skull thingy, but I'll need to finish, texture, find a port from Maya to Milkshape, animate it, and put it in. BTW if any of you know Milkshape animating (and how to do hand) tutorials or a Maya to Milkshape port, pleeeeease tell me!
Okay, grip and clip done (Actually, I need to fatten the clip). I think I'm done for tonight. 2005 polies <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> .
<img src='http://img43.exs.cx/img43/6458/SkulkKillarWIP2.jpg' border='0' alt='user posted image' />
Okay, grip and clip done (Actually, I need to fatten the clip). I think I'm done for tonight. 2005 polies <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> .
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
when lookin at this grip i cant really see where the 666 polys are going to... i mean..that grip could be done from a box .. for a modelling start i would suggest to use milkshape from the first place, and not some modeller for games with can handle higher polycounts. this way you would need no port, and the models would be "cleaner" done. i mean..mayas way to model tends very fast to waste polys. when you are new to modelling dont use max, maya, or whatever..thats not a very good way to start
i freehand all my concepts...
<span style='font-size:7pt;line-height:100%'><span style='color:black'>then again they're not as sketchy as that</span></span>
anyways it's a nice concept from what i can get out of it. and looks good so far in the model, keep it up ^_^, maybe even make it an HMG <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yea... freehand, and here's just why you should use a ruler then copy over using nice little PSP.
damn right...
damn right... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Pfft. <span style='color:#041E2D'><3</span>
Edit: Pfft
Okaaaay.... Nothing shows up even if I import the NS models.
<span style='font-size:21pt;line-height:100%'>DUBBYA TEE EFFFF</span>
<img src='http://img11.exs.cx/img11/1126/SkulkKillarWIP3.jpg' border='0' alt='user posted image' />
Actually, I couldn't seperate the main part. There were some vertices that kept messing me up no matter what I did <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> .
so work on the handle, then re-map it because it needs it. i'll look for some tutorials, if you tell me what you use to unwrap (you should use lithunwrap though btw)
What are you talking about? I think it's AARGGHH *Hits BAshh with a toaster*
I thoght that it looked wierd. I used Maya's planar mapping for it.
-Fuzzy
Okay, I'll do that too. *Tries to hit Fuzzy with a toaster but it's still firmly lodged in BAshh's head*
i.e moved the clip in front of the grip or move it back further, away from the grip. good work though, model and uvw map by yourself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
*edit forgot to upload pic*
*edit 2 resized ><*
AHH!!!!
<a href='http://www.albinoblacksheep.com/flash/badgerphone.php' target='_blank'>BANNANA PHONE FTW!</a>
AHH!!!!
<a href='http://www.albinoblacksheep.com/flash/badgerphone.php' target='_blank'>BANNANA PHONE FTW!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol i love that addicting and annoying vid. Anyways the model is looking good. Cant wait for the final product.
<a href='http://www.newgrounds.com/portal/view/166521' target='_blank'>http://www.newgrounds.com/portal/view/166521</a>
I didn't get to work on it yesterday. I had a lot of math homework.
I quickly redid the clip and handle. It lowered the polies by a bit. 1927