The "Post Your Screenshots" Thread

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Comments

  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-amckern+Oct 20 2004, 04:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 20 2004, 04:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> @Era Jorma

    the 1st one is SUPPER

    i personaly would not add any infestion to this room, it looks right, the rest of the map how ever is all grey, and looks boring <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm... personally I <b>would</b> add some infestation to it. Hives without infestation just don't seem right IMHO.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    @Era Jorma: Very impressive (the size and grandeur) Hive. Needs infestation and a bit more detail, it's seeming a bit like a very big, open space that dwarfs the Hive.

    @perso: First shot is pretty nice, I like how you've incorporated the dror texture into a wall texture design, the ceiling light strip and the right hand doors lights on the floor. Nice! Second is OK but can you push/pull some wall sections in/out to give it more definition, it looks a bit flat and monochrome. If you change the architecture you won't have to replace the textures.
  • Era_JormaEra_Jorma Join Date: 2004-02-21 Member: 26750Members
    Hmmm.. I've been thinking about the infestation, and I think I'll add only some on top of the hive. And I think I'm going to keep it simple.. The hallways are boring gray and all that, but who cares :S
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    The hallways bit of my post was aimed at perso, hence the '@perso' preceding it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Don't hurt me. D:

    <img src='http://sabasan.no-ip.com/bij/misc/essence/essence1.jpg' border='0' alt='user posted image' />

    <img src='http://sabasan.no-ip.com/bij/misc/essence/essence2.jpg' border='0' alt='user posted image' />

    <img src='http://sabasan.no-ip.com/bij/misc/essence/essence3.jpg' border='0' alt='user posted image' />

    Yep, it's pretty bland at the moment.
  • kabo0mkabo0m KT of Insomniacs Anonymous Gaming Community Join Date: 2004-08-06 Member: 30415Members
    actually I don't think it is too bland for as much as you've shown in this post. Nice archetecture (I know I spelled that wrong lol)
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The architecture is nice, but the lighting needs work.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    @Bijiy: I agree with Mendasp. Also, I think the lights in ceiling stand out a bit too much (they are so bright). Maybe add an overlay on them? :/
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    More spotlights and shadows! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Looking good though, but the floor in the second pic feels empty.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    <!--QuoteBegin-brute_force+Oct 21 2004, 08:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Oct 21 2004, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> More spotlights and shadows! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Looking good though, but the floor in the second pic feels empty. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, add a p3n1s or somthing in it to make it look more intresting (or maybe some pipes or some trims or somthing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • kabo0mkabo0m KT of Insomniacs Anonymous Gaming Community Join Date: 2004-08-06 Member: 30415Members
    ya that 2nd pic is asking for more boxes or something on the floor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Don't put what Grizzly said lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    nah nah, keep the floor the way it is, jsut darken the map a wee bit, only thing that needs work is the lighting, soooooooo go work on the lighting and show us more picatures!! Good job so far.

    Grizzely: ... ..I dunno why i laughed but i did.........._
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Try converting the map to voxels instead of pixels. Also: use contrasting lighting.
  • kabo0mkabo0m KT of Insomniacs Anonymous Gaming Community Join Date: 2004-08-06 Member: 30415Members
    <!--QuoteBegin-Tequila+Oct 21 2004, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Oct 21 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try converting the map to voxels instead of pixels. Also: use contrasting lighting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what are voxels? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> (I am a no0b <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    @BJ - I don't think anyon'e gonna hurt you for those pics, but try spicing up the floor a bit. The general architecture is nice and neat, which is good for areas that need a cleaner look (nearer to MS for example), just make sure that in other areas (near to Hives, any heavy industry or maintenance areas) you wack in some dirt and destruction <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Grey_HawkGrey_Hawk Join Date: 2002-11-03 Member: 6505Members
    After a long break I started mapping aggain...Here are the first pics of my new map co_drillchuck (not gamma corrected, so a bit dark):

    <img src='http://www.mapzone.de/maps/co_drillchuck_01.jpg' border='0' alt='user posted image' />
    <img src='http://www.mapzone.de/maps/co_drillchuck_02.jpg' border='0' alt='user posted image' />
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-kabo0m+Oct 22 2004, 03:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kabo0m @ Oct 22 2004, 03:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Oct 21 2004, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Oct 21 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try converting the map to voxels instead of pixels. Also: use contrasting lighting. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    what are voxels? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> (I am a no0b <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Voxels are stereometric pixels, small cubes with side in size of one pixel. The're used to model 3D objects without polygons (triangles). They are used in medicine, also old Commanche game used voxels to draw lanscape. The units in C&C Tiberian Sun and Red Alert 2 are from voxels too.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Greyhawk: Nice archeticture, the first screenshot is a bit simple and plain for my liking though. Harsher and more lighting please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    the games of red alert and tiberian sun (yes, tiberian dawn and red alert2) are allso the best games ever made in history....

    greyhawk, your screens are bit to dark, try adding some lightspots and so on to give it more contrast
  • kabo0mkabo0m KT of Insomniacs Anonymous Gaming Community Join Date: 2004-08-06 Member: 30415Members
    <!--QuoteBegin-Rendy.[CZech]+Oct 22 2004, 02:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Oct 22 2004, 02:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kabo0m+Oct 22 2004, 03:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kabo0m @ Oct 22 2004, 03:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Oct 21 2004, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Oct 21 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try converting the map to voxels instead of pixels. Also: use contrasting lighting. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    what are voxels? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> (I am a no0b <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Voxels are stereometric pixels, small cubes with side in size of one pixel. The're used to model 3D objects without polygons (triangles). They are used in medicine, also old Commanche game used voxels to draw lanscape. The units in C&C Tiberian Sun and Red Alert 2 are from voxels too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->

    ty <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> This is the first time I have heard of them
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    Grey Hawk : Nice work, I like the 2nd pic , needs a bit brighter lightage, but thats about it, has a real nice feel to it.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Grey Hawk oo nice work.
    Specially like picture 2 nice architecture tho from what i see the rock face at the far back is flat but that could be because the pictures are slightly dark and i cant see much.
    I will have to agree with everyone tho lighten it up slightly.
    Good work keep it up i want to see more <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <img src='http://sabasan.no-ip.com/bij/misc/essence/essence6.jpg' border='0' alt='user posted image' />
    Toying with colors.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Well, I finished my map about a week and a half ago, and Tyr had his run through, and I've almost finished up takeback_v2. Anyways, this here is my second attempt at "the middle hive." The first one wasn't all that great, and was far too big (and the same can be said about "the left hive" which is the last bit I've got to finish up for v2).

    <img src='http://www.martinrolek.com/images/takeback/takeback21.jpg' border='0' alt='user posted image' />
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    edited October 2004
    Oh, and here's my readyroom. I "found" someone's source on my harddrive. I couldn't find out who made it or how to contact the guy, so I hope he doesn't mind :O If anyone knows who made it originally, I would be happy to know!

    I changed the textures so it would fit more with my map. haf.

    <img src='http://www.martinrolek.com/randomcrap/tbrr.jpg' border='0' alt='user posted image' />
    <span style='color:#062939'><span style='font-size:5pt;line-height:100%'>omg decompile ftw irl tbh</span>
    <span style='font-size:4pt;line-height:100%'>yes, this is a joke</span></span>
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Greedo, thats the ns_lost readyroom.
  • kabo0mkabo0m KT of Insomniacs Anonymous Gaming Community Join Date: 2004-08-06 Member: 30415Members
    that is exactly what I was gonna say!! lol
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Well I beat you to it ^_^
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