<!--QuoteBegin-Greedo386+Oct 22 2004, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greedo386 @ Oct 22 2004, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and here's my readyroom. I "found" someone's source on my harddrive. I couldn't find out who made it or how to contact the guy, so I hope he doesn't mind :O If anyone knows who made it originally, I would be happy to know!
I changed the textures so it would fit more with my map. haf. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Pfft, Nexus wannabe.
<span style='color:#ff81d1'>***You know it girlfriend - Greedo***</span>
Greedo, that Ready Room would be stunning, if Nexus had made it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Bijy, the lighting is getting better, just in my opinion, I'd like to see some harshness because at the moment it looks flat.
Forum Mod steals a readyroom? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I must say, you've made it look much nicer than it is on ns_lost at the moment though.
It was a joke, and the girlfriend thing was something from #nsmapping. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Greedo386+Oct 22 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greedo386 @ Oct 22 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and here's my readyroom. I "found" someone's source on my harddrive. I couldn't find out who made it or how to contact the guy, so I hope he doesn't mind :O If anyone knows who made it originally, I would be happy to know!
I changed the textures so it would fit more with my map. haf.
<img src='http://www.martinrolek.com/randomcrap/tbrr.jpg' border='0' alt='user posted image' /> <span style='color:#062939'><span style='font-size:5pt;line-height:100%'>omg decompile ftw irl tbh</span> <span style='font-size:4pt;line-height:100%'>yes, this is a joke</span></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> that looks a LOT like the ns_lost readyroom 0o'
Just... like... halloween style... *runs*
BTW- if look REALLY close below his image... it says as follows"
<!--QuoteBegin-BulletHead+Oct 24 2004, 07:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Oct 24 2004, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Greedo386+Oct 22 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greedo386 @ Oct 22 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and here's my readyroom. I "found" someone's source on my harddrive. I couldn't find out who made it or how to contact the guy, so I hope he doesn't mind :O If anyone knows who made it originally, I would be happy to know!
I changed the textures so it would fit more with my map. haf.
[IMG] <span style='color:#062939'><span style='font-size:5pt;line-height:100%'>omg decompile ftw irl tbh</span> <span style='font-size:4pt;line-height:100%'>yes, this is a joke</span></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> that looks a LOT like the ns_lost readyroom 0o'
Just... like... halloween style... *runs*
BTW- if look REALLY close below his image... it says as follows"
omg decompile ftw irl tbh yes, this is a joke <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You don't say. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-amckern+Oct 24 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 24 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Each map should have its own rr, that sums the map up <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I don't know.. A copied RR is better than some maps.. "unique" Readyrooms. *cough*CO_CORE*cough*
<!--QuoteBegin-ANeM+Oct 25 2004, 05:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Oct 25 2004, 05:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-amckern+Oct 24 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 24 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Each map should have its own rr, that sums the map up <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I don't know.. A copied RR is better than some maps.. "unique" Readyrooms. *cough*CO_CORE*cough* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I agree, some maps (mainly combat) like core & angst just have the most laziest and poorest ready rooms to date.
Still if takedown goes official, how are the noobs gonna know whether they're playing takedown or lost. Maybe they really wanna work on commanding in lost to because they've walked around it a few times as a 'rine, and need to walk the map on the ground in takeback, because they are nowhere near confident enough to Command a team on a map they've played for 5 minutes before Mummy yelled "dindins".
I think you should at least do something to the readyroom to make it more unique, lighting and texture changes don't mask the same architecture. TBH from a fullsail grad that's smacks of utter laziness to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-amckern+Oct 25 2004, 04:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 25 2004, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Each map should have its own rr, that sums the map up <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Eh. . .no it doesn't.
<!--QuoteBegin--[Kobayashi]-+Oct 25 2004, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[Kobayashi]- @ Oct 25 2004, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Still if takedown goes official, how are the noobs gonna know whether they're playing takedown or lost. Maybe they really wanna work on commanding in lost to because they've walked around it a few times as a 'rine, and need to walk the map on the ground in takeback, because they are nowhere near confident enough to Command a team on a map they've played for 5 minutes before Mummy yelled "dindins".
I think you should at least do something to the readyroom to make it more unique, lighting and texture changes don't mask the same architecture. TBH from a fullsail grad that's smacks of utter laziness to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ... it's a joke people. A joke.
He musta been hellova bored to retexture the RR for a joke... I've changed my mind about fullsail, it may nourish your grey matter but it seriously fubar's your sense of humour!
Co_Shadow, by me ! about to enter the stage of "final-testing-seeing-how-gameplay-works" (just have to find somone to host it when testing, thats all) its a rather small combat map, i think it shoud play well even if you whre just 6 people but i don't know yet thus i have not tested it
It would be better if you took more screenshots or more areas, but specifically not from skulkview on the ground. Instead take screenies from top corners or from somewhere that gives the best view of the room size shape and atmosphere.
I can't really say a hell of a lot from these apart from I like the outdoors ready room.
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
edited October 2004
looks good, but I can't help but think that it would be more playable if those yellow lights pointed out onto the walkway rather than up the wall. People gotta see man.
Comments
I changed the textures so it would fit more with my map. haf. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Pfft, Nexus wannabe.
<span style='color:#ff81d1'>***You know it girlfriend - Greedo***</span>
Out of boredom, this:
<img src='http://sabasan.no-ip.com/bij/misc/essence/essence8.jpg' border='0' alt='user posted image' />
Becomes this:
<img src='http://sabasan.no-ip.com/bij/misc/essence/essence10.jpg' border='0' alt='user posted image' />
Bijy, the lighting is getting better, just in my opinion, I'd like to see some harshness because at the moment it looks flat.
I must say, you've made it look much nicer than it is on ns_lost at the moment though.
@those nubbinses: ns_lost is Greedo's own work you stupid, stupid, bandwagon-boarding, ignorami...
EDIT: I'll give some of you the benefit of the doubt and not aim that comment in your general direction.
~Recoup, celebrating his 1000 post at 11:00 at night...
<a href='http://www.litehousemovers.com/stuff/idea6_a0003.jpg' target='_blank'><img src='http://www.litehousemovers.com/stuff/idea6_a0003_thumb.jpg' border='0' alt='user posted image' /></a><a href='http://www.litehousemovers.com/stuff/idea6_a0004.jpg' target='_blank'><img src='http://www.litehousemovers.com/stuff/idea6_a0004_thumb.jpg' border='0' alt='user posted image' /></a><a href='http://www.litehousemovers.com/stuff/idea6_a0006.jpg' target='_blank'><img src='http://www.litehousemovers.com/stuff/idea6_a0006_thumb.jpg' border='0' alt='user posted image' /></a>
I changed the textures so it would fit more with my map. haf.
<img src='http://www.martinrolek.com/randomcrap/tbrr.jpg' border='0' alt='user posted image' />
<span style='color:#062939'><span style='font-size:5pt;line-height:100%'>omg decompile ftw irl tbh</span>
<span style='font-size:4pt;line-height:100%'>yes, this is a joke</span></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
that looks a LOT like the ns_lost readyroom 0o'
Just... like... halloween style... *runs*
BTW- if look REALLY close below his image... it says as follows"
omg decompile ftw irl tbh
yes, this is a joke
Mate, dont re use a rr, it become boooooooring!
Each map should have its own rr, that sums the map up
I changed the textures so it would fit more with my map. haf.
[IMG]
<span style='color:#062939'><span style='font-size:5pt;line-height:100%'>omg decompile ftw irl tbh</span>
<span style='font-size:4pt;line-height:100%'>yes, this is a joke</span></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
that looks a LOT like the ns_lost readyroom 0o'
Just... like... halloween style... *runs*
BTW- if look REALLY close below his image... it says as follows"
omg decompile ftw irl tbh
yes, this is a joke <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You don't say. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I don't know..
A copied RR is better than some maps.. "unique" Readyrooms.
*cough*CO_CORE*cough*
I don't know..
A copied RR is better than some maps.. "unique" Readyrooms.
*cough*CO_CORE*cough* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I agree, some maps (mainly combat) like core & angst just have the most laziest and poorest ready rooms to date.
I think you should at least do something to the readyroom to make it more unique, lighting and texture changes don't mask the same architecture. TBH from a fullsail grad that's smacks of utter laziness to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Eh. . .no it doesn't.
I think you should at least do something to the readyroom to make it more unique, lighting and texture changes don't mask the same architecture. TBH from a fullsail grad that's smacks of utter laziness to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
... it's a joke people. A joke.
about to enter the stage of "final-testing-seeing-how-gameplay-works"
(just have to find somone to host it when testing, thats all)
its a rather small combat map, i think it shoud play well even if you whre just 6 people
but i don't know yet thus i have not tested it
The ready room:
<a href='http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/RR.JPG' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/RR.JPG</a>
(still kinda low quality, but closer to hwo it lokks ingame then the crappy pic above, fear .bmp)
<a href='http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/Non-crappy/RR_high.bmp' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/...ppy/RR_high.bmp</a>
A infested hallway:
<a href='http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/Infested%20Hallway.JPG' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/...d%20Hallway.JPG</a>
More infested hallways!:
<a href='http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/More%20infested%20hallway.JPG' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/...d%20hallway.JPG</a>
One of the central rooms in the mapp:
<a href='http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/Cargo%20Hallway.JPG' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/...o%20Hallway.JPG</a>
The pics are not realy giving it anny justice, grabby hated me so its taken with the cap screen, converted to .jpg and made smaller
but nvm
the rest is cozy though
I can't really say a hell of a lot from these apart from I like the outdoors ready room.
<img src='http://www.terminus-discord.com/~mouse/ns_attrition0016.jpg' border='0' alt='user posted image' />