The "Post Your Screenshots" Thread

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  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    edited October 2004
    <!--QuoteBegin-Greedo386+Oct 22 2004, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greedo386 @ Oct 22 2004, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and here's my readyroom.  I "found" someone's source on my harddrive.  I couldn't find out who made it or how to contact the guy, so I hope he doesn't mind  :O  If anyone knows who made it originally, I would be happy to know!

    I changed the textures so it would fit more with my map. haf. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Pfft, Nexus wannabe.

    <span style='color:#ff81d1'>***You know it girlfriend - Greedo***</span>
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    HAHAHAHA who saw that comeing
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    I sure as hell didn't. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Out of boredom, this:
    <img src='http://sabasan.no-ip.com/bij/misc/essence/essence8.jpg' border='0' alt='user posted image' />

    Becomes this:
    <img src='http://sabasan.no-ip.com/bij/misc/essence/essence10.jpg' border='0' alt='user posted image' />
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Greedo, that Ready Room would be stunning, if Nexus had made it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Bijy, the lighting is getting better, just in my opinion, I'd like to see some harshness because at the moment it looks flat.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    edited October 2004
    Yeah, it does feel a tad too cold.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Forum Mod steals a readyroom? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I must say, you've made it look much nicer than it is on ns_lost at the moment though.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited October 2004
    @BJ: I preferred the first one, bud.

    @those nubbinses: ns_lost is Greedo's own work you stupid, stupid, bandwagon-boarding, ignorami...

    EDIT: I'll give some of you the benefit of the doubt and not aim that comment in your general direction.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    It was a joke, and the girlfriend thing was something from #nsmapping. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    It could ONLY come from #nsmapping....

    ~Recoup, celebrating his 1000 post at 11:00 at night...
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    This is my first attempt at creating an actual map. I have fooled around with hammer in the distant past, but nothing worth keeping.

    <a href='http://www.litehousemovers.com/stuff/idea6_a0003.jpg' target='_blank'><img src='http://www.litehousemovers.com/stuff/idea6_a0003_thumb.jpg' border='0' alt='user posted image' /></a><a href='http://www.litehousemovers.com/stuff/idea6_a0004.jpg' target='_blank'><img src='http://www.litehousemovers.com/stuff/idea6_a0004_thumb.jpg' border='0' alt='user posted image' /></a><a href='http://www.litehousemovers.com/stuff/idea6_a0006.jpg' target='_blank'><img src='http://www.litehousemovers.com/stuff/idea6_a0006_thumb.jpg' border='0' alt='user posted image' /></a>
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Wow! For a first map that is freakin' awesome. Even better than what some pros turn out here on the forums.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited October 2004
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited October 2004
    <!--QuoteBegin-Greedo386+Oct 22 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greedo386 @ Oct 22 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and here's my readyroom.  I "found" someone's source on my harddrive.  I couldn't find out who made it or how to contact the guy, so I hope he doesn't mind  :O  If anyone knows who made it originally, I would be happy to know!

    I changed the textures so it would fit more with my map. haf.

    <img src='http://www.martinrolek.com/randomcrap/tbrr.jpg' border='0' alt='user posted image' />
    <span style='color:#062939'><span style='font-size:5pt;line-height:100%'>omg decompile ftw irl tbh</span>
    <span style='font-size:4pt;line-height:100%'>yes, this is a joke</span></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    that looks a LOT like the ns_lost readyroom 0o'


    Just... like... halloween style... *runs*

    BTW- if look REALLY close below his image... it says as follows"

    omg decompile ftw irl tbh
    yes, this is a joke
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    @gredo

    Mate, dont re use a rr, it become boooooooring!

    Each map should have its own rr, that sums the map up
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <!--QuoteBegin-BulletHead+Oct 24 2004, 07:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Oct 24 2004, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Greedo386+Oct 22 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greedo386 @ Oct 22 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and here's my readyroom.  I "found" someone's source on my harddrive.  I couldn't find out who made it or how to contact the guy, so I hope he doesn't mind  :O  If anyone knows who made it originally, I would be happy to know!

    I changed the textures so it would fit more with my map. haf.

    [IMG]
    <span style='color:#062939'><span style='font-size:5pt;line-height:100%'>omg decompile ftw irl tbh</span>
    <span style='font-size:4pt;line-height:100%'>yes, this is a joke</span></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    that looks a LOT like the ns_lost readyroom 0o'


    Just... like... halloween style... *runs*

    BTW- if look REALLY close below his image... it says as follows"

    omg decompile ftw irl tbh
    yes, this is a joke <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You don't say. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin-amckern+Oct 24 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 24 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Each map should have its own rr, that sums the map up <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't know..
    A copied RR is better than some maps.. "unique" Readyrooms.
    *cough*CO_CORE*cough*
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-ANeM+Oct 25 2004, 05:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Oct 25 2004, 05:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-amckern+Oct 24 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 24 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Each map should have its own rr, that sums the map up <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't know..
    A copied RR is better than some maps.. "unique" Readyrooms.
    *cough*CO_CORE*cough* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree, some maps (mainly combat) like core & angst just have the most laziest and poorest ready rooms to date.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Still if takedown goes official, how are the noobs gonna know whether they're playing takedown or lost. Maybe they really wanna work on commanding in lost to because they've walked around it a few times as a 'rine, and need to walk the map on the ground in takeback, because they are nowhere near confident enough to Command a team on a map they've played for 5 minutes before Mummy yelled "dindins".

    I think you should at least do something to the readyroom to make it more unique, lighting and texture changes don't mask the same architecture. TBH from a fullsail grad that's smacks of utter laziness to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-amckern+Oct 25 2004, 04:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 25 2004, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Each map should have its own rr, that sums the map up <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Eh. . .no it doesn't.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin--[Kobayashi]-+Oct 25 2004, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[Kobayashi]- @ Oct 25 2004, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Still if takedown goes official, how are the noobs gonna know whether they're playing takedown or lost. Maybe they really wanna work on commanding in lost to because they've walked around it a few times as a 'rine, and need to walk the map on the ground in takeback, because they are nowhere near confident enough to Command a team on a map they've played for 5 minutes before Mummy yelled "dindins".

    I think you should at least do something to the readyroom to make it more unique, lighting and texture changes don't mask the same architecture. TBH from a fullsail grad that's smacks of utter laziness to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... it's a joke people. A joke.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    He musta been hellova bored to retexture the RR for a joke... I've changed my mind about fullsail, it may nourish your grey matter but it seriously fubar's your sense of humour!
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    I found it to be funny. :/
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    edited October 2004
    Co_Shadow, by me !
    about to enter the stage of "final-testing-seeing-how-gameplay-works"
    (just have to find somone to host it when testing, thats all)
    its a rather small combat map, i think it shoud play well even if you whre just 6 people
    but i don't know yet thus i have not tested it

    The ready room:

    <a href='http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/RR.JPG' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/RR.JPG</a>

    (still kinda low quality, but closer to hwo it lokks ingame then the crappy pic above, fear .bmp)

    <a href='http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/Non-crappy/RR_high.bmp' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/...ppy/RR_high.bmp</a>

    A infested hallway:

    <a href='http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/Infested%20Hallway.JPG' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/...d%20Hallway.JPG</a>

    More infested hallways!:

    <a href='http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/More%20infested%20hallway.JPG' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/...d%20hallway.JPG</a>

    One of the central rooms in the mapp:

    <a href='http://w1.850.telia.com/~u85014917/Bilder/Co_Shadow/Cargo%20Hallway.JPG' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/...o%20Hallway.JPG</a>


    The pics are not realy giving it anny justice, grabby hated me so its taken with the cap screen, converted to .jpg and made smaller
    but nvm
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • pixpix Join Date: 2003-10-11 Member: 21598Members
    edited October 2004
    amagad fix the red light <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    the rest is cozy though
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    It would be better if you took more screenshots or more areas, but specifically not from skulkview on the ground. Instead take screenies from top corners or from somewhere that gives the best view of the room size shape and atmosphere.

    I can't really say a hell of a lot from these apart from I like the outdoors ready room.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Wow. The blue lights just look sexy against the red sky!
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <img src='http://www.terminus-discord.com/~mouse/ns_attrition0015.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/~mouse/ns_attrition0016.jpg' border='0' alt='user posted image' />
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited October 2004
    looks good, but I can't help but think that it would be more playable if those yellow lights pointed out onto the walkway rather than up the wall. People gotta see man.
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