<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->luv the color mix moconnor <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Reminds me of a map I used to have in the works a long while ago (papillon).
<!--QuoteBegin-Some tall guy+Oct 13 2004, 11:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Oct 13 2004, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->luv the color mix moconnor <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Reminds me of a map I used to have in the works a long while ago (papillon). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> FINISH IT! I command you! Please?
<!--QuoteBegin-Moconnor+Oct 14 2004, 02:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor @ Oct 14 2004, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> those eh. . ."white stripes" are coming from the rotating fan above, theres a light above the fan, it looks better ingame, for now it shall stay. . .but i'll see, things could change over time. thanks for the comments guys, i'll get another pic up tomorrow then so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> _ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No, no, not that one! Don't you dare touching the white fade-thing in the middle of the roof! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I ment the light-texture that consists of white vertical stripes. It looks low-detail IMO.
<!--QuoteBegin-BobTheJanitor+Oct 14 2004, 05:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 14 2004, 05:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> FINISH IT! I command you! Please? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Progress on this map is going really fast,its nice to get a break from doing a classic ns map, This map aint gonna be too big,I have half of it done already, mixture of two maps I was working on.
kabo0mKT of Insomniacs Anonymous Gaming CommunityJoin Date: 2004-08-06Member: 30415Members
<!--QuoteBegin-Moconnor+Oct 14 2004, 09:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor @ Oct 14 2004, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BobTheJanitor+Oct 14 2004, 05:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 14 2004, 05:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> FINISH IT! I command you! Please? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Progress on this map is going really fast,its nice to get a break from doing a classic ns map, This map aint gonna be too big,I have half of it done already, mixture of two maps I was working on.
Compiling. . .In progress More screenies. . .Soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> what is the name of this map btw? Just wondering cuz I didn't see it mentioned but I may just have missed it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Barathrum: ah i see now, meh. . I kinda like them. . .
Kabo0m: I have no name for it yet, I just plopped up a pic to see if my style pleased anybody. . which it did so now i'm gonna continue wiff it, I'll get a name shortly and start a new thread but for now i'll leave you with these two pics.
STG: no no,he meant my map!!
You's better appreciate the fading light and fan thingy it took ages using vertex manipulation because its at such an odd angle <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Oh and i no r_speeds are high but i'm not even finished the whole map yet, give it time and they shall come down. . .mmmm. . I think some red spots are missing??
<b>Caboose</b> I like the way the curve in the first screen is created. It looks interesting. You said you were going to change the lightning. I think that if you use colorful textures (like the red floor grates) you should also use colorful (or atleast a bit colorful with colors a bit similar to the texture colors) lights and/or white lights. I also think you should reconsider the texture choice in some ways. Try to keep it to a certain style. The screens are kind of dark but I smell some interesting architecture already!
<b>Moconnor</b> Okay, you really should keep them if you like them. It is, after all, your map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I don't have anything against the stripes themselves, but the pitch-black surrounding in the texture. Perhaps modify it and add some detail in the texture's pitch-black areas?
<!--QuoteBegin-Caboose+Oct 14 2004, 12:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Oct 14 2004, 12:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, thanks for completly ignoring my map... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it happens to me quite frequently. you just have to roll with it and just keep working most of the time no comments is good. at least your not getting thosands of comments on how to make it better.
Caboose (where be shila btw ? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> your mapp miss details break upp the walls, they are boring, the textures can be kinda nice, but atm, they feel to empty and dull, add a screen or two, or a pipe or somthing, it needs more detail
the ceeling lack detail. its so plain it ruins what detail there might be on the walls. the texutre dossent fit to well, it got _no_ detail and so on... it Needs a LOT of work
the floor is allso dull in most places in those shoots, add trims, small hight variations and so on
but give it more work and you might be geting somwhere
Kabo0m: I have no name for it yet, I just plopped up a pic to see if my style pleased anybody. . which it did so now i'm gonna continue wiff it, I'll get a name shortly and start a new thread but for now i'll leave you with these two pics.
STG: no no,he meant my map!! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> he? Actually I am a girl <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and to Caboose .. I never comment on the maps since I am not a map maker but it looks good. Could use more detail tho imho. Hard to see cuz it is so dark tho.
<b>Moconnor</b> > congrats, it's a very 'seweratmosphering' room, i can imagine sounds there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> .
And congrats too about your use of 'old' ns.wad textures : they are nice and should be used again more often.
edit : & <b>caboose</b> > congrats about using ns.wad too (your architecture needs to be improved anyway : fit textures, add details, volumes, spare different lightning)
k, some progress on my co_ map, and it has a name now, <b>co_paragon</b> (might change btw)
(nvrmind that "out-of-place fan", theres a particle system there but the **** isnt working ingame, but works in nspsedit, I really dunno whats wrong...)
Wow! That is some awesome work! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
the details you have inset into the walls don't mix well with the texture you are using on the wals. Other tha that though it looks awesome. The lighting is hot.
You'd put a map into rotation just because it looks good?
Anyhow some shots of co_savior, mainly a style shot, lighting is probably going to change as i've only spent 15 mins on it, might change the skybox aswell.
honestly thats the only thing i could think of nothing to say at all other than that the arcutecture isent bad its not to busy its not to bland lightings a bit to bright other than that just makes it look like a little kids room
I quite like the look of this, and actually the stairs struck me as looking pretty good. I think that a Marine could still make it up them in RL and we know that they're not too steep to be unclimbable in HL.
The skybox is in the right direction, thought not quite there. I like the idea of a bright skybox, most co_maps are set in dark dismal space. Maybe a cool colour that would compliment/contrast with the red lighting.
Where do those holes in the ceiling lead? They're a pretty nice touch even if they don't go anywhere. If there was a ledge lerks could go and sit there to spam spores and umbra and skulks can go silent-cloak-regen out of the way of any weapons fire. Then again if they were vents... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Comments
FINISH IT! I command you! Please?
No, no, not that one! Don't you dare touching the white fade-thing in the middle of the roof! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I ment the light-texture that consists of white vertical stripes. It looks low-detail IMO.
Progress on this map is going really fast,its nice to get a break from doing a classic ns map, This map aint gonna be too big,I have half of it done already, mixture of two maps I was working on.
Compiling. . .In progress
More screenies. . .Soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Progress on this map is going really fast,its nice to get a break from doing a classic ns map, This map aint gonna be too big,I have half of it done already, mixture of two maps I was working on.
Compiling. . .In progress
More screenies. . .Soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
what is the name of this map btw? Just wondering cuz I didn't see it mentioned but I may just have missed it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Kabo0m: I have no name for it yet, I just plopped up a pic to see if my style pleased anybody. . which it did so now i'm gonna continue wiff it, I'll get a name shortly and start a new thread but for now i'll leave you with these two pics.
STG: no no,he meant my map!!
You's better appreciate the fading light and fan thingy it took ages using vertex manipulation because its at such an odd angle <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I like the way the curve in the first screen is created. It looks interesting. You said you were going to change the lightning. I think that if you use colorful textures (like the red floor grates) you should also use colorful (or atleast a bit colorful with colors a bit similar to the texture colors) lights and/or white lights. I also think you should reconsider the texture choice in some ways. Try to keep it to a certain style. The screens are kind of dark but I smell some interesting architecture already!
<b>Moconnor</b>
Okay, you really should keep them if you like them. It is, after all, your map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I don't have anything against the stripes themselves, but the pitch-black surrounding in the texture. Perhaps modify it and add some detail in the texture's pitch-black areas?
it happens to me quite frequently. you just have to roll with it and just keep working most of the time no comments is good. at least your not getting thosands of comments on how to make it better.
Caboose (where be shila btw ? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> your mapp miss details
break upp the walls, they are boring, the textures can be kinda nice, but atm, they feel to empty and dull, add a screen or two, or a pipe or somthing, it needs more detail
the ceeling lack detail. its so plain it ruins what detail there might be on the walls. the texutre dossent fit to well, it got _no_ detail and so on... it Needs a LOT of work
the floor is allso dull in most places in those shoots, add trims, small hight variations and so on
but give it more work and you might be geting somwhere
Kabo0m: I have no name for it yet, I just plopped up a pic to see if my style pleased anybody. . which it did so now i'm gonna continue wiff it, I'll get a name shortly and start a new thread but for now i'll leave you with these two pics.
STG: no no,he meant my map!!
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
he? Actually I am a girl <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and to Caboose .. I never comment on the maps since I am not a map maker but it looks good. Could use more detail tho imho. Hard to see cuz it is so dark tho.
And congrats too about your use of 'old' ns.wad textures : they are nice and should be used again more often.
<!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
edit : & <b>caboose</b> > congrats about using ns.wad too (your architecture needs to be improved anyway : fit textures, add details, volumes, spare different lightning)
(nvrmind that "out-of-place fan", theres a particle system there but the **** isnt working ingame, but works in nspsedit, I really dunno whats wrong...)
<img src='http://www.leveldesign.com.br/minotauro/images/co_mino0004.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/images/co_mino0005.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/images/co_mino0006.jpg' border='0' alt='user posted image' />
fix that and u have a winner :D
Anyhow some shots of co_savior, mainly a style shot, lighting is probably going to change as i've only spent 15 mins on it, might change the skybox aswell.
<img src='http://www.socalledpride.com/mapping/co_savior/co_savior0.jpg' border='0' alt='user posted image' />
<img src='http://www.socalledpride.com/mapping/co_savior/co_savior1.jpg' border='0' alt='user posted image' />
<img src='http://www.socalledpride.com/mapping/co_savior/co_savior2.jpg' border='0' alt='user posted image' />
Don't worry i'm going to change the red lights to have overlays.
C&C please.
I thought the same though, but I couldn't be arsed looking for a new one at the moment.
1)
The lighting looks like it needs to be harsher, or add some deatil to the roof
2)
The stairs at the cc are to steep
a] make it a ladder
b] pull them out and use the 3 to 1 rule (3 units out per 1 unit up)
The skybox is in the right direction, thought not quite there. I like the idea of a bright skybox, most co_maps are set in dark dismal space. Maybe a cool colour that would compliment/contrast with the red lighting.
Where do those holes in the ceiling lead? They're a pretty nice touch even if they don't go anywhere. If there was a ledge lerks could go and sit there to spam spores and umbra and skulks can go silent-cloak-regen out of the way of any weapons fire. Then again if they were vents... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Good stuff
Meat_Popsicle - I've increased the depth of the gaps and inbetween and added a nice blue light.
Thursday- - I tried this, but I couldn't make it look good and realistic so i scraped it.
-[Kobayashi]- - Currently they lead nowhere and weren't going to but you've given me some good ideas so you'll just have to wait and see =]
anyhow enough talk more shots (higher res this time aswell)
<img src='http://www.socalledpride.com/mapping/co_savior/co_savior3.jpg' border='0' alt='user posted image' />
<img src='http://www.socalledpride.com/mapping/co_savior/co_savior4.jpg' border='0' alt='user posted image' />
I'll work on the cc area lighting tomorrow.
C&C please.