The "Post Your Screenshots" Thread

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Comments

  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->luv the color mix moconnor <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Reminds me of a map I used to have in the works a long while ago (papillon).
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-Some tall guy+Oct 13 2004, 11:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Oct 13 2004, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->luv the color mix moconnor <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Reminds me of a map I used to have in the works a long while ago (papillon). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    FINISH IT! I command you! Please?
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    edited October 2004
    <!--QuoteBegin-Moconnor+Oct 14 2004, 02:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor @ Oct 14 2004, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> those eh. . ."white stripes" are coming from the rotating fan above, theres a light above the fan, it looks better ingame, for now it shall stay. . .but i'll see, things could change over time. thanks for the comments guys, i'll get another pic up tomorrow then so  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> _ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, no, not that one! Don't you dare touching the white fade-thing in the middle of the roof! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I ment the light-texture that consists of white vertical stripes. It looks low-detail IMO.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-BobTheJanitor+Oct 14 2004, 05:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 14 2004, 05:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> FINISH IT! I command you! Please? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Progress on this map is going really fast,its nice to get a break from doing a classic ns map, This map aint gonna be too big,I have half of it done already, mixture of two maps I was working on.

    Compiling. . .In progress
    More screenies. . .Soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • kabo0mkabo0m KT of Insomniacs Anonymous Gaming Community Join Date: 2004-08-06 Member: 30415Members
    <!--QuoteBegin-Moconnor+Oct 14 2004, 09:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor @ Oct 14 2004, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BobTheJanitor+Oct 14 2004, 05:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 14 2004, 05:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> FINISH IT! I command you! Please? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Progress on this map is going really fast,its nice to get a break from doing a classic ns map, This map aint gonna be too big,I have half of it done already, mixture of two maps I was working on.

    Compiling. . .In progress
    More screenies. . .Soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what is the name of this map btw? Just wondering cuz I didn't see it mentioned but I may just have missed it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    The map would be ns_papillon. Do a search on the forum and you'll find it.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Barathrum: ah i see now, meh. . I kinda like them. . .

    Kabo0m: I have no name for it yet, I just plopped up a pic to see if my style pleased anybody. . which it did so now i'm gonna continue wiff it, I'll get a name shortly and start a new thread but for now i'll leave you with these two pics.

    STG: no no,he meant my map!!

    You's better appreciate the fading light and fan thingy it took ages using vertex manipulation because its at such an odd angle <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Oh and i no r_speeds are high but i'm not even finished the whole map yet, give it time and they shall come down. . .mmmm. . I think some red spots are missing??
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    wow, thanks for completly ignoring my map... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    <b>Caboose</b>
    I like the way the curve in the first screen is created. It looks interesting. You said you were going to change the lightning. I think that if you use colorful textures (like the red floor grates) you should also use colorful (or atleast a bit colorful with colors a bit similar to the texture colors) lights and/or white lights. I also think you should reconsider the texture choice in some ways. Try to keep it to a certain style. The screens are kind of dark but I smell some interesting architecture already!

    <b>Moconnor</b>
    Okay, you really should keep them if you like them. It is, after all, your map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I don't have anything against the stripes themselves, but the pitch-black surrounding in the texture. Perhaps modify it and add some detail in the texture's pitch-black areas?
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    <!--QuoteBegin-Caboose+Oct 14 2004, 12:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Oct 14 2004, 12:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, thanks for completly ignoring my map... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it happens to me quite frequently. you just have to roll with it and just keep working most of the time no comments is good. at least your not getting thosands of comments on how to make it better.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    its looking great Moconnor


    Caboose (where be shila btw ? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> your mapp miss details
    break upp the walls, they are boring, the textures can be kinda nice, but atm, they feel to empty and dull, add a screen or two, or a pipe or somthing, it needs more detail

    the ceeling lack detail. its so plain it ruins what detail there might be on the walls. the texutre dossent fit to well, it got _no_ detail and so on... it Needs a LOT of work

    the floor is allso dull in most places in those shoots, add trims, small hight variations and so on


    but give it more work and you might be geting somwhere
  • kabo0mkabo0m KT of Insomniacs Anonymous Gaming Community Join Date: 2004-08-06 Member: 30415Members
    edited October 2004
    <!--QuoteBegin-Moconnor+Oct 14 2004, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor @ Oct 14 2004, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    Kabo0m: I have no name for it yet, I just plopped up a pic to see if my style pleased anybody. . which it did so now i'm gonna continue wiff it, I'll get a name shortly and start a new thread but for now i'll leave you with these two pics.

    STG: no no,he meant my map!!
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    he? Actually I am a girl <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->




    and to Caboose .. I never comment on the maps since I am not a map maker but it looks good. Could use more detail tho imho. Hard to see cuz it is so dark tho.
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    edited October 2004
    <b>Moconnor</b> > congrats, it's a very 'seweratmosphering' room, i can imagine sounds there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> .

    And congrats too about your use of 'old' ns.wad textures : they are nice and should be used again more often.

    <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->

    edit : & <b>caboose</b> > congrats about using ns.wad too (your architecture needs to be improved anyway : fit textures, add details, volumes, spare different lightning)
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    k, some progress on my co_ map, and it has a name now, <b>co_paragon</b> (might change btw)

    (nvrmind that "out-of-place fan", theres a particle system there but the **** isnt working ingame, but works in nspsedit, I really dunno whats wrong...)

    <img src='http://www.leveldesign.com.br/minotauro/images/co_mino0004.jpg' border='0' alt='user posted image' />
    <img src='http://www.leveldesign.com.br/minotauro/images/co_mino0005.jpg' border='0' alt='user posted image' />
    <img src='http://www.leveldesign.com.br/minotauro/images/co_mino0006.jpg' border='0' alt='user posted image' />
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Very nice Minotaur0, I like your usage of light_spots and the usage of ns2.wad textures.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Hot stuff, mino! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Wow! That is some awesome work! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    in the first shot the black comp panel looks like its been glued to the wall :|

    fix that and u have a winner :D
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    the details you have inset into the walls don't mix well with the texture you are using on the wals. Other tha that though it looks awesome. The lighting is hot.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Its perfect if you ask me. I'd put it into rotation on my server.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    You'd put a map into rotation just because it looks good?

    Anyhow some shots of co_savior, mainly a style shot, lighting is probably going to change as i've only spent 15 mins on it, might change the skybox aswell.

    <img src='http://www.socalledpride.com/mapping/co_savior/co_savior0.jpg' border='0' alt='user posted image' />
    <img src='http://www.socalledpride.com/mapping/co_savior/co_savior1.jpg' border='0' alt='user posted image' />
    <img src='http://www.socalledpride.com/mapping/co_savior/co_savior2.jpg' border='0' alt='user posted image' />

    Don't worry i'm going to change the red lights to have overlays.

    C&C please.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    the sky box makes it look like a baby mariens room
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    Is that the only comment you have =]

    I thought the same though, but I couldn't be arsed looking for a new one at the moment.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    honestly thats the only thing i could think of nothing to say at all other than that the arcutecture isent bad its not to busy its not to bland lightings a bit to bright other than that just makes it look like a little kids room
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    2 comments

    1)

    The lighting looks like it needs to be harsher, or add some deatil to the roof

    2)

    The stairs at the cc are to steep
    a] make it a ladder
    b] pull them out and use the 3 to 1 rule (3 units out per 1 unit up)
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    the architecure on the back wall (opposite the armourys) is to flat, u got the right idea, just make it more defined
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Some harsh red spotlights spread across the floor to appear as if they were coming from that texture light would leak extremely neat.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I quite like the look of this, and actually the stairs struck me as looking pretty good. I think that a Marine could still make it up them in RL and we know that they're not too steep to be unclimbable in HL.

    The skybox is in the right direction, thought not quite there. I like the idea of a bright skybox, most co_maps are set in dark dismal space. Maybe a cool colour that would compliment/contrast with the red lighting.

    Where do those holes in the ceiling lead? They're a pretty nice touch even if they don't go anywhere. If there was a ledge lerks could go and sit there to spam spores and umbra and skulks can go silent-cloak-regen out of the way of any weapons fire. Then again if they were vents... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    Good stuff
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    amckern - I agree on the stairs, I've made them a little less step. I don't really know how to interpret the lighting needs to be harsher.

    Meat_Popsicle - I've increased the depth of the gaps and inbetween and added a nice blue light.

    Thursday- - I tried this, but I couldn't make it look good and realistic so i scraped it.

    -[Kobayashi]- - Currently they lead nowhere and weren't going to but you've given me some good ideas so you'll just have to wait and see =]

    anyhow enough talk more shots (higher res this time aswell)

    <img src='http://www.socalledpride.com/mapping/co_savior/co_savior3.jpg' border='0' alt='user posted image' />
    <img src='http://www.socalledpride.com/mapping/co_savior/co_savior4.jpg' border='0' alt='user posted image' />

    I'll work on the cc area lighting tomorrow.

    C&C please.
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