<!--QuoteBegin-Stewie+Oct 6 2004, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stewie @ Oct 6 2004, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I started again, but how do I keep my morale high ? Or do I just let everyone desert and replace them ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I've only played the demo so far. I find that taking bodies out of the corridors and putting them in freezers helps keep morale up. Would you he happy if you were in work and you were tripping over body bags on your way down to the cafeteria?
<!--QuoteBegin-CommunistWithAGun+Oct 6 2004, 10:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Oct 6 2004, 10:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I did my firsttime around but it seems the more they are fighting or off on an adventure the less they desert you. In fact I started over yesterday and now this time around i've only had 1-2 of them quit <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I observed a bit, I now have a 54 minion staff, 35 of them are stealing, the rest is manning the Control Room, and Lord Kane kills every good guy that even farts in the wrong direction, and my morale is still low, I think it's because they are in the control room untill they drop.. That timeclock must be more evil then my genius <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
1) To keep the heat down, don't go nuts with stealing/plotting, and try to annoy all the nations a little instead of one a whole lot. Valets help too, but I generally think they're of more use in your base, preventing people from spying on you. The easiest way to handle heat is to just have a good base layout, like with a corridor full of doors before you can get to a heat-generating room, will delay the enemy long enough for you to confuse them. After a certain point, you hit critical mass, and it's hard to get the heat to come back down with a pile of bodies hanging around outside the base. Then just pull everyone home and wait it out.
2) Some things, like the codex, don't appear on the map until you can actually do them. You might not have all the right minions, or you might not have enough notoriety. I currently have everything but diplomats and a notoriety of 250 or so, and the codex is there. Obviously you also have to be far enough into the game, including on the right island.
3) Morale - yes, body bags lower morale. Getting morale back up means having your avatar hang around some guys, scatter loot around your base, execute a guy with your avatar as a show, or have your minions actively do evil things (steal, plot, acts, maybe even fight). Stick some uber-loot in your control room and other high traffic areas.
4) Super-agents - Most of the super-agents can be foiled by weakening, and then escorting them to a cell without a fight once they start scratching their heads and say "in need of help!" on the details box. Keep them busy with various torture devices until they decide it's time to go home.
5) Keeping your henchmen alive - if you have non-combat henchmen, you probably want to keep them on the world map. The combat henchmen are pretty easy to keep alive, so long as you keep tabs on their health around super-agents. That, and not let them engage all alone (let Chan beat up on some construction workers while you hit him in the back).
I just started the game last night, at work right now, and I seem to be having trouble training Valets. The free one I got died on a stupid stealing mission. I built the training room and made a whole bunch of stuff, including like 6 of those student chairs. I also have Valets set to 0/20, since it seems like having a good Valet force is helpful, plus it's the only unit I can train apparently after interrogating a whole bunch of people. But even with 6 student chairs, none of them are going in to study and become valet, am I doing something wrong?
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
I think I may have been playing too slowly... so far I have a 46 henchman cap, and around 70 notoriety; still working on collecting all the evil bosses, but concentrating on keeping my Heat levels as low as possible after three Soldier invasions in a row.
Here's to hoping that moving to the new island will be more profitable than this current one... I have far too little space in my 'foyer' for the agents to get distracted in, even though I replaced my first Freezer with a Messhall, and have been working on keeping the important stuff *well* back in my base.
Just curious, anyone else set up a series of jet-engine traps to FLING agents through the base and out the front door?
And what the heck good are the timeclocks and security cameras? Clocks don't allow me to specify a minimum number of room-occupants, and the darn guards just keep wandering around the base constantly, so arrive at the front door one-by-one when an invasion arrives. :b
<!--QuoteBegin-crisano+Oct 6 2004, 09:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crisano @ Oct 6 2004, 09:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just started the game last night, at work right now, and I seem to be having trouble training Valets. The free one I got died on a stupid stealing mission. I built the training room and made a whole bunch of stuff, including like 6 of those student chairs. I also have Valets set to 0/20, since it seems like having a good Valet force is helpful, plus it's the only unit I can train apparently after interrogating a whole bunch of people. But even with 6 student chairs, none of them are going in to study and become valet, am I doing something wrong? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> From what I learned from playing the demo.. I think you NEED a trained unit to train the other guys.. So you need, say, a valet to train new valets.
Alright, I got this game now for about a day and it's starting to annoy me now, I thought a second entrance to my base next to the second depot was a good idea, but I forgot to make a 2 tile security door space. The entrance's attached to a major corridor and I can't seem to just delete the entrance.
Does anyone know how to delete an outside entrance? All of those exceptional agents can just walk in now and ruin my base. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-Talesin+Oct 6 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Oct 6 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think I may have been playing too slowly... so far I have a 46 henchman cap, and around 70 notoriety; still working on collecting all the evil bosses, but concentrating on keeping my Heat levels as low as possible after three Soldier invasions in a row. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Same.
Just starting on the science mission thingy, yay for research!
I'm rocking now. Scientists are researching new stuff every 3 minutes or so and the prometheus traps combined with motion detectors or laser trip sensors own. Outside sentry turrets are a waste though :/
Next island I'm just going to make the mess hall, training room and barracks near the entrance of the base, because if I hit yellow mode now it takes all my guys to the armory first, which is in the back of the base. It takes them hours. But my 3 henchmen (and jubei owns now) can pretty much own most invasion forces. Only problem I'm having now is lack of room, and the fact that I can't kill these super agents yet. And btw, if you're having morale issues, just dump good loot in spots where they cover a lot of units. I have 2 uber loot items covering every corner of my control room and it rocks.
Money is still a pain though. Everytime I go out for too long my base gets rocked. The new traps are helping a bit, but my corridor'o'doom (motion sensor, 3 air blowers blowing people into a line of 3 prometheus traps) seems to own more of my minions than enemies. I'll have to experiment with the electro shock trap I guess.
Another piece of advice on moving to the new island: set up a training room early so you don't lose any minion types. Also, hang out on the old island until you have researched nuclear power generators, equipment racks, camouflaged entrances and field barrier doors. Those will make life MUCH easier.
Oh, and Talesin, you need security cameras to spot intruders, loudspeakers to broadcast alerts and a staffed security desk in the armory to coordinate it all. Just cameras on their own won't do anything.
edit: forgot to mention that I currently use <i>no</i> traps, none whatsoever. No one besides Jet Chan has penetrated into my base farther than the entrance corridors/barracks right next door to both entrances. Traps would just waste minions.
Ok, what's the deal with the 2nd island and the doomsday device?
1) I got all 4 uber-loot items. 2) 200 "insane" notoriety. 3) Maintained an income of +10k for 5 minutes.
So I pretty much completed it, according to the objective screen, but it won't let me do anything. So I'm guessing I have to get the doomsday device objective done first. What do I do? I captured 4 different faction guys, and I have their level 1 plan, where are the second/third ones? I've been plotting on most regions using quantum physicists and nothing. Some help?
<!--QuoteBegin-Talesin+Oct 6 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Oct 6 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think I may have been playing too slowly... so far I have a 46 henchman cap, and around 70 notoriety; still working on collecting all the evil bosses, but concentrating on keeping my Heat levels as low as possible after three Soldier invasions in a row. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Trust me, you can't play too slowly in this game. Every penny you save is valuable. Every minion you recruit will be needed, because you'll get through an awful lot of them. (: I've also burnt up over 4 million dollars in cash...and it's getting ever harder to steal.
Make sure your time clocks are on the first green block. By default, they're on yellow - which means the time clock is off (as opposed to red, which turns the room off altogether).
Space will become very tight, but if you research enough, you'll develop space-saving technology. About half my base was given over to barracks (for lockers) and power stations - now I've got room to spare.
By the way - what I meant in that post earlier when I said that text was hidden - it's in a minus font size, so you'll have to hit the quote button to be able to read it.
I'm currently trying to get a decent number of martial artists. The damn training is so strenuous that there's a good chance that either a) the student dies in training or b) the master dies in training. Gah.
<!--QuoteBegin-taboofires+Oct 6 2004, 08:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Oct 6 2004, 08:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2) Some things, like the codex, don't appear on the map until you can actually do them. You might not have all the right minions, or you might not have enough notoriety. I currently have everything but diplomats and a notoriety of 250 or so, and the codex is there. Obviously you also have to be far enough into the game, including on the right island. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> thanks i found it right after i posted <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ive got my doomsday weapon built and i have diplomats but what do i have to do to send them to the enemy governments? do i take scientists to each area to plot?
In my oppinion small romms>big rooms Wich counts especially for barracks. Since you dont´have to free both acess points of beds, and none at lockers, you can cramp all lockers in one room (to get the minions) and build small sleeping camps along the main corridors and the entrances. A bed complex of 4 and 2 gy thingys at each entrance is enough so that your valets and other social guys can recover almost instantly and keep of those nasty agents and turists. i also makes placing your loot easier, one at each of this recover points and some in comm and training room and they are fit forever^^
My 2 henchmen, Jubei and The Matron just got killed for the first time by Jet Chan and they both died straight away. I'm now without henchmen. Argh. I did capture Jet Chan though, anyone know how to whack him? I'm considering dumping him in the laboratory poison but I doubt it'll work. He'll probably escape and whack my entire base.
<!--QuoteBegin-Wither+Oct 6 2004, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Oct 6 2004, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My 2 henchmen, Jubei and The Matron just got killed for the first time by Jet Chan and they both died straight away. I'm now without henchmen. Argh. I did capture Jet Chan though, anyone know how to whack him? I'm considering dumping him in the laboratory poison but I doubt it'll work. He'll probably escape and whack my entire base. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you have to go capture his master in tabet or something like that dont try any of the lab equipment i used every single one on him and got nothing
while we are on the subject of torture anyone know what item drains attention? i need to interigate a astronaught
and 1 more thing what do you get for the nefarious/malevolant things?
and snidely can you show me a pic of your trap link setup? id like to replicate that masterpiece <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The sensors (the green circle) trigger the bottom right wind turbine. That turbine activates the one to its left, which activates the closest of the other pair of turbines. <i>That</i> turbine activates its partner. However, its partner, like a jealous wife, triggers the nearest Prometheus trap. The Prometheus trap informs its friend, <b>and they all get it on</b>.
it would make alot more sense if you clicked on one of the traps so it shows teh circles then you took a screenshot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
To train someone, you have to have somebody to do the training. If you want a valet, for instance, a valet or any <i>higher up social</i> minion can do it.
Those pics illustrate the problem I keep having with the wind turbines: they're so indescriminant. All my beautiful trap inventions keep slaughtering my nearby minions.
I think I'm going to make a fake base entrance, with no rooms but corridors there, and fill it with evil traps. And not connect it to the rest of my base.
Other than magnets and blowers, what are good combo traps?
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Personally, I just used 'weaken enemy' tags on Jet Chang, then 'arrest' and he walked along complacently. Then 'interrogate' in the spinning chair. I was annoyed when my Evil Genius showed up to gloat, as she was busy keeping morale high in the control center.
Unfortunately... my base got worked. Apparently saboteurs snuck into the back generator room, blew them all... and then attackers came in through the front while all the doors were non-operational. And why, might you ask? Apparently one of my minions was stupid enough to place the top Totem Pole chunk in the only walkway to the back generators. Thus stopping my guards from patrolling. :b
On another note, anyone have handy tips on how to keep Valets alive? All of mine seem to get instagibbed whenever an assault force starts to break in. That and the fact that my guards run to the BACK of the base to arm themselves, rather than the handy-dandy armory at the FRONT of the base, right near the front door. :b
Hopefully revamping my operation on nuclear generators (just unlocked them) will give me the space I'm missing for additional freezers, as well as some possibility of a larger training area. I'm barely able to wedge in the Spin Doctor training set, and the Scientist training tool alongside my Guard, Valet, and Technician apparatus.
Thankfully (since half the base burnt down in the rout) transitioning to the laser-beam doors is going well. Now if only I'd gotten the nuclear generators while all my gens were still smoking craters. :b Would have saved me some cash. Which I'm now dangerously low on, after pulling back all my operatives to try and bring my Heat rating down to nil.
you know, I'm kinda annoyed... I'm fairly near making my doomsday device (having trouble making sure which crates I have... at leat two did not say they were done unless I missed it, and I haven't found the last one. I left them running for a bit and my base is littered with the crates now.
More than that, I have almost no new traps... I just got satan's chimney, I have laser trips and the defaults... that's it... Scientists are constantly putting new data into the databse but I rarely get something to research... for the longest time I got nothing new to research on the second island. Once I got the codex researched I got a few... but I was hoping to play with better traps... as it is I have to deal with regular power right now too, though I have the option of disguised power. I have more turbines in my base than all other objects.
<!--QuoteBegin-Gwahir+Oct 6 2004, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Oct 6 2004, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you know, I'm kinda annoyed... I'm fairly near making my doomsday device (having trouble making sure which crates I have... at leat two did not say they were done unless I missed it, and I haven't found the last one. I left them running for a bit and my base is littered with the crates now.
More than that, I have almost no new traps... I just got satan's chimney, I have laser trips and the defaults... that's it... Scientists are constantly putting new data into the databse but I rarely get something to research... for the longest time I got nothing new to research on the second island. Once I got the codex researched I got a few... but I was hoping to play with better traps... as it is I have to deal with regular power right now too, though I have the option of disguised power. I have more turbines in my base than all other objects. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> once you build the bio dome and super computer and chemical tanks you should get some cool traps (my favorite is the dreadmill its treadmill that pops out of the floor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
one thing that annoyed me is that in the US version we are unable to get camoflauged sentry guns which are supposedly the best defense something about a glitch with the scientists taking info from sentry guns to the data bank hopefully theyll patch that soon
well i edited the population.ini so i can have 500 so i have around 50 scientists (btw i beat the game doomsday was funny <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) im now replaying the game on hard and so far i see no difference
I figured I'd play the game in it's original form, even though I occasionally lose a minion type or get very close and it's sometimes hard to get them to train back... it's almost as if telling them to prioritize a training device makes them shy away from it...
<!--QuoteBegin-crisano+Oct 6 2004, 11:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crisano @ Oct 6 2004, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just started the game last night, at work right now, and I seem to be having trouble training Valets. The free one I got died on a stupid stealing mission. I built the training room and made a whole bunch of stuff, including like 6 of those student chairs. I also have Valets set to 0/20, since it seems like having a good Valet force is helpful, plus it's the only unit I can train apparently after interrogating a whole bunch of people. But even with 6 student chairs, none of them are going in to study and become valet, am I doing something wrong? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You need a live valet to train the guys, they cant learn by themselves.
Comments
I've only played the demo so far. I find that taking bodies out of the corridors and putting them in freezers helps keep morale up. Would you he happy if you were in work and you were tripping over body bags on your way down to the cafeteria?
I observed a bit, I now have a 54 minion staff, 35 of them are stealing, the rest is manning the Control Room, and Lord Kane kills every good guy that even farts in the wrong direction, and my morale is still low, I think it's because they are in the control room untill they drop.. That timeclock must be more evil then my genius <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
1) To keep the heat down, don't go nuts with stealing/plotting, and try to annoy all the nations a little instead of one a whole lot. Valets help too, but I generally think they're of more use in your base, preventing people from spying on you. The easiest way to handle heat is to just have a good base layout, like with a corridor full of doors before you can get to a heat-generating room, will delay the enemy long enough for you to confuse them. After a certain point, you hit critical mass, and it's hard to get the heat to come back down with a pile of bodies hanging around outside the base. Then just pull everyone home and wait it out.
2) Some things, like the codex, don't appear on the map until you can actually do them. You might not have all the right minions, or you might not have enough notoriety. I currently have everything but diplomats and a notoriety of 250 or so, and the codex is there. Obviously you also have to be far enough into the game, including on the right island.
3) Morale - yes, body bags lower morale. Getting morale back up means having your avatar hang around some guys, scatter loot around your base, execute a guy with your avatar as a show, or have your minions actively do evil things (steal, plot, acts, maybe even fight). Stick some uber-loot in your control room and other high traffic areas.
4) Super-agents - Most of the super-agents can be foiled by weakening, and then escorting them to a cell without a fight once they start scratching their heads and say "in need of help!" on the details box. Keep them busy with various torture devices until they decide it's time to go home.
5) Keeping your henchmen alive - if you have non-combat henchmen, you probably want to keep them on the world map. The combat henchmen are pretty easy to keep alive, so long as you keep tabs on their health around super-agents. That, and not let them engage all alone (let Chan beat up on some construction workers while you hit him in the back).
whew!
Here's to hoping that moving to the new island will be more profitable than this current one... I have far too little space in my 'foyer' for the agents to get distracted in, even though I replaced my first Freezer with a Messhall, and have been working on keeping the important stuff *well* back in my base.
Just curious, anyone else set up a series of jet-engine traps to FLING agents through the base and out the front door?
And what the heck good are the timeclocks and security cameras? Clocks don't allow me to specify a minimum number of room-occupants, and the darn guards just keep wandering around the base constantly, so arrive at the front door one-by-one when an invasion arrives. :b
From what I learned from playing the demo.. I think you NEED a trained unit to train the other guys.. So you need, say, a valet to train new valets.
Does anyone know how to delete an outside entrance? All of those exceptional agents can just walk in now and ruin my base. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Same.
Just starting on the science mission thingy, yay for research!
Next island I'm just going to make the mess hall, training room and barracks near the entrance of the base, because if I hit yellow mode now it takes all my guys to the armory first, which is in the back of the base. It takes them hours. But my 3 henchmen (and jubei owns now) can pretty much own most invasion forces. Only problem I'm having now is lack of room, and the fact that I can't kill these super agents yet. And btw, if you're having morale issues, just dump good loot in spots where they cover a lot of units. I have 2 uber loot items covering every corner of my control room and it rocks.
Money is still a pain though. Everytime I go out for too long my base gets rocked. The new traps are helping a bit, but my corridor'o'doom (motion sensor, 3 air blowers blowing people into a line of 3 prometheus traps) seems to own more of my minions than enemies. I'll have to experiment with the electro shock trap I guess.
Back to playing.
Oh, and Talesin, you need security cameras to spot intruders, loudspeakers to broadcast alerts and a staffed security desk in the armory to coordinate it all. Just cameras on their own won't do anything.
edit: forgot to mention that I currently use <i>no</i> traps, none whatsoever. No one besides Jet Chan has penetrated into my base farther than the entrance corridors/barracks right next door to both entrances. Traps would just waste minions.
1) I got all 4 uber-loot items.
2) 200 "insane" notoriety.
3) Maintained an income of +10k for 5 minutes.
So I pretty much completed it, according to the objective screen, but it won't let me do anything. So I'm guessing I have to get the doomsday device objective done first. What do I do? I captured 4 different faction guys, and I have their level 1 plan, where are the second/third ones? I've been plotting on most regions using quantum physicists and nothing. Some help?
Trust me, you can't play too slowly in this game. Every penny you save is valuable. Every minion you recruit will be needed, because you'll get through an awful lot of them. (: I've also burnt up over 4 million dollars in cash...and it's getting ever harder to steal.
Make sure your time clocks are on the first green block. By default, they're on yellow - which means the time clock is off (as opposed to red, which turns the room off altogether).
Space will become very tight, but if you research enough, you'll develop space-saving technology. About half my base was given over to barracks (for lockers) and power stations - now I've got room to spare.
By the way - what I meant in that post earlier when I said that text was hidden - it's in a minus font size, so you'll have to hit the quote button to be able to read it.
I'm currently trying to get a decent number of martial artists. The damn training is so strenuous that there's a good chance that either a) the student dies in training or b) the master dies in training. Gah.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thanks i found it right after i posted <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ive got my doomsday weapon built and i have diplomats but what do i have to do to send them to the enemy governments? do i take scientists to each area to plot?
<span style='font-size:8pt;line-height:100%'>The images are ~56k each, so they shouldn't be too much.</span>
<img src='http://img72.exs.cx/img72/9943/trap1.jpg' border='0' alt='user posted image' />
<img src='http://img43.exs.cx/img43/4615/trap2.jpg' border='0' alt='user posted image' />
<img src='http://img43.exs.cx/img43/3787/trap3.jpg' border='0' alt='user posted image' />
Wich counts especially for barracks.
Since you dont´have to free both acess points of beds, and none at lockers, you can cramp all lockers in one room (to get the minions) and build small sleeping camps along the main corridors and the entrances.
A bed complex of 4 and 2 gy thingys at each entrance is enough so that your valets and other social guys can recover almost instantly and keep of those nasty agents and turists.
i also makes placing your loot easier, one at each of this recover points and some in comm and training room and they are fit forever^^
PS. Snipers rock my **** ^^
you have to go capture his master in tabet or something like that dont try any of the lab equipment i used every single one on him and got nothing
while we are on the subject of torture anyone know what item drains attention? i need to interigate a astronaught
and 1 more thing what do you get for the nefarious/malevolant things?
and snidely can you show me a pic of your trap link setup? id like to replicate that masterpiece <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The sensors (the green circle) trigger the bottom right wind turbine. That turbine activates the one to its left, which activates the closest of the other pair of turbines. <i>That</i> turbine activates its partner. However, its partner, like a jealous wife, triggers the nearest Prometheus trap. The Prometheus trap informs its friend, <b>and they all get it on</b>.
Those pics illustrate the problem I keep having with the wind turbines: they're so indescriminant. All my beautiful trap inventions keep slaughtering my nearby minions.
I think I'm going to make a fake base entrance, with no rooms but corridors there, and fill it with evil traps. And not connect it to the rest of my base.
Other than magnets and blowers, what are good combo traps?
Unfortunately... my base got worked. Apparently saboteurs snuck into the back generator room, blew them all... and then attackers came in through the front while all the doors were non-operational.
And why, might you ask? Apparently one of my minions was stupid enough to place the top Totem Pole chunk in the only walkway to the back generators. Thus stopping my guards from patrolling. :b
On another note, anyone have handy tips on how to keep Valets alive? All of mine seem to get instagibbed whenever an assault force starts to break in.
That and the fact that my guards run to the BACK of the base to arm themselves, rather than the handy-dandy armory at the FRONT of the base, right near the front door. :b
Hopefully revamping my operation on nuclear generators (just unlocked them) will give me the space I'm missing for additional freezers, as well as some possibility of a larger training area. I'm barely able to wedge in the Spin Doctor training set, and the Scientist training tool alongside my Guard, Valet, and Technician apparatus.
Thankfully (since half the base burnt down in the rout) transitioning to the laser-beam doors is going well. Now if only I'd gotten the nuclear generators while all my gens were still smoking craters. :b Would have saved me some cash. Which I'm now dangerously low on, after pulling back all my operatives to try and bring my Heat rating down to nil.
More than that, I have almost no new traps... I just got satan's chimney, I have laser trips and the defaults... that's it... Scientists are constantly putting new data into the databse but I rarely get something to research... for the longest time I got nothing new to research on the second island. Once I got the codex researched I got a few... but I was hoping to play with better traps... as it is I have to deal with regular power right now too, though I have the option of disguised power. I have more turbines in my base than all other objects.
More than that, I have almost no new traps... I just got satan's chimney, I have laser trips and the defaults... that's it... Scientists are constantly putting new data into the databse but I rarely get something to research... for the longest time I got nothing new to research on the second island. Once I got the codex researched I got a few... but I was hoping to play with better traps... as it is I have to deal with regular power right now too, though I have the option of disguised power. I have more turbines in my base than all other objects. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
once you build the bio dome and super computer and chemical tanks you should get some cool traps (my favorite is the dreadmill its treadmill that pops out of the floor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
one thing that annoyed me is that in the US version we are unable to get camoflauged sentry guns which are supposedly the best defense something about a glitch with the scientists taking info from sentry guns to the data bank hopefully theyll patch that soon
but the problem is slow research... how many scientists do you have running around?
You need a live valet to train the guys, they cant learn by themselves.