<!--QuoteBegin-Gwahir+Oct 9 2004, 03:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Oct 9 2004, 03:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you can normally move your traps, probably destroy them <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> but I cant move the walls =/
Yeah, its a huge disadvantage, that you just cant scarp some parts of room, when you have to redesign them, only complete rooms. And then you have to move all stuff out to anotehr location if you don´t want to loose the money <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I'm currently stuck on the 'find ingredients for super weapon' thing, w/ the 9 parts to grab. Theres' 2 I can't find anywhere :/
Can't go to a new island yet, and can't kill any super agents either. :/
I've got almost $2 million though. Right now there's only 8 foes (including tourists) on my entire island, though 4 of them are super agents :X
Anyone else have trouble w/ the glossary just not working? Like it tries to put all the text in the top left 100x100 pixels of the window, and just chops off the rest...
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-DOOManiac+Oct 12 2004, 01:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Oct 12 2004, 01:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bump from the dead!
I'm currently stuck on the 'find ingredients for super weapon' thing, w/ the 9 parts to grab. Theres' 2 I can't find anywhere :/
Can't go to a new island yet, and can't kill any super agents either. :/
I've got almost $2 million though. Right now there's only 8 foes (including tourists) on my entire island, though 4 of them are super agents :X
Anyone else have trouble w/ the glossary just not working? Like it tries to put all the text in the top left 100x100 pixels of the window, and just chops off the rest... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> on that super weapon one i started off with 1 plan from each, got one from 3 different people that came to my base, then found one in australia, one in cuba, then didnt need anymore. but i think i read somewhere the last one is in south africa, but i looked and never found it there.
also im trying to find the first part of the totem pole, ive got 2,3, and 4. can anyone help?
I think there are 3 obvious ones on the map, a bunch taken from interrogating people (an icon with a science pic will appear if you select the agent), and a few from researching random stuff around your base.
<!--QuoteBegin-DOOManiac+Oct 11 2004, 11:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Oct 11 2004, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bump from the dead!
I'm currently stuck on the 'find ingredients for super weapon' thing, w/ the 9 parts to grab. Theres' 2 I can't find anywhere :/
Can't go to a new island yet, and can't kill any super agents either. :/
I've got almost $2 million though. Right now there's only 8 foes (including tourists) on my entire island, though 4 of them are super agents :X
Anyone else have trouble w/ the glossary just not working? Like it tries to put all the text in the top left 100x100 pixels of the window, and just chops off the rest... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 3 on the map are australia north africa and cuba 3 more from interigating people 3 you start with
and your glossary problem is because of one thing
no cd crack you warezy little guy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Yes, well, I'm a lazy bastard who hates putting CDs in. Sue me. :P
Using a regular EXE and everything is fine now, although one funny thing to note is that there's a new bug that wasn't there before. heh. (Right clicking on the Henchman panel to select them, instead it like goes psycho and switches between 2 of the henchmen selecting them back and forth)
gamefaqs has some pretty solid guides on this game! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> base design <a href='http://db.gamefaqs.com/computer/doswin/file/evil_genius_base_design.txt' target='_blank'>http://db.gamefaqs.com/computer/doswin/fil...base_design.txt</a> general <a href='http://db.gamefaqs.com/computer/doswin/file/evil_genius.txt' target='_blank'>http://db.gamefaqs.com/computer/doswin/file/evil_genius.txt</a>
gamefaqs has some pretty solid guides on this game! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> base design <a href='http://db.gamefaqs.com/computer/doswin/file/evil_genius_base_design.txt' target='_blank'>http://db.gamefaqs.com/computer/doswin/fil...base_design.txt</a> general <a href='http://db.gamefaqs.com/computer/doswin/file/evil_genius.txt' target='_blank'>http://db.gamefaqs.com/computer/doswin/file/evil_genius.txt</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you dont use a straight link, Gamefaqs blocks those
If soldiers get any heat at all, then they start blasting things. Unfortunately they also get stupid, and unarmed people, doors, the agents of other countries (not kidding, but it's not a good thing trust me) and occasionally tourists.
This is why it's basically impossible to have any traps/triggers/whatever except deep inside your base later in the game. Keeping the heat hidden, good social minion coverage, and trying to keep the global heat level down a bit are what you have to do. It's sad that there's all these things you can't ever use (outside traps of various kinds), but we're stuck with it until a patch.
yeah those agents are amazingly annoying. At one entrance I have some pop ups on the other one I have jets push them back onto the triggers for popups, more of a delaying tactic than anything else, really useful.
ThinGLord of wub and vlaaiJoin Date: 2003-04-11Member: 15400Members, Reinforced - Supporter
Many people have said that Evil Genius was a fun and nice concept, but that it was badly executed. I now agree.
I left my first island with 0 heat on all factions and nations and I only find myself on the second island to get raped within the first 2 minutes.
Within those first minutes two exceptional strike teams consisting of 7 guys each visit my island and shoot all my unarmed employees on sight, whilst in code green. That means that my playboys, spindoctors and valets, who are conveniently spread out all over the huge island, cannot get near enough to bring them to other thoughts because they simply get gunned down. On top of that Jet Chan pays me a visit and slaughters my minion population. Keep in mind that this happens with 0 heat on the world map with every faction. No base whatsoever, as it takes my minions several minutes to run around that huge island, even if you place the entrance near to the depot. And a nice bunch of uber-loot and doomsday items sitting outside for all to see, making individual investigators leave the island just to bring back more good-exceptional strike teams.
I've spent 5 hours re-trying the "start" of the second island 4 times, and this happens each and every time. On the first island I had all my minions retreat from the world map, waited untill my heat was 0 everywhere, no enemies on the island (only unsuspecting tourists), then sold everything that could be sold and evacuated.
If anyone has an explanation for why this happens under these conditions please do tell. I think the game is fun, it's witty, it's amusing. But there are several "flaws" if you will, that can really take the fun out of it. Especially as it's slow-paced and re-building takes a lot of time.
I seriously do hope that a patch will be released that will even out the irregularities. There is a thread on the Planet Evil Genius forums that consists of many pages containing bugs and game flaws suggested by players.
And that's not even mentioning the fps issues that power generator rooms cause on a machine that can have 3 times more than the recommended pc specifications. Not even talking about the effects of the second island that only add to these problems. If anyone has a tweak, please share it.
*phew*
Again, if anyone can think of why I get engulfed with specialist strike teams under presumably "safe" conditions, please tell me what I'm doing wrong.
Until then I'm going to re-play the first island I guess <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->.
Moving to the second island requires one immediate action: Build a long corridor, deep into your base to build off of. As soon as it's done, buy a few doors and drag all your loot deep into your base. Otherwise it will get stolen/generate heat, and that's not acceptable. Plus, it gives your guards something to do while the construction workers break out the TNT.
Until that happens you just need to murder any agents that get nearby.
ThinGLord of wub and vlaaiJoin Date: 2003-04-11Member: 15400Members, Reinforced - Supporter
edited October 2004
<!--QuoteBegin-taboofires+Oct 14 2004, 07:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Oct 14 2004, 07:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Moving to the second island requires one immediate action: Build a long corridor, deep into your base to build off of. As soon as it's done, buy a few doors and drag all your loot deep into your base. Otherwise it will get stolen/generate heat, and that's not acceptable. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Very true.
Yet in my saved game I couldn't accomplish that in 4 attempts without the specialist one-shot kill strike teams and Jet Chan mauling over half of my scattered minions. I fully realised that I had to get all my things inside as soon as possible, so I tried to do that, but in one out of 4 attempts Jet Chan actually spawned onto the island after 4 seconds (literally). If my heat ratings had been sky high, fine. If someone had spotted the loot (200+ heat in the bunch of them?) and went back to report it to their nation, fine. But not at zero heat levels and within 4 seconds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
As for body bags, there were none in either of those 4 attempts <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->.
I've started a new game and hope that it was an odd flaw... It really is a nice game, very entertaining, it just has numerous oddities. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Im just getting the last 3 doomsday things then i can move island, after a million attacks by about 3 squads of excellent agents and 2 super agents I locked the base down with sentry guns at the doors and walled off part of the beach with them too. It stemed there attacks long enough for me to make cash and re-organise my base.
for morale. i know you are supposed to drop loot in worker viewable places or something.. is the loot what you steal in special missions? how do i move that stuff around?
also, sometimes my workers leave briefcases of gold around.. how do i get them to pick it up?
ThinG, that's pretty wierd. When I moved to the 2nd island I seemed to have a 10-minute "grace period" in which nothing arrived on my island at all, not even tourists.
Sounds like a bug, or I could have just been lucky, or you could just be really unlucky <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
ThinGLord of wub and vlaaiJoin Date: 2003-04-11Member: 15400Members, Reinforced - Supporter
edited October 2004
<!--QuoteBegin-Niteowl+Oct 14 2004, 11:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Oct 14 2004, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for morale. i know you are supposed to drop loot in worker viewable places or something.. is the loot what you steal in special missions? how do i move that stuff around?
also, sometimes my workers leave briefcases of gold around.. how do i get them to pick it up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Loot are missions/objectives on your world map that aren't flags but actual items. I.e. a vase, a machine, a statue. Stuff like that. They boost morale for everyone that walks past them, so good spots to put them would be your control room (I have about 3 in mine), your cafeteria, your bunk rooms, any place with alot of people in it. Be sure not to put them where any thieves/agents can get to though, loot items have high heat ratings. (Bless Jubei for wind walking and eviscerating thieves that managed to get a few of my items <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->). If it's still early in the game, don't hesitate to use your Evil Genius's mere presence for morale. He/she can take some beating and can always heal up at the inner sanctum. Plus, if you put him/her in a crowded spot to boost morale, there'll be plenty of minions around to protect you. Again, if you use a decent social minion system, your enemies won't get far into your base, leaving all your items and characters unharmed.
Dropped money cases/dynamites/research canisters do not get picked up again once dropped if I recall correctly. The best thing to do is not to interrupt your minions whilst carrying those items. Dropped crates (i.e. the green ones) do get picked up by a minion once he has nothing to do, he'll then prance along and drop the item where you wanted it.
And yes Nil_IQ, I've written it off as a bug as well. Re-started the first island with a completely different layout and having good fun again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Good to see you're still around btw. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Und now, I shall go play! Come Jubei! Come Butcher! Ve have work zo do!
<!--QuoteBegin-ThinG+Oct 14 2004, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThinG @ Oct 14 2004, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dropped money cases/dynamites/research canisters do not get picked up again once dropped if I recall correctly. The best thing to do is not to interrupt your minions whilst carrying those items. Dropped crates (i.e. the green ones) do get picked up by a minion once he has nothing to do, he'll then prance along and drop the item where you wanted it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Briefcases and research canisters get picked up, but I'm not sure about the dynamite
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-Stewie+Oct 14 2004, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stewie @ Oct 14 2004, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ThinG+Oct 14 2004, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThinG @ Oct 14 2004, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dropped money cases/dynamites/research canisters do not get picked up again once dropped if I recall correctly. The best thing to do is not to interrupt your minions whilst carrying those items. Dropped crates (i.e. the green ones) do get picked up by a minion once he has nothing to do, he'll then prance along and drop the item where you wanted it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Briefcases and research canisters get picked up, but I'm not sure about the dynamite <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> if the full thing is like the demo, they will be picked up
ThinGLord of wub and vlaaiJoin Date: 2003-04-11Member: 15400Members, Reinforced - Supporter
Well it seems Evil Genius either works or does not work according to if it likes you or not. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I've had a research cannister lying around my base for hours and hours untill I switched to the second island. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-ThinG+Oct 14 2004, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThinG @ Oct 14 2004, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And yes Nil_IQ, I've written it off as a bug as well. Re-started the first island with a completely different layout and having good fun again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Good to see you're still around btw. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Good to see you around too, I might even start playing NS again once this university firewall UNBLOCKS ME, ARRRRGH!
Comments
but I cant move the walls =/
And then you have to move all stuff out to anotehr location if you don´t want to loose the money <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I'm currently stuck on the 'find ingredients for super weapon' thing, w/ the 9 parts to grab. Theres' 2 I can't find anywhere :/
Can't go to a new island yet, and can't kill any super agents either. :/
I've got almost $2 million though. Right now there's only 8 foes (including tourists) on my entire island, though 4 of them are super agents :X
Anyone else have trouble w/ the glossary just not working? Like it tries to put all the text in the top left 100x100 pixels of the window, and just chops off the rest...
I'm currently stuck on the 'find ingredients for super weapon' thing, w/ the 9 parts to grab. Theres' 2 I can't find anywhere :/
Can't go to a new island yet, and can't kill any super agents either. :/
I've got almost $2 million though. Right now there's only 8 foes (including tourists) on my entire island, though 4 of them are super agents :X
Anyone else have trouble w/ the glossary just not working? Like it tries to put all the text in the top left 100x100 pixels of the window, and just chops off the rest... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
on that super weapon one i started off with 1 plan from each, got one from 3 different people that came to my base, then found one in australia, one in cuba, then didnt need anymore. but i think i read somewhere the last one is in south africa, but i looked and never found it there.
also im trying to find the first part of the totem pole, ive got 2,3, and 4. can anyone help?
itsa game, check it out.
I'm currently stuck on the 'find ingredients for super weapon' thing, w/ the 9 parts to grab. Theres' 2 I can't find anywhere :/
Can't go to a new island yet, and can't kill any super agents either. :/
I've got almost $2 million though. Right now there's only 8 foes (including tourists) on my entire island, though 4 of them are super agents :X
Anyone else have trouble w/ the glossary just not working? Like it tries to put all the text in the top left 100x100 pixels of the window, and just chops off the rest... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
3 on the map are australia north africa and cuba
3 more from interigating people
3 you start with
and your glossary problem is because of one thing
no cd crack you warezy little guy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Using a regular EXE and everything is fine now, although one funny thing to note is that there's a new bug that wasn't there before. heh. (Right clicking on the Henchman panel to select them, instead it like goes psycho and switches between 2 of the henchmen selecting them back and forth)
Unfortunately... they didn't restrict it to selecting one per click so it cycles through them... little bug that I'd like fixed.
gamefaqs has some pretty solid guides on this game! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
base design
<a href='http://db.gamefaqs.com/computer/doswin/file/evil_genius_base_design.txt' target='_blank'>http://db.gamefaqs.com/computer/doswin/fil...base_design.txt</a>
general
<a href='http://db.gamefaqs.com/computer/doswin/file/evil_genius.txt' target='_blank'>http://db.gamefaqs.com/computer/doswin/file/evil_genius.txt</a>
gamefaqs has some pretty solid guides on this game! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
base design
<a href='http://db.gamefaqs.com/computer/doswin/file/evil_genius_base_design.txt' target='_blank'>http://db.gamefaqs.com/computer/doswin/fil...base_design.txt</a>
general
<a href='http://db.gamefaqs.com/computer/doswin/file/evil_genius.txt' target='_blank'>http://db.gamefaqs.com/computer/doswin/file/evil_genius.txt</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you dont use a straight link, Gamefaqs blocks those
-Bunch of soldiers/veterans wander into my bas
-Soldiers freak out for no discernable reason and start shooting up random objects (usually doors, often my infirmary counters)
-Objects explode and set fire to the place
-Valets rush in to put out fire
-Valets get gunned down. You call yourselves the forces of justice? These are civillians!
-Engineers rush in to repair damage. See above.
-Guards/mercs/workers/marksmen/kung-foo guards finally arrive
-Guard come around the corner in a big long line and get gunned down one at a time by concentrated fire from ALL of the soldiers at once
GRRRRRRR
This is why it's basically impossible to have any traps/triggers/whatever except deep inside your base later in the game. Keeping the heat hidden, good social minion coverage, and trying to keep the global heat level down a bit are what you have to do. It's sad that there's all these things you can't ever use (outside traps of various kinds), but we're stuck with it until a patch.
I left my first island with 0 heat on all factions and nations and I only find myself on the second island to get raped within the first 2 minutes.
Within those first minutes two exceptional strike teams consisting of 7 guys each visit my island and shoot all my unarmed employees on sight, whilst in code green. That means that my playboys, spindoctors and valets, who are conveniently spread out all over the huge island, cannot get near enough to bring them to other thoughts because they simply get gunned down. On top of that Jet Chan pays me a visit and slaughters my minion population. Keep in mind that this happens with 0 heat on the world map with every faction. No base whatsoever, as it takes my minions several minutes to run around that huge island, even if you place the entrance near to the depot. And a nice bunch of uber-loot and doomsday items sitting outside for all to see, making individual investigators leave the island just to bring back more good-exceptional strike teams.
I've spent 5 hours re-trying the "start" of the second island 4 times, and this happens each and every time. On the first island I had all my minions retreat from the world map, waited untill my heat was 0 everywhere, no enemies on the island (only unsuspecting tourists), then sold everything that could be sold and evacuated.
If anyone has an explanation for why this happens under these conditions please do tell. I think the game is fun, it's witty, it's amusing. But there are several "flaws" if you will, that can really take the fun out of it. Especially as it's slow-paced and re-building takes a lot of time.
I seriously do hope that a patch will be released that will even out the irregularities. There is a thread on the Planet Evil Genius forums that consists of many pages containing bugs and game flaws suggested by players.
And that's not even mentioning the fps issues that power generator rooms cause on a machine that can have 3 times more than the recommended pc specifications. Not even talking about the effects of the second island that only add to these problems. If anyone has a tweak, please share it.
*phew*
Again, if anyone can think of why I get engulfed with specialist strike teams under presumably "safe" conditions, please tell me what I'm doing wrong.
Until then I'm going to re-play the first island I guess <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->.
</uber-rant>
Until that happens you just need to murder any agents that get nearby.
Very true.
Yet in my saved game I couldn't accomplish that in 4 attempts without the specialist one-shot kill strike teams and Jet Chan mauling over half of my scattered minions.
I fully realised that I had to get all my things inside as soon as possible, so I tried to do that, but in one out of 4 attempts Jet Chan actually spawned onto the island after 4 seconds (literally). If my heat ratings had been sky high, fine. If someone had spotted the loot (200+ heat in the bunch of them?) and went back to report it to their nation, fine. But not at zero heat levels and within 4 seconds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
As for body bags, there were none in either of those 4 attempts <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->.
I've started a new game and hope that it was an odd flaw...
It really is a nice game, very entertaining, it just has numerous oddities. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
also, sometimes my workers leave briefcases of gold around.. how do i get them to pick it up?
Sounds like a bug, or I could have just been lucky, or you could just be really unlucky <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
also, sometimes my workers leave briefcases of gold around.. how do i get them to pick it up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Loot are missions/objectives on your world map that aren't flags but actual items. I.e. a vase, a machine, a statue. Stuff like that. They boost morale for everyone that walks past them, so good spots to put them would be your control room (I have about 3 in mine), your cafeteria, your bunk rooms, any place with alot of people in it. Be sure not to put them where any thieves/agents can get to though, loot items have high heat ratings. (Bless Jubei for wind walking and eviscerating thieves that managed to get a few of my items <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->). If it's still early in the game, don't hesitate to use your Evil Genius's mere presence for morale. He/she can take some beating and can always heal up at the inner sanctum. Plus, if you put him/her in a crowded spot to boost morale, there'll be plenty of minions around to protect you. Again, if you use a decent social minion system, your enemies won't get far into your base, leaving all your items and characters unharmed.
Dropped money cases/dynamites/research canisters do not get picked up again once dropped if I recall correctly. The best thing to do is not to interrupt your minions whilst carrying those items. Dropped crates (i.e. the green ones) do get picked up by a minion once he has nothing to do, he'll then prance along and drop the item where you wanted it.
And yes Nil_IQ, I've written it off as a bug as well. Re-started the first island with a completely different layout and having good fun again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Good to see you're still around btw. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Und now, I shall go play!
Come Jubei!
Come Butcher!
Ve have work zo do!
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Briefcases and research canisters get picked up, but I'm not sure about the dynamite
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Briefcases and research canisters get picked up, but I'm not sure about the dynamite <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
if the full thing is like the demo, they will be picked up
I've had a research cannister lying around my base for hours and hours untill I switched to the second island. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Good to see you're still around btw. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Good to see you around too, I might even start playing NS again once this university firewall UNBLOCKS ME, ARRRRGH!