Gendo Release!

NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
edited August 2004 in Mapping Forum
<div class="IPBDescription">today.</div> <span style='color:red'>I WONT DO IT AGAIN !</span>
<span style='color:red'>I WONT DO IT AGAIN !</span>
<span style='color:red'>I WONT DO IT AGAIN !</span>
<span style='color:red'>I WONT DO IT AGAIN !</span>
«13456

Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Wooohoooo! Can't test it now though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I'll give ya feedback when I'm able to play it.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Naigel+Aug 12 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Aug 12 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wooohoooo! Can't test it now though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I'll give ya feedback when I'm able to play it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm looking forward to your feedback, because I just tested it and... cough
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited August 2004
    So eh.. why did you thank me? Did I help you?
    I haven't looked yet, but the screenshots look decent..

    edit: why call the .bsp gendo while the map's name is GeoMatrix?
    edit2: the map isn't done.. you're at b1..
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Too bad I can't test it for you - damn my being stuck with v2.01 with a 56K connection at home!

    (I'm currently trying to download v3 on to my flash disk - which I only bought recently - at varsity. Once that's done, I'll run around in it, set the RCBots and WhichBots loose in it, then give you some feedback.)
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    I'm going to point out some flaws I've noticed (this might take a while).

    First of all: the CC starts unbuilt. This makes your map unplayable.
    Second of all: there's only one entrance to the MS/hive. This causes bad gameplay.
    Third: Texture alignment! Please, I spotted so many textures that looked so out of place. Just take some time and add trim textures and retexture some parts.
    Four: Your "elevator" is severely bugged. It moves up, and as soon as it reaches the top it goes down again. You can stop the elevator at any time by pressing the buttons.
    Five: The lighting. It was obvious you've been using point lighting at most (if not all) places. Texture lighting looks 10 times better, your lighting at the moment is bland and not very appealing.
    Six: your models. Do you have permission from tommyd to use these? You should consider clipping these correctly, for example the pipe in the hive (you can walk through it at places).
    Seven: You included sounds, but I never heard any. What's up with that?
    Eight: r_speeds. Seriously, I got 1200 wpoly and 4000 epoly at one place. Run around a bit with r_speeds 1 and gl_wireframe 2 and fix these gaping errors. The engine is rendering way too much (did you compile with -fast VIS or something?).
    Nine: Alot of places are really boring and are flat and detail-less. Consider adding more stuff to these areas.
    Ten: That electric pipe looked severely messed up. I dunno what you did with it but it looks totally out of place.

    There might be more, but I can't recall anymore than this. To me this felt like another ns_eclipse/ns_veil-ish map.. didn't really appeal to me.
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    edited August 2004
    My review of this map:

    <img src='http://www.shatteredminds.net/skit/pukor.gif' border='0' alt='user posted image' />

    Only one route to Hive and CC, no vents at all, elevator of doom, not prebuilt CC on game start (auto-Kharaa-win!), and other misc stuff that cause headache...
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Mendasp, JezPuh and Zyndrome. CUT THE GUY SOME SLACK!
    I know you all hate him for decompiling and makes fun of his english, but making fun of him will never NEVER help him to get better!
    Its his first completed map ever, and judging by the screenshots I think it looks fairly good for a first map, I think you should be very proud of what you've accomplished, Nexus.

    Stop beeing elitst arrogant twats and give the guy some feedback, and maybe one or two compliments.

    Just because everyone isnt as good as you doesnt mean that they haven't got the potential to get as good as you are. How would you have felt when you started mapping and all you got was ironic comments and having people making fun of you? Stop beeing such bullies and encourage him instead.

    brute_force: at least you took him seriously. Im gonna report this topic now kthx.

    And btw, Mendasp, with that attitide I hope you'll never be a MOD for the Mapping forums.

    Grow up.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    MENDASP FOR FORUM MOD!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-coris+Aug 12 2004, 03:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Aug 12 2004, 03:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And btw, Mendasp, with that attitide I hope you'll never be a MOD for the Mapping forums. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, I know. Thanks.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Yar... plainly it sucks, with a unbuilt CC, a clearly eclipse style, and bad layouts this goes to the 'one big mistake' pile.... I think you're already in it
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    <!--QuoteBegin-KungFuDiscoMonkey+Aug 12 2004, 09:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Aug 12 2004, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MENDASP FOR FORUM MOD! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    amen!
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    i quite like it, apart from the fact u cant actually play it cos of the comm chair, u shuld add some vents, add some clip brushes around those model pipes u have, and u seriously need to sort out the vising, when ur stood behind the comm chair lookin at the entrance the poly counts like almost 2000, if u use gl_wireframe 2 ull be able to see wat the engine is rendering that makes it so high and try and fix it
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-aonomus+Aug 12 2004, 03:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonomus @ Aug 12 2004, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yar... plainly it sucks <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thanks....And remember that i never never ever told a map sucks. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Some texture errors, kinda small, didn't pay attention to r_speeds though, one entrance to hive/ms.

    The main thing I didn't like... was the size, it was sooo small.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    The map is very nice it just need testing and some game tweak. Im waiting for a new version.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-H|CarNagE^8th+Aug 12 2004, 03:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H|CarNagE^8th @ Aug 12 2004, 03:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The map is very nice it just need testing and some game tweak. Im waiting for a new version. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes and im allready working on beta2.

    I just needed to know what other people says about my map.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    This is just depressing.

    From gendo_b1

    <img src='http://olmy.thezazi.net/stuff/hmmm.jpg' border='0' alt='user posted image' />
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Olmy+Aug 12 2004, 04:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Aug 12 2004, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is just depressing.

    From gendo_b1

    *naughty image* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ahahaha!

    Crazy brushes a-go-go!
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Clearly a decompile, horizontal beams made of angled brushes that are all 1 unit thick....
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin-aonomus+Aug 12 2004, 05:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonomus @ Aug 12 2004, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Clearly a decompile, horizontal beams made of angled brushes that are all 1 unit thick.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Serious?

    If so, damn, Nexus... sigh, I think you know what I mean.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    [17:23:34] <+Olmy> nexus pmed me
    [17:23:36] <+Olmy> apologising
    [17:23:53] <+Olmy> "oh man i can't lie to you etc i decompiled only some of eclipse rest is my own"

    Nexus, is this true?
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin-brute_force+Aug 12 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Aug 12 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [17:23:53] <+Olmy> "oh man i can't lie to you etc i decompiled only some of eclipse <b>rest</b> is my own"

    Nexus, is this true? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Man, now I'm wondering what the 'rest' is.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    He's a freaking retard
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited August 2004
    He did it again! This is like your 4th time now..

    You promised..
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Ah, quit whining, who cares if he decomplied he can't even speak english

    Why don't you hack mappers go do some of your own work instead of making fun of this swedish kid
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    You know, I shouldn't laugh at other peoples short-comings, but this one time I just have to.

    BAAAAAAAAAHAHAHAHAHA!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    What i don't understand is why he went to the trouble of using decompiled work, i mean, those arches would be so easy to do on your own just look at the godamn eclipse bsp in game and replicate the arches?? Sure its not original, but its not decompiling?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Forlorn+Aug 12 2004, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 12 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ah, quit whining, who cares if he decomplied he can't even speak english

    Why don't you hack mappers go do some of your own work instead of making fun of this swedish kid <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Decompiling maps is nothing to be proud of. And you can't just say "ah who cares"...

    And we do our own work, but obviously not all the freaking time, do you think we're some kind of space robots mapping all day with unlimited inspiration?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I am. No, wait i lied... i hate mapping.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Nexus- set the Start Built tag on the CC as your first re-release fix <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Easy mistake eh?
This discussion has been closed.