Orders Of Upgrade?

j3stj3st Join Date: 2004-06-28 Member: 29602Members
<div class="IPBDescription">in co_maps</div> i'm not sure if everyone here just likes playing ns_ maps and thinking co_ maps are for newbies..but when there's a server with limited amount of ppl then i think co maps are fun.

anyway in co_maps what order do u upgrade as marines?

this is my usual order:

1) weapons 1
2) shotgun
3) resupply
4) armor 1
5) armor 2
6) jetpack
7) weapons 2
8) weapons 3
«1

Comments

  • w_F_Tevinheadw_F_Tevinhead Join Date: 2004-07-23 Member: 30061Members
    Damage 1
    Shotgun
    Armour 1
    Resupply
    Armour 2
    Jetpack
    Damage 2
    Damage 3

    It might change if the cc needs a weld, or if skulks are raping at start, sometimes i get mines for a laugh..
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    lvl 2 - damage 1
    lvl 3 - shotgun
    lvl 4 - armour 1
    lvl 5 - armour 2
    lvl 6 - save
    lvl 7 - Heavy armour (occasionally JP but Im usually a HA man)
    lvl 8 - welder
    lvl 9 - hmg
    lvl 10 - damage 2

    (the last 3 I sometimes mix around depending on if there are many other HA yet or if the cc doesnt need welding etc)
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Mines
    MT
    Armor 1
    Weapon 1
    Shottie
    Armor 2
    -
    JP
    Resupply

    Mines first ist the freaking best upgrade in the whole game.
    You get free kills on mass (against an equally good team, so you die sometimes) since skulks don´t expect mines and are killd much by them.
    They even bring down fleeing lerks or fades.

    If the enemys are muchwors then you (so you are killed seldom then do resupply first and Weapon 2 in the end!

    But usually mines as first upgrade ist he best thing you can do!
  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    1) Resupply (in small games Motion Tracking)
    2) Armor1
    3) Damaga 1
    4) Damage 2
    5) Damage 3
    6) Shotty
    7) Armor 2
    8) ---------
    9) Jetpack / Heavy Armor (depends on the situation how many JPs and HAs are there)

    If there are early Fades I pick the Shotgun as 4 nad then Dmg2 etc....
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    edited July 2004
    I'm shocked that no one here get armor 1 first ...

    1 - Armor 1
    2 - Resupply
    3 - Damage 1
    4 - Shotty
    5 - HMG
    6 - Armor 2
    7 - *SAVE*
    8 - Heavy
    9 - Damage 2


    That's my HA with a big gun that does a lot of damage. Sometimes I don't get Resupply since as a HA with a HMG it's not terribly useful and instead I end up with HA, a HMG, Armor3, weapon3. That's just a winning combo in my game. Obviously you could switch out the HA with a JP if that's your bag o' chips but if the other team has a decent fade (or even gorges with webs) than JPers have a hard time.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Since they made focus two points you don't need armour 1 first like you used to.

    2. Weapons 1
    3. Shotgun
    4. Armour 1
    5. Resupply
    6. Armour 2
    7. Save
    8. JP or HA (map dependant)
    9. Weapons 2
    10. Weapons 3

    With the usual "If CC needs welding" alterations. But if I'm having a good day I'll use this with a JP and have the hive down quick sharp.
  • chrizorchrizor Join Date: 2004-07-26 Member: 30140Members, Constellation
    1. Motion Tracking
    2. Weapons 1
    3. Shotgun
    4. Resuply
    5. Weapon 2
    6. Amor 1
    7. Weapon3
    8. Amor2
    9. Amor3 or Welder
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    I'm really suprised that you don't take Resupply first up :O

    Level 2 - Resupply
    Level 3 - Dmg 1
    Level 4 - Shotty
    Level 5 - Dmg 2
    Level 6 - Dmg 3
    Level 7 - Armour 1
    Level 8 - Armour 2
    Level 9 - *SAVE*
    Level 10 - JP/HA
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    <!--QuoteBegin-Mintman+Jul 31 2004, 07:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mintman @ Jul 31 2004, 07:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Since they made focus two points you don't need armour 1 first like you used to. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Armor 1 still takes one focus bite to kill you. Armor 1 takes three non-focus bites to kill you. I'm like 99% positive of that.
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    <!--QuoteBegin-NukeAJS+Jul 31 2004, 02:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NukeAJS @ Jul 31 2004, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Armor 1 still takes one focus bite to kill you. Armor 1 takes three non-focus bites to kill you. I'm like 99% positive of that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I hope you're joking about 99%. A skulk will kill a marine with armor 1 in 3 bites. With focus, it takes 2 bites.
    How come no one uses catpacks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • EclipseEclipse Join Date: 2003-01-18 Member: 12444Members
    I tend to pick real ridiculous setups to keep combat fresh

    1-Motion
    2-Wep 1
    3-Shotty
    4-Armor 1
    5-Resupply
    6-Catpack
    7-Wep 2
    8-Wep 3
    9-Armor 2

    Or something like that

    Or I'll get grenades and mines and catpacks, all kinds of silly stupid things, and catpacks are nice with the shotty, the extra move is nice, and theres always, or almost always, a few people who stay skulk so you can still get that insta shotty kill to activate the cat, at which point your pretty much on crack. Its fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZeframZefram Join Date: 2004-05-11 Member: 28611Members, Forum Moderators, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts, Retired Community Developer
    2 resupply
    3 motion tracking (marine vs. marine maps)
    4 armor 1
    5 weapons 1
    6 shotty
    7 HMG
    8 CATPACK
    9 weapons 2
    10 weapon 3


    but in the end... it really depends on situations... sometimes mines come in handy... welder...
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    <!--QuoteBegin-Special K+Jul 31 2004, 07:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Special K @ Jul 31 2004, 07:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NukeAJS+Jul 31 2004, 02:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NukeAJS @ Jul 31 2004, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Armor 1 still takes one focus bite to kill you.  Armor 1 takes three non-focus bites to kill you.  I'm like 99% positive of that. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I hope you're joking about 99%. A skulk will kill a marine with armor 1 in 3 bites. With focus, it takes 2 bites.
    How come no one uses catpacks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is correct.

    I don't really have a build, I usually will take mines first, but I will adapt to the needs of the team (if a lot of cloakers, ill take Scan etc. etc. etc.)
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    So many people not getting welders... nubs

    no wonder marines lose more often in combat.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I think marines should start out with welders in combat. That'll encourage newbies to weld each other.
  • BukakkeSakeBukakkeSake Join Date: 2004-05-19 Member: 28767Members
    I always get the hand grenade first =)


    I just learned how to do that whole upgrade thing so Im experimenting with it =).
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    ...

    don't hump the armory in combat and move the F*** outta base

    1) resupply
    2) armor 1
    3) weapons 1
    4) shotgun
    5) weapons 2
    6) weapons 3
    7) armor 2
    8) save
    9) jp
  • JdubJdub Join Date: 2004-08-07 Member: 30431Members
    I've been playing 3.01a for a couple days now (played a lot of 2.0 before losing cable). I've been doing mostly combat, and only noticed one person that got the grenade upgrade. Personally, I'd get a mine and drop it next to the cc (in certain maps) or drop it on the ground and try to lure a skulk into it.

    The first game I played, everyone got mines as a first upgrade and dropped them all over the spawn. The aliens couldn't reach the cc or armory without hitting a mine. We made it to their hive and leveled up alot faster than them, and ended up winning easily.

    I think it's better if the entire team gets mines as a first upgrade. But that's just a n00b's opinion.

    Oh yeah, and this is my first post. Yay.
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    <!--QuoteBegin-VampMaster+Aug 1 2004, 01:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VampMaster @ Aug 1 2004, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Special K+Jul 31 2004, 07:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Special K @ Jul 31 2004, 07:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NukeAJS+Jul 31 2004, 02:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NukeAJS @ Jul 31 2004, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Armor 1 still takes one focus bite to kill you.  Armor 1 takes three non-focus bites to kill you.  I'm like 99% positive of that. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I hope you're joking about 99%. A skulk will kill a marine with armor 1 in 3 bites. With focus, it takes 2 bites.
    How come no one uses catpacks <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That is correct.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That makes my point of getting armor 1 first even better.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    1. Weapons 1
    2. Shotty ^_^
    3. Armour 1
    4. Resupply
    5. Weapons 2
    6. Armour 2
    7. Save this point
    8. Jetpack
    9. GL or Weapons 3
    10. Weapons 3 or GL

    It works pretty well. I sometimes switch the shotty for armour 1, depends on how bad the skulks are pwning me. I'm getting pretty good at early shotty close combat against skulkies and lorks, I've been coming out on top of this kinda match up alot (without armour 1). Then teh <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> healsprays me and I die. >.<
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Everyone should get hand grenades first in co_.

    Period.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    edited August 2004
    <!--QuoteBegin-mirrodin+Aug 7 2004, 02:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mirrodin @ Aug 7 2004, 02:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. Weapons 1
    2. Shotty ^_^
    3. Armour 1
    4. Resupply
    5. Weapons 2
    6. Armour 2
    7. Save this point
    8. Jetpack
    9. GL or Weapons 3
    10. Weapons 3 or GL

    It works pretty well. I sometimes switch the shotty for armour 1, depends on how bad the skulks are pwning me. I'm getting pretty good at early shotty close combat against skulkies and lorks, I've been coming out on top of this kinda match up alot (without armour 1). Then teh <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> healsprays me and I die. >.< <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    wow how come u get 10 upgrades...j00 h4x0r!!!!!1111111

    <!--QuoteBegin-Buggy+Aug 7 2004, 06:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Aug 7 2004, 06:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everyone should get hand grenades first in co_.

    Period. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no.
  • Electric_GerbilElectric_Gerbil Join Date: 2002-11-07 Member: 7605Members
    Generally what I get depends on the situation, but it'll follow a pattern similar to:
    1. Weapons 1
    2. Armour 1
    3. Shotgun (depends on how many others already have it, though)
    4. Armour 2
    5. Welder
    6. -->
    7. HA (or occasionally JP)
    8. HMG
    9. Weapons 2
  • Ice9Ice9 Join Date: 2004-06-09 Member: 29208Members
    Damage 1
    Shotgun
    Armor 1
    Armor 2
    JP/HA
    Resupply
    Welder
    Armor 3
    Damage 2/HMG

    If the CC is under Heavy Attack (and nobody else has a welder), I would get a welder on my next point.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    <!--QuoteBegin-j3st+Aug 7 2004, 06:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Aug 7 2004, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-mirrodin+Aug 7 2004, 02:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mirrodin @ Aug 7 2004, 02:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. Weapons 1
    2. Shotty ^_^
    3. Armour 1
    4. Resupply
    5. Weapons 2
    6. Armour 2
    7. Save this point
    8. Jetpack
    9. GL or Weapons 3
    10. Weapons 3 or GL

    It works pretty well. I sometimes switch the shotty for armour 1, depends on how bad the skulks are pwning me. I'm getting pretty good at early shotty close combat against skulkies and lorks, I've been coming out on top of this kinda match up alot (without armour 1). Then teh <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> healsprays me and I die. >.< <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    wow how come u get 10 upgrades...j00 h4x0r!!!!!1111111

    <!--QuoteBegin-Buggy+Aug 7 2004, 06:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Aug 7 2004, 06:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everyone should get hand grenades first in co_.

    Period. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ?!?!?

    YES?!

    It's _THE_ best upgrade, hands down.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    to tell you the truth I don't have an order I go with. theres too many things that can happen to change what would be a good idea into a bad one

    I will say this tho. getting mines can be a good idea. they can be a safety net to kill off aliens when your dead to help fight spawn camping. with the new spawn system you need to be carefull about everyone dieing at the same time

    hand grenades can be fun stuff , most people say they suck but they can be fun stuff
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHhhhhhhhhh

    1) damage 1
    2) shotgun
    3) hmg
    4) armor 1
    5) resupply
    6) catalyst
    7) armor 2
    8) save
    9) jp
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If all of the marines get mines for their first upgrade (and place them in marine spawn), then aliens should be camping right outside, not rushing in. Unfortunately, most people don't understand how to play aliens very well, and they will rush into the mines, giving lots of xp.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Ill jus tfound out that lvl3 lmg wiht mt is very nice.

    My teching is 100% bound to my teams playing

    I have none special....
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    resuply always 1st
    weps 1
    weps 2
    rest is random <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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