Orders Of Upgrade?
j3st
Join Date: 2004-06-28 Member: 29602Members
<div class="IPBDescription">in co_maps</div> i'm not sure if everyone here just likes playing ns_ maps and thinking co_ maps are for newbies..but when there's a server with limited amount of ppl then i think co maps are fun.
anyway in co_maps what order do u upgrade as marines?
this is my usual order:
1) weapons 1
2) shotgun
3) resupply
4) armor 1
5) armor 2
6) jetpack
7) weapons 2
8) weapons 3
anyway in co_maps what order do u upgrade as marines?
this is my usual order:
1) weapons 1
2) shotgun
3) resupply
4) armor 1
5) armor 2
6) jetpack
7) weapons 2
8) weapons 3
Comments
Shotgun
Armour 1
Resupply
Armour 2
Jetpack
Damage 2
Damage 3
It might change if the cc needs a weld, or if skulks are raping at start, sometimes i get mines for a laugh..
lvl 3 - shotgun
lvl 4 - armour 1
lvl 5 - armour 2
lvl 6 - save
lvl 7 - Heavy armour (occasionally JP but Im usually a HA man)
lvl 8 - welder
lvl 9 - hmg
lvl 10 - damage 2
(the last 3 I sometimes mix around depending on if there are many other HA yet or if the cc doesnt need welding etc)
MT
Armor 1
Weapon 1
Shottie
Armor 2
-
JP
Resupply
Mines first ist the freaking best upgrade in the whole game.
You get free kills on mass (against an equally good team, so you die sometimes) since skulks don´t expect mines and are killd much by them.
They even bring down fleeing lerks or fades.
If the enemys are muchwors then you (so you are killed seldom then do resupply first and Weapon 2 in the end!
But usually mines as first upgrade ist he best thing you can do!
2) Armor1
3) Damaga 1
4) Damage 2
5) Damage 3
6) Shotty
7) Armor 2
8) ---------
9) Jetpack / Heavy Armor (depends on the situation how many JPs and HAs are there)
If there are early Fades I pick the Shotgun as 4 nad then Dmg2 etc....
1 - Armor 1
2 - Resupply
3 - Damage 1
4 - Shotty
5 - HMG
6 - Armor 2
7 - *SAVE*
8 - Heavy
9 - Damage 2
That's my HA with a big gun that does a lot of damage. Sometimes I don't get Resupply since as a HA with a HMG it's not terribly useful and instead I end up with HA, a HMG, Armor3, weapon3. That's just a winning combo in my game. Obviously you could switch out the HA with a JP if that's your bag o' chips but if the other team has a decent fade (or even gorges with webs) than JPers have a hard time.
2. Weapons 1
3. Shotgun
4. Armour 1
5. Resupply
6. Armour 2
7. Save
8. JP or HA (map dependant)
9. Weapons 2
10. Weapons 3
With the usual "If CC needs welding" alterations. But if I'm having a good day I'll use this with a JP and have the hive down quick sharp.
2. Weapons 1
3. Shotgun
4. Resuply
5. Weapon 2
6. Amor 1
7. Weapon3
8. Amor2
9. Amor3 or Welder
Level 2 - Resupply
Level 3 - Dmg 1
Level 4 - Shotty
Level 5 - Dmg 2
Level 6 - Dmg 3
Level 7 - Armour 1
Level 8 - Armour 2
Level 9 - *SAVE*
Level 10 - JP/HA
Armor 1 still takes one focus bite to kill you. Armor 1 takes three non-focus bites to kill you. I'm like 99% positive of that.
I hope you're joking about 99%. A skulk will kill a marine with armor 1 in 3 bites. With focus, it takes 2 bites.
How come no one uses catpacks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
1-Motion
2-Wep 1
3-Shotty
4-Armor 1
5-Resupply
6-Catpack
7-Wep 2
8-Wep 3
9-Armor 2
Or something like that
Or I'll get grenades and mines and catpacks, all kinds of silly stupid things, and catpacks are nice with the shotty, the extra move is nice, and theres always, or almost always, a few people who stay skulk so you can still get that insta shotty kill to activate the cat, at which point your pretty much on crack. Its fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
3 motion tracking (marine vs. marine maps)
4 armor 1
5 weapons 1
6 shotty
7 HMG
8 CATPACK
9 weapons 2
10 weapon 3
but in the end... it really depends on situations... sometimes mines come in handy... welder...
I hope you're joking about 99%. A skulk will kill a marine with armor 1 in 3 bites. With focus, it takes 2 bites.
How come no one uses catpacks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That is correct.
I don't really have a build, I usually will take mines first, but I will adapt to the needs of the team (if a lot of cloakers, ill take Scan etc. etc. etc.)
So many people not getting welders... nubs
no wonder marines lose more often in combat.
I just learned how to do that whole upgrade thing so Im experimenting with it =).
don't hump the armory in combat and move the F*** outta base
1) resupply
2) armor 1
3) weapons 1
4) shotgun
5) weapons 2
6) weapons 3
7) armor 2
8) save
9) jp
The first game I played, everyone got mines as a first upgrade and dropped them all over the spawn. The aliens couldn't reach the cc or armory without hitting a mine. We made it to their hive and leveled up alot faster than them, and ended up winning easily.
I think it's better if the entire team gets mines as a first upgrade. But that's just a n00b's opinion.
Oh yeah, and this is my first post. Yay.
I hope you're joking about 99%. A skulk will kill a marine with armor 1 in 3 bites. With focus, it takes 2 bites.
How come no one uses catpacks <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That is correct.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That makes my point of getting armor 1 first even better.
2. Shotty ^_^
3. Armour 1
4. Resupply
5. Weapons 2
6. Armour 2
7. Save this point
8. Jetpack
9. GL or Weapons 3
10. Weapons 3 or GL
It works pretty well. I sometimes switch the shotty for armour 1, depends on how bad the skulks are pwning me. I'm getting pretty good at early shotty close combat against skulkies and lorks, I've been coming out on top of this kinda match up alot (without armour 1). Then teh <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> healsprays me and I die. >.<
Period.
2. Shotty ^_^
3. Armour 1
4. Resupply
5. Weapons 2
6. Armour 2
7. Save this point
8. Jetpack
9. GL or Weapons 3
10. Weapons 3 or GL
It works pretty well. I sometimes switch the shotty for armour 1, depends on how bad the skulks are pwning me. I'm getting pretty good at early shotty close combat against skulkies and lorks, I've been coming out on top of this kinda match up alot (without armour 1). Then teh <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> healsprays me and I die. >.< <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
wow how come u get 10 upgrades...j00 h4x0r!!!!!1111111
<!--QuoteBegin-Buggy+Aug 7 2004, 06:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Aug 7 2004, 06:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everyone should get hand grenades first in co_.
Period. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
no.
1. Weapons 1
2. Armour 1
3. Shotgun (depends on how many others already have it, though)
4. Armour 2
5. Welder
6. -->
7. HA (or occasionally JP)
8. HMG
9. Weapons 2
Shotgun
Armor 1
Armor 2
JP/HA
Resupply
Welder
Armor 3
Damage 2/HMG
If the CC is under Heavy Attack (and nobody else has a welder), I would get a welder on my next point.
2. Shotty ^_^
3. Armour 1
4. Resupply
5. Weapons 2
6. Armour 2
7. Save this point
8. Jetpack
9. GL or Weapons 3
10. Weapons 3 or GL
It works pretty well. I sometimes switch the shotty for armour 1, depends on how bad the skulks are pwning me. I'm getting pretty good at early shotty close combat against skulkies and lorks, I've been coming out on top of this kinda match up alot (without armour 1). Then teh <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> healsprays me and I die. >.< <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
wow how come u get 10 upgrades...j00 h4x0r!!!!!1111111
<!--QuoteBegin-Buggy+Aug 7 2004, 06:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Aug 7 2004, 06:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everyone should get hand grenades first in co_.
Period. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
no. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
?!?!?
YES?!
It's _THE_ best upgrade, hands down.
I will say this tho. getting mines can be a good idea. they can be a safety net to kill off aliens when your dead to help fight spawn camping. with the new spawn system you need to be carefull about everyone dieing at the same time
hand grenades can be fun stuff , most people say they suck but they can be fun stuff
1) damage 1
2) shotgun
3) hmg
4) armor 1
5) resupply
6) catalyst
7) armor 2
8) save
9) jp
My teching is 100% bound to my teams playing
I have none special....
weps 1
weps 2
rest is random <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->