Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin-Lt.Gravity+Jun 13 2004, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jun 13 2004, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "no terror or gore"!!!
ehm... who really cares? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> *votes for DECENT terror*
but on te other hand: what is more scary? dead bodies lying around everywhere... OR NOT THE SLIGHTEST PROOF WHAT HAPPENED TO THESE POOR PEOPLE?
is the entity count this high? *looks carefully at screenshots* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Currently I have about 110 ents and I'm in 54% of development. I think, some meat will be included . In fact, people from europe (and we both are from EU <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) are more tolerant to "gore and terror" than americans.
<!--QuoteBegin-Rendy.[CZech]+Jun 13 2004, 07:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Jun 13 2004, 07:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt.Gravity+Jun 13 2004, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jun 13 2004, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "no terror or gore"!!!
ehm... who really cares? :p *votes for DECENT terror*
but on te other hand: what is more scary? dead bodies lying around everywhere... OR NOT THE SLIGHTEST PROOF WHAT HAPPENED TO THESE POOR PEOPLE?
is the entity count this high? *looks carefully at screenshots* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Currently I have about 110 ents and I'm in 54% of development. I think, some meat will be included . In fact, people from europe (and we both are from EU :) :) ) are more tolerant to "gore and terror" than americans. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I cant believe this. because EXSPECIALLY here in germany shown brutality will be cut out off everything. I think in america this isnt a point of discusion, much more brutality in TV and the movies. but with SEX its the other way round. ever seen some real "action" in US movies? :P
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin-lillbrorsan+Jun 21 2004, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lillbrorsan @ Jun 21 2004, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is the resnode under the hanging crate? If it is can you actually build a restower there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The res is blocked until U weld the crane controls inside cargo ship
aonomusDedicated NS Mastermind (no need for school)Join Date: 2003-11-26Member: 23605Members, Constellation
Honestly I wouldn't be opposed to adding a bit of gore/meat/terror to maps because ns has become bland, you don't really fear anything anymore, it used to be that an onos was scary, now its just another meatwad that moves.
In other words: minor texture misalignment maybe? It just doesn't look good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> !
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And get rid of the totally black ceiling, it ruins the rest of the room. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I thought, that black ceiling can be cool cover for skulks <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
In other words: minor texture misalignment maybe? It just doesn't look good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> naigel, what else would be there? it would actually look misaligned any other way...this is perfectly aligned as far as I can tell.
anyway, I don't think that weldable res towers are quite fair seeing as aliens can't weld things.
In other words: minor texture misalignment maybe? It just doesn't look good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> naigel, what else would be there? it would actually look misaligned any other way...this is perfectly aligned as far as I can tell.
anyway, I don't think that weldable res towers are quite fair seeing as aliens can't weld things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 45 degree or 90 degree rotation would look nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> !
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
That cargo ship architecture is looking nice and the same goes for the rest of the room.
The only thing which botheres me is that the ship doesn't stand out from the rest of the room due to the textures used or maybe its the lighting on the ship, I can't quite put my finger on it.
This looks promising. Be sure to e-mail me when it's ready for testing (check <a href='http://www.unknownworlds.com' target='_blank'>http://www.unknownworlds.com</a> for my address).
i like it but in Cargo Crane control room the door is strange. Make a normal door there and removed the circle door. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
NolSinklerOn the ClorfJoin Date: 2004-02-15Member: 26560Members, Constellation
This map looks <u>AMAZING</u>. I really hope this is included in a beta or something...I really like the Hive location at asteroid...It's like feedwater on bast, only 4,239,857 times better.
I liked co_overmind a lot and this map is going to top it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> GJ so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
Ehh... man goes to vacation... and so many things happened. Flyara admired my map <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ... just wow
Unfortunately I don't think I can finish ns_hulk until beta 5 release, but I will do my best. I have lot of tweaking on map. Now is too much marines-friendly... long strait corridors and other anti-competitive-play problems.
Currently I'm working (learning <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) in Milkshape on some worldmodels (dropship, cargoship, detailed pipes)
Comments
ehm... who really cares? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
*votes for DECENT terror*
but on te other hand: what is more scary? dead bodies lying around everywhere... OR NOT THE SLIGHTEST PROOF WHAT HAPPENED TO THESE POOR PEOPLE?
is the entity count this high? *looks carefully at screenshots* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Currently I have about 110 ents and I'm in 54% of development. I think, some meat will be included . In fact, people from europe (and we both are from EU <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) are more tolerant to "gore and terror" than americans.
ehm... who really cares? :p
*votes for DECENT terror*
but on te other hand: what is more scary? dead bodies lying around everywhere... OR NOT THE SLIGHTEST PROOF WHAT HAPPENED TO THESE POOR PEOPLE?
is the entity count this high? *looks carefully at screenshots* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Currently I have about 110 ents and I'm in 54% of development. I think, some meat will be included . In fact, people from europe (and we both are from EU :) :) ) are more tolerant to "gore and terror" than americans. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I cant believe this. because EXSPECIALLY here in germany shown brutality will be cut out off everything. I think in america this isnt a point of discusion, much more brutality in TV and the movies.
but with SEX its the other way round. ever seen some real "action" in US movies? :P
btw: NO PORN IN THE MAP!!! XD
<img src='http://torment.wz.cz/NS/ns_hulk20008.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20010.jpg' border='0' alt='user posted image' />
Cargo ship
<img src='http://torment.wz.cz/NS/ns_hulk20009.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20011.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20012.jpg' border='0' alt='user posted image' />
The res is blocked until U weld the crane controls inside cargo ship
<img src='http://torment.wz.cz/NS/ns_hulk20013.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20014.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20015.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20016.jpg' border='0' alt='user posted image' />
Coments ?
In other words: minor texture misalignment maybe? It just doesn't look good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> !
I thought, that black ceiling can be cool cover for skulks <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Ceiling is now brighter
<img src='http://torment.wz.cz/NS/ns_hulk20019.jpg' border='0' alt='user posted image' />
Fixed the strange texture and crates
<img src='http://torment.wz.cz/NS/ns_hulk20020.jpg' border='0' alt='user posted image' />
I hope, now it is OK
In other words: minor texture misalignment maybe? It just doesn't look good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
naigel, what else would be there? it would actually look misaligned any other way...this is perfectly aligned as far as I can tell.
anyway, I don't think that weldable res towers are quite fair seeing as aliens can't weld things.
In other words: minor texture misalignment maybe? It just doesn't look good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
naigel, what else would be there? it would actually look misaligned any other way...this is perfectly aligned as far as I can tell.
anyway, I don't think that weldable res towers are quite fair seeing as aliens can't weld things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
45 degree or 90 degree rotation would look nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> !
The only thing which botheres me is that the ship doesn't stand out from the rest of the room due to the textures used or maybe its the lighting on the ship, I can't quite put my finger on it.
<img src='http://torment.wz.cz/NS/ns_hulk_moovie.gif' border='0' alt='user posted image' />
(Edit) Deleted old screens, because of [<span style='color:red'>X</span>]
I love it...
<img src='http://torment.wz.cz/NS/ns_hulk_moovie.gif' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
WTH???
if there is a perfect sample for the mapper, who gets better when working on his projects, its DEFINETELY you rendy!!!
and this last "screenshot": I like this idea and I love this picture to death!!!
Unfortunately I don't think I can finish ns_hulk until beta 5 release, but I will do my best. I have lot of tweaking on map. Now is too much marines-friendly... long strait corridors and other anti-competitive-play problems.
Currently I'm working (learning <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) in Milkshape on some worldmodels (dropship, cargoship, detailed pipes)