Should Knife Damage Be Decreased?

MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
<div class="IPBDescription">meh</div> Marine melee vs skulk melee

Think about this.

In the manual: <i>"against the Kharaa, this is a very last resort. Better to retreat than engage the Kharaa in melee."</i>

A stock skulk kills a stock marine in two bites. A marine can knife a skulk in 3 attacks. After marines research armor, it gets even worse.

I am more than happy to take a knife into combat. If I run out of bullets, I actually stand a chance at a skulk with the knife if I jump around just right and avoid it's bites.
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Comments

  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Bite has more range than knife
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Agreed. I think knife damage should be halved to 15, then given blast damage, so it still does 30 to structures, because the damage was raised awhile ago to make it more usefull on structures.
  • XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
    Aww, don't nerf knife. When I can't join the Alien team (Due to there not being anymore room) - I join rines.. and change my name to "KNIFE RUSHER" or something else like that.. And I use knife only and tech to Heavy Armor/Welder/Catalyst/Resupply/etc..

    I never use anything but the knife, I've knifed bad fades, bad onos, bad lerks, bad skulks, ..any kind of gorge(Can't run very fast without celerity =P)

    It's the only way I have fun as rine.
  • geekanarchygeekanarchy Join Date: 2004-03-09 Member: 27244Members
    A knifing marine with comm giving him cat packs nearly brings marine melee damage up to par with alien melee damage. Yea, knife damage should be halved in my mind, with double dmg to structures.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited June 2004
    Truly agreed. Not only does it contradict what the manual says, the knife is clearly much better then Skulk bite at armor 1 and 3. You say bite radius is 2x as far, but what you forgot to mention is the fact that the knifes ROF is 2x faster then skulk bite. Take a hopping marine (as usual whenever they see a alien comming toward them) against a skulk and the marine armed with a knife, well sure youd say "id put my $ on the skulk" well believe it or not the marine chances of winning are about 40-45% out of 100.


    Knife should = 15 damage against aliens (and ffs please get rid of knife knockback on Onos)

    and 2x against structures.

    the suggestion is pretty damn well balanced because as we all know Skulks should have the freakin upper hand in a melee situation.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
  • ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
    edited June 2004
    There is no need to change any of the marines weapons damage. Looking at the size of a skulk and the size of that knife you should be able to kill it in 3 slashes...its a knife...and knives hurt.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    The viewshake together with the RoF is broken. The damage is just fine, you wouldn't pull out a knife to do damage when you have all those insanely overpowered guns to chose from.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    What about knife vs structures? Rts go down pretty swifty to them.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Just get wrid of knife flinging Onos/Fade's around like playtoys.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    There was a 20-page thread about this subject earlier, and all I can say is PLEASE NOT AGAIN <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Knife is fine the way it is.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Nobody ever said you had to read them. tjosan.


    I don't understand why you all think the knife is fine. I would rather die to a skulk trying to melee him knowing that the skulk has the upper hand in a melee sitation 1 on 1. Now you say "Skulks have mobility and can easily dodge and get past the knife. Yea well have you not forgotten that the marine has the "OH NO HOP AROUND LIKE CRAZY IN CIRCLES WHENEVER A ALIEN COMES NEAR ME" syndrome in which 99.9 percent of all marine players do.

    So it evens them out easily Vanilla skulk vs vanilla marine. which isnt fair. It shouldnt even them out. a skulk should easily win in that kind of situation with full hp.

    AND the marine slashes, i really dont know how 3 slashes of a knife could kill somethnig the size of a dog, and 1/2 the size of a human (if you look at it from real life perspective) and yes, of course marines fighting aliens in outer space isnt possible atm if you in fact look at it from real life perspective . <-- answer to the ditwit who will bring that topic up to try and contradict me.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited June 2004
    <!--QuoteBegin-SaltzBad+Jun 13 2004, 06:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Jun 13 2004, 06:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you wouldn't pull out a knife to do damage when you have all those insanely overpowered guns to chose from. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I do.

    And it's extremely effective.

    My stats show me having 80:29 K:D ratio using knife. That's almost a 2/3 chance of me winning a knife fight. I'm admittedly not a fantastic player, yet managing to have positive K:D with knifing...You're still going to tell me this is right?

    Lower knife damage to 15, give it blast status. Problem solved.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-UKchaos+Jun 13 2004, 02:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Jun 13 2004, 02:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about knife vs structures? Rts go down pretty swifty to them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Alien rt takes 80 knife swipes

    Marine RT takes 75 bites
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin-Hobojoe+Jun 13 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Jun 13 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe people need to hear it again

    bite
    has
    more
    range
    then
    the
    knife <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    than <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TalionTalion Join Date: 2002-01-24 Member: 28Members
    The problem is not so much that the knife is too powerful, it is that a skulk has to switch attack tactics when fighting a knifer. As has been said the bite range is longer, so the skulk has to stay back just out of range and bite as the marine advances to be most effective.

    This isn't intuitive though because the only way it can reasonably fight is in close most of the time. Trying to stay at extreme range of bite is asking the marine to jump away like a crazed loon and finish said skulk off with a ranged weapon. Knowing this an experience marine can quite happily run around with the knife out, only bothering with ranged weapons against multiple skulks and the occasional knowledgeable one that backs off a bit.
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    edited June 2004
    <!--QuoteBegin-Hobojoe+Jun 13 2004, 05:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Jun 13 2004, 05:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe people need to hear it again

    bite
    has
    more
    range
    then
    the
    knife <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but
    people
    don't
    stand
    still
    so
    range
    doesn't
    always
    matter
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-ShadowSlay+Jun 13 2004, 08:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShadowSlay @ Jun 13 2004, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is no need to change any of the marines weapons damage. Looking at the size of a skulk and the size of that knife you should be able to kill it in 3 slashes...its a knife...and knives hurt. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    considering the advanced weaponry they probably have (it's the future, bullets are made out of something... good) I'd think they'd hit for more than the knife. Bullets hurt too and apparently they hurt 3x less than a knife when they should both be about as deadly if the bullet doesn't have an upper hand against the thick skin of an alien.
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    it used to take 5 knives to take out one alien back in 2.0. with the skulk armor and hp decrease in 3.0, it's now 3. in 2.0, you usually didn't see people getting 2-3 knife kills in a row, but that's actually not too rare nowadays. imo the knife should be lowered just a little, so that it takes 4 swings.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Food for thought:

    <img src='http://bob.thezazi.net/knifebite.jpg' border='0' alt='user posted image' />

    Made by getting up right next to the edge of a wall made of individual glass squares and attacking with the two weapons. The range difference is tiny, but it is there.

    (Some might recognize one of the te_glasswall maps from the CS summerblue.net <a href='http://summerblue.net/games/cs_report/index.html' target='_blank'>report</a>. The rmf was freely available, so I haxed it up a bit to make it work with NS.)
  • TalionTalion Join Date: 2002-01-24 Member: 28Members
    edited June 2004
    <!--QuoteBegin-Hobojoe+Jun 13 2004, 10:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Jun 13 2004, 10:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no good marine runs with his knife out towards skulks, that's retarded, he just shoots them.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That has nothing to do with the marine's actual ability to run around with a knife. To put it another way, if marine gun damage were suddenly nerfed en mass, the marines would still be able to fight against vanila skulks effectively by learning how to use the knife in combination with the more conventional weapons.

    Edit: Weapon to gun...
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited June 2004
    I would love to see damage halved and blast damage applied. I'm going to reach into the server stats again...

    <a href='http://www.lsclan.com/~one/stats/index.php?page=weaponlist' target='_blank'>http://www.lsclan.com/~one/stats/index.php?page=weaponlist</a>

    There is the weapon list... 2366 kills with knives?! We have more knife kills than xenocide kills or spore kills. Or elecrified resource tower kills. We almost have as many knife kills as turret kills, for crying out loud!

    It seems that the server has developed an obsession for knife kills, and to be perfectly blunt about it, they're getting VERY good at it. I'm not trying to brag here... in fact, with 27 knife deaths, I might be the most knifed player on the server.

    You may say, "well, you're angry because you get knifed a lot". But on this server there are marines that won't finish of a skulk... they will try to hit you with 7-8 LMG shots and then finish you with a knife just to get a bloody knife kill, because it's so easy and it's evidently a display of "skill", illusionary or not.

    If that isn't proof enough of the imbalance, well... I really don't know what to say.

    *EDIT* to make my opinion perfectly clear, I think that a marine should be pressed to make a decision between reloading his LMG, his pistol, or unsheathing his knife, as opposed to right now where you could skip the pistol and use the knife after unloading your LMG. I only unsheath my knife if I have expended my LMG and pistol clips and would have to reload, because I'm more of a conventional player (no bunnyhopping, no medspam, etc...).
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-camO.o+Jun 13 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Jun 13 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it used to take 5 knives to take out one alien back in 2.0. with the skulk armor and hp decrease in 3.0, it's now 3. in 2.0, you usually didn't see people getting 2-3 knife kills in a row, but that's actually not too rare nowadays. imo the knife should be lowered just a little, so that it takes 4 swings. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    or just raise skulk hp by 5

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but
    people
    don't
    stand
    still
    so
    range
    doesn't
    always
    matter<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Skulk speed > marine speed
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    <!--QuoteBegin-Forlorn+Jun 13 2004, 01:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 13 2004, 01:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-camO.o+Jun 13 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Jun 13 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it used to take 5 knives to take out one alien back in 2.0. with the skulk armor and hp decrease in 3.0, it's now 3. in 2.0, you usually didn't see people getting 2-3 knife kills in a row, but that's actually not too rare nowadays. imo the knife should be lowered just a little, so that it takes 4 swings. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    or just raise skulk hp by 5 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or just nerf knife damage by 5. It's still take 4 swings, and I'd much rather see Skulks get a slight buff in armor rather than in health, if any buff at all (I'm growing used to current Skulks, but that's beside the point). Plus, it'd only reduce knife efficiendy against structures by a small bit (which would hardly be noticed in large groups) and is a better alternative to buffing up alein chambers, in my opinion. The whole point of nerfing the knife is to reduce Marine reliance/fondness with the weapon; it <i>is</i>, after all, a weapon of efficiency and desperation.
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    <!--QuoteBegin-Hobojoe+Jun 13 2004, 06:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Jun 13 2004, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if a marine with a knife jumps at you, jump back and bite, problem solved. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Due to the random nature of an encounter between marine and skulk and the 'dance' that follows I'd say the range makes a negligible difference.

    For instance with your jump example the skulk has to get it <i>just</i> right before he comes within range of a faster, deadly weapon.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Catalyst + knife

    Bloody heII; where did that monster come from? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Once again.. people are NOT reading posts. or skimming them at least. Everyone is STILL saying "skulks is faster then rine", and range is bigger on bite.

    If you have read you'd see that i postd twice on easy counters to your ine sided thoughts.

    Ill post them again it seems. :

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Skulk bite range is bigger then knifes, so it doesnt matter<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->.

    -Ah well if you have played less HL DM games and more NS you'd notice everytime a marine sees a skulk or any alien he fanatically hops around. Thus, completly cancelling out range factor. Also, have you noticed the Rate of fire on the knife is 2x faster then bite?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulks are much faster then marines in mobility<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    - Oh, thank you mr. obvious , you know I always thought skulks ran slower then marines. Once again though: Everytime a marine sees a skulk or any alien he fanatically hops around. Thus, completly cancelling out the speed of the skulk. Make your sensitivity a high 11 like mine and you can easily pull 360 swings with your knife hitting the strafing skulk.


    I also noticed I was doing quite well with the knife today against skulks. Which is quite dissapointing how They dont have the upper hand in melee currently <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    Knife is absolutely fine as it is.
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