Increase parasite damage to 30 and don't nerf knife. . .
I'm joking.
But seriously, parasite kills related to knife kills are laughably low, the parasite is good but fits it's purpose.
The knife's purpose is 'offically' (most people's opinions) anti-RT/most structures.
However, the knife gives a good chance to let the knifer live 2-3 seconds longer to get med spammed or resupplied or even backup which usually even the most idiotic marine has.
Or give us the ever so wanted armor boost for skulks which will let them live through 4 knife hits.
Also, let us compare knife hit and bite hits needed.
Marine: A1 = 3, A2 = 3 (4 with resupply I believe), A3 = 4. . . (resupply makes this fun, or even a spare med pack)
Skulk without hive 3: 3 knife slashs, 4 with carapace.
Skulk with hive 3: 4 knife slashs, 5 with carapace.
Either nerf knife or buff skulk, there buffing skulk I think though.
Comments
I'm joking.
But seriously, parasite kills related to knife kills are laughably low, the parasite is good but fits it's purpose.
The knife's purpose is 'offically' (most people's opinions) anti-RT/most structures.
However, the knife gives a good chance to let the knifer live 2-3 seconds longer to get med spammed or resupplied or even backup which usually even the most idiotic marine has.
Or give us the ever so wanted armor boost for skulks which will let them live through 4 knife hits.
Also, let us compare knife hit and bite hits needed.
Marine: A1 = 3, A2 = 3 (4 with resupply I believe), A3 = 4. . . (resupply makes this fun, or even a spare med pack)
Skulk without hive 3: 3 knife slashs, 4 with carapace.
Skulk with hive 3: 4 knife slashs, 5 with carapace.
Either nerf knife or buff skulk, there buffing skulk I think though.