Worldmodels

1910111315

Comments

  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    one world... Sticky !!
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin-WoW_Nirss+May 21 2004, 03:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ May 21 2004, 03:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one world... Sticky !! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah one sticky world allright <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    So is this gonna be a high-poly world model pack like what was done by some dude over at the dod forums where he took all the world models like clocks and such and make them look great <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    no this is a thread where modelers post there map models so mappers cna use them in a map
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-darkflame_666+May 21 2004, 01:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (darkflame_666 @ May 21 2004, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So is this gonna be a high-poly world model pack like what was done by some dude over at the dod forums where he took all the world models like clocks and such and make them look great <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I suggest <b>reading</b> the first post before you post.



    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Instead of the same weapons set being remodelled over and over, how about some love for the mappers? How about some worldmodels to spiff up <u>maps?</u><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • ZahlZahl Join Date: 2003-02-21 Member: 13802Members, Constellation
    How about some crew quarters objects?
    <ul><li>desk</li><li>closet</li><li>couch</li><li>chair</li><li>photoframes and various stuff to clutter a desk</li><li>mugs</li><li>double bunk bed (one you can build into the wall, ST Defiant beds kinda)</li><li>plate of cold food (like the steak thing, but why have it on the table, when it is rare)</li><li>LCD kinda view screen (futuristic PC) and keyboard/mouse</li><li>aquarium</li><li>dining table</li></ul>

    Some other items:
    <ul><li>Satellite or some kind of radio device</li><li>Alternative Resource Nodes (mappers can define alternate models for the node itself (neither marine or alien, but the ground thing)</li><li>Alternative Hives (not sure if this is still possible, but there used to be a field for this), ground based hive, wall based hive, instead of a wall hanging hive.</li></ul>
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i dont think anyone has ever tried doing alternate hive models, does this work?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-CoolCookieCooks+May 24 2004, 09:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 24 2004, 09:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont think anyone has ever tried doing alternate hive models, does this work? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...should...

    can't you specify in the hammer text file which model to use for each thing (i think it's in the FGD now)
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    Just been looking through this thread... Are we allowed to use these in maps? I won't be taking credit for it but there are some thing I think would be cool. Here be a list:
    Infested CC
    infested Armoury
    Infested IP
    Infested PG
    Infested TF
    Infested Turrets
    Those flat panel monitors with a little infestation
    Dead marines, 1 lying down, 1 slumped as if against a wall.

    You can probably guess what I wanna do with these. I wanna make an old over-run marine base as a hive. Would be cool if someone could send me links. Thanks anyone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    You shouldn't use map models in the same room as hive, since hive itself eats a lot of e-polys. I'm not sure what are the limits regarding e-polys though, you might just be able pull it through. And dead marines are on the gray zone. IIRC gore is something that shouldn't be introduced in maps.
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    <!--QuoteBegin-statusq+May 24 2004, 10:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (statusq @ May 24 2004, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You shouldn't use map models in the same room as hive, since hive itself eats a lot of e-polys. I'm not sure what are the limits regarding e-polys though, you might just be able pull it through. And dead marines are on the gray zone. IIRC gore is something that shouldn't be introduced in maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fair enough. Could just leave it then. Or just stick CC and IPs in there... maybe a dead armoury aswell. I dunno. Could stick TF and turrets in an overrun barracks. etc. I dunno. Just making the overview thingy now so I know what I want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited May 2004
    this is an infested turret factory i made a while back. i dont remember if i put it up to download, if you want it email me. john_doe_plus_one@hotmail.com
  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    I would like to have some alienplants and structures like the ones in origins biodome that would be nice
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I love the idea of an infested MS as a hive - it'd be fantastic.

    If you did it right, it probably wouldn't be too crazy on the polies.

    Bodies could be left out, or if you're exceptionally clever you could put "placeholders" like helmets or boots down on the ground......


    Then release a pack turning them into heads and limbs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    one thing i haven't seen much of in this thread is destroyed alien structures. there's dead marines, infested TSA buildings, etc. but not much showing the aliens' side of the destruction. why not have some dead skulks with their innards showing. or even better - a dead onos on his side and you could use it as a hiding spot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    but everything so far looks great - can't wait to see some of these things being included in some maps...
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    By the way... Can I use any of these? Need to find authors now lol... Just downloaded loads <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    <!--QuoteBegin-ctx+Mar 3 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Mar 3 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OGM TEAMATE DOWN COMANDO SNED REFORCMINTS!!!1420 <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Someone mirror this model please? The link isn't working. It's the dead marine on page 15 of this thread. Thanks to anyone. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    of course you can use these, ya just gotta credit the authors somewhere like in a readme.txt in the map release
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    edited May 2004
    <a href='http://thehardrive.com/panzer/box.zip' target='_blank'>http://thehardrive.com/panzer/box.zip</a>

    <img src='http://thehardrive.com/panzer/box.gif' border='0' alt='user posted image' />

    meshed, just needs a skin.
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    <!--QuoteBegin-CoolCookieCooks+May 24 2004, 02:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 24 2004, 02:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> of course you can use these, ya just gotta credit the authors somewhere like in a readme.txt in the map release <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah I will... Gonna have to look through and check the models I used to find the authors. I'll just stick the authors in a "Special Thanks To" section. Also I'll add links or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    266 Polies. My first model, so I'm quite proud of the end results. Although 266 for just a cup does seem kinda high. Any idea as to how I can shave off some polies?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    change the handle from a cylinder to an extruded box, coz on the handle there are alot of polys there
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Replacement resource nodes anyone?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Mouse+May 25 2004, 01:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ May 25 2004, 01:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Replacement resource nodes anyone? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if you have any ideas on some designs let me know ill pump em out
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    Lol... Am near enough creating half a readme from this thread. Thanking for the models <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    you could prolly use less faces on your cylinders george
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Overhead extractor fan that rotates. 360 polies.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    The zip file for it:

    Maybe not, it's too big to post here and T2K is down at the moment. PM me your e-mail address and I'll send it you if you want it.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited May 2004
    nice fan mintman <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    i was so bored i did a table even did a quick skin <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
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