Worldmodels

1911131415

Comments

  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I'm going to be making a few world models as a mapper has asked for my help. All the models I make will have renders and maybe files hosted on a thread in the t2k forums to keep my clutter off this forum!

    <a href='http://www.thrill2kill.com/invision/index.php?showtopic=90' target='_blank'>Mintman's world model thread on T2K</a>
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited May 2004
    Completed my set of vines. Here's a render. Will post the file in T2K forums, since it's too large to attach here.

    Poly-counts:

    Vine1.mdl - 67
    Vine2.mdl - 71
    Vine3.mdl - 75
    Vine4.mdl - 75
    Vine5.mdl - 67
    Vine6.mdl - 118
    Vines_all.mdl - 481

    <a href='http://www.thrill2kill.com/invision/index.php?showtopic=91' target='_blank'>T2K forum's thread.</a>
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    thief, your idea has been done somewhere in the thread.

    i tried modelling one of plaguebearer's things, didnt come out too bad

    468 polys
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    Nice Cookie, are you planning on animating it like that "infested bubble" was earlier on in the thread? That would really be awesome.
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    /me gets annoyed

    No-one has taken notice of the kewl concept?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    an auto gun thingy, like the ones from TFC but burnt out or damaged...
    maybe some dead bodies of each team
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    No-one will bother making dead bodies due to maps not being able to have gore in them.
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    fine then, how bout the guns?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    they are already done, and included into ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (p_ models)
  • Malici0usMalici0us Join Date: 2004-04-14 Member: 27923Members
    edited May 2004
    the idea of the marines stuck to walls and so on...

    Thatd look great but im pretty sure itd mean having to expose some bare marine flesh, and whomever is willing to skin up some guys leg or chest butt naked... well... is dedicated lol
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Working on vines breaking out of walls now. Here's a render of the ones I have done so far. The wall texture should be changable to any other wall texture from the wad's.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    Nice work.. could give great atmosphere to the maps.
  • jaboojaboo Join Date: 2004-01-05 Member: 25076Members
    SWEET thats awsome.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    In a ns map that would make me scared and would set a totaly different mood about a mive
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    interesting idea, but I personally don't think it fits. the kharaa infestation doesn't really grow like tree limbs or vines, which is what the models look like.
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    <!--QuoteBegin-frostymoose+May 5 2004, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ May 5 2004, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> interesting idea, but I personally don't think it fits. the kharaa infestation doesn't really grow like tree limbs or vines, which is what the models look like. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    says who?
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    is anyone interested in creating this?

    its a containment capsule im trying to create to fit a fade inside
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    or maybe this.. a marines cast produced by alien textures... u know how you have a body infront of clay and when u press on it you leave a (*thinks) "mold" of that thing? well could someone make a mold of the marines body while its trying to get out "dramatically"?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    omg those vines loook sooo cool
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-ZeroByte+May 3 2004, 12:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ May 3 2004, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Completed my set of vines. Here's a render. Will post the file in T2K forums, since it's too large to attach here.

    Poly-counts:

    Vine1.mdl - 67
    Vine2.mdl - 71
    Vine3.mdl - 75
    Vine4.mdl - 75
    Vine5.mdl - 67
    Vine6.mdl - 118
    Vines_all.mdl - 481

    <a href='http://www.thrill2kill.com/invision/index.php?showtopic=91' target='_blank'>T2K forum's thread.</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *using* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ty better than trying to make them as brushes
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited May 2004
    <!--QuoteBegin-Boy who lost his wings+May 5 2004, 05:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy who lost his wings @ May 5 2004, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-frostymoose+May 5 2004, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ May 5 2004, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> interesting idea, but I personally don't think it fits. the kharaa infestation doesn't really grow like tree limbs or vines, which is what the models look like. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    says who? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    says the game. the vines are okay, though. don't know why i typed that. high polycount for what they look like, though...

    and again I will restate the vines are okay. but big tree branches...meh...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-frostymoose+May 5 2004, 08:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ May 5 2004, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Boy who lost his wings+May 5 2004, 05:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy who lost his wings @ May 5 2004, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-frostymoose+May 5 2004, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ May 5 2004, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> interesting idea, but I personally don't think it fits. the kharaa infestation doesn't really grow like tree limbs or vines, which is what the models look like. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    says who? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    says the game. the vines are okay, though. don't know why i typed that. high polycount for what they look like, though... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the reaction to nanites makes them *appear* like vines to you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i donno i like the vine idea, each map portrays the kharaa infestation a tad differently, and the vines are a nice touch, i feel.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    some one should stickie this thread in both customization and in mapping so both people can work on them and use them
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    is there a way to just have the 1 thread in 2 forums?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-6john6doe6+May 5 2004, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ May 5 2004, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is there a way to just have the 1 thread in 2 forums? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    with a sub-forum, yes.. with a htread, not to my knowlage... but it takes an admin, and i'm not one...
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    well what about a thread redirect, like the thread is actually stickied here in ns custom but there is a sticky link to this thread in the ns map forum
  • jaboojaboo Join Date: 2004-01-05 Member: 25076Members
    I LOVE THE VINE IDEA PERSONALLY.
    I think that the kharra would have a growing parts becasue it kinda infected a ship why cant it infect more.
    *INFECT* <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->is anyone interested in creating this?

    its a containment capsule im trying to create to fit a fade inside <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    you mean the pic like kylie did


    <img src='http://www.opticpower.com/kylie/domain/fader.jpg' border='0' alt='user posted image' />
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited May 2004
    err....line tool = friend.
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