Dwarf Fortress

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  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed! Join Date: 2003-06-03 Member: 16972Members
    <a href="http://www.bay12games.com/dwarves/imgs/lake.png" target="_blank">http://www.bay12games.com/dwarves/imgs/lake.png</a>

    Check out the lake :o it looks great
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    what're those dorfs doing there by the lake? are they going to build their fortress UNDER the lake? =o
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    <!--quoteo(post=1656132:date=Oct 15 2007, 04:09 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Oct 15 2007, 04:09 PM) <a href="index.php?act=findpost&pid=1656132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what're those dorfs doing there by the lake? are they going to build their fortress UNDER the lake? =o<!--QuoteEnd--></div><!--QuoteEEnd-->


    The new versions will have 3D support <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    well not 3D 3D. just digging on the Z axis
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    where can I find out more about this 3rd dimension?

    and how will my dwarves travel through it?
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    er..dig.stairs? iunno. dig through the developments on the df website.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <!--quoteo(post=1656208:date=Oct 16 2007, 07:07 AM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 16 2007, 07:07 AM) <a href="index.php?act=findpost&pid=1656208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->where can I find out more about this 3rd dimension?

    and how will my dwarves travel through it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ramps and ladders, afaik <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> .

    The new version is going to be legen<b>DARY</b>
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    yeah there's going to be staircases. up down and an up & down one.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    the 3rd dimension is going to move the game from incredibly confusing to impossibly confusing <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    <!--quoteo(post=1656284:date=Oct 16 2007, 08:22 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Oct 16 2007, 08:22 AM) <a href="index.php?act=findpost&pid=1656284"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the 3rd dimension is going to move the game from incredibly confusing to impossibly confusing <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, tell me about it. I can barely handle the third dimension in my native environment, let alone a virtual one.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I wonder how things such as water flows will be handled. I assume they'll flow down any 3rd dimension transit devices.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I wonder if there will be elevators... if dorfs can design spinning blade traps and lava floodgates they can probably handle elevators =p

    I'm probably going to end up building in mostly 2D anyway. This is a text game - you can only see two dimensions at a time anyway, so building extensively in 3D sounds like trouble to me. You could have your whole fortress overrun by elephants and not know it because you were looking at the layer 1 floor up...
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    there is a preview pane that shows +1 and -1 floor to whatever floor you're on.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1656313:date=Oct 16 2007, 07:47 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 16 2007, 07:47 PM) <a href="index.php?act=findpost&pid=1656313"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there is a preview pane that shows +1 and -1 floor to whatever floor you're on.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I hope it'll be customizable in the final version so you can have a "lobby floor", and then 3 levels down the main floor with just rooms with stairs in them in between, and be able to look at the important floors.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <!--quoteo(post=1656310:date=Oct 16 2007, 08:17 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 16 2007, 08:17 PM) <a href="index.php?act=findpost&pid=1656310"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wonder how things such as water flows will be handled. I assume they'll flow down any 3rd dimension transit devices.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's also going to be legendary. There will actually be water pressure. There are some videos (you must view them with Dwarf Fort itself) on the bottom of <a href="http://www.bay12games.com/dwarves/dev_next.html" target="_blank">this page</a>.

    The video "Water pressure in a U shaped area" shows that if you have a (surprise) U shaped cave, and you make water flow down, say, the left side if the "U", it'll start flowing up the right side of the "U" if the left side has enough pressure.

    The videos are a bit confusing to watch and hard to keep up when the view changes in the z-axis. But still awesome <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    handle testing notes (31)
    update zlib code

    I can taste the next release. All 14 tests gone in one fell swoop.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    The next release tastes like dwarven beer cookies. All craftsdwarfship is of the highest quality. The ingredients are dwarven beer and minced plump helmets. It is encircled with bands of bread and menaces with spikes of bread.
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    Handling test notes down to 14 <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    <!--quoteo(post=1655470:date=Oct 12 2007, 03:18 AM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 12 2007, 03:18 AM) <a href="index.php?act=findpost&pid=1655470"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->man, everyone treats Mr. Waffles like he's that relation that nobody in the family wants to talk about.

    <span style='color:#000000;background:#000000'>Myself included.</span><!--QuoteEnd--></div><!--QuoteEEnd-->

    They like to feel like they have some sense of security for themselves :3
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    security? you're just a tard and nobody likes you.

    also that lake picture that I linked is one of the starting areas in the new version. all of that random mountain around it you can dig into and of course the floor.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I do wonder if he even noticed the spoiler tag on that.


    Anyway, I'm really interested to see how this new version plays out. If that's mountain all around, I wonder how trading caravans come by... perhaps you have to mine all the way to one end. But I doubt that since it would spell certain death in the first winter.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=1657417:date=Oct 23 2007, 09:22 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 23 2007, 09:22 PM) <a href="index.php?act=findpost&pid=1657417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do wonder if he even noticed the spoiler tag on that.
    Anyway, I'm really interested to see how this new version plays out. If that's mountain all around, I wonder how trading caravans come by... perhaps you have to mine all the way to one end. But I doubt that since it would spell certain death in the first winter.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The majority of the time mountains aren't sheer cliff any more. There are ramps that lead up and down, presumably caravans can climb them to a limited degree...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    edited October 2007
    The level of environment manipulation that's going into this version is astounding.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Okay, so I got a water wheel turning in the river, and I hooked it up to an axle, which was connected to a gear assembly (you just use these to change directions of axles right now) then to another axle, another assembly, another axle, and then a screw pump, and I emptied a pond. I also built some vertical axles and bits up in the air and ended up with a spinning horizontal axle one level above the ground and a spinning water wheel two levels above. The second water wheel counted against the total power since it wasn't being pushed by a flow. I should be able to finish up the actual mills tomorrow. Dunno if I'll get to wind mills and animal-powered locations.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I wonder if we'll be able to lay rails with carts for dwarf and material transport.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    WTF. Are you serious?

    <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    Spinning contraptions don't need axles, they need giant axes and assorted blades attached. Screw millwork, where are my deadly rotating decapitation traps?
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    The "emptied a pond" part gets me every time.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Hoooboy... All this added complexity is going to make this nigh-impossible to play without a better gui. I mean... this is starting to get crazy. Even a simple sprite-based isometric representation would be leaps and bounds better than a 2d array of tiles.

    --Scythe--
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1657849:date=Oct 26 2007, 03:24 AM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Oct 26 2007, 03:24 AM) <a href="index.php?act=findpost&pid=1657849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hoooboy... All this added complexity is going to make this nigh-impossible to play without a better gui. I mean... this is starting to get crazy. Even a simple sprite-based isometric representation would be leaps and bounds better than a 2d array of tiles.

    --Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->

    So make one.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1657897:date=Oct 26 2007, 11:14 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Oct 26 2007, 11:14 AM) <a href="index.php?act=findpost&pid=1657897"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So make one.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Im sure people would, but the owners won't release the code. So unless someone wants to go from the ground up they are mostly out of luck.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Re-writing DF from the ground up?

    Please excuse me while I gibber senselessly for a few hours.

    --Scythe--
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