<!--quoteo(post=1656132:date=Oct 15 2007, 04:09 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Oct 15 2007, 04:09 PM) <a href="index.php?act=findpost&pid=1656132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what're those dorfs doing there by the lake? are they going to build their fortress UNDER the lake? =o<!--QuoteEnd--></div><!--QuoteEEnd-->
The new versions will have 3D support <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<!--quoteo(post=1656208:date=Oct 16 2007, 07:07 AM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 16 2007, 07:07 AM) <a href="index.php?act=findpost&pid=1656208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->where can I find out more about this 3rd dimension?
and how will my dwarves travel through it?<!--QuoteEnd--></div><!--QuoteEEnd-->
the 3rd dimension is going to move the game from incredibly confusing to impossibly confusing <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
I wonder if there will be elevators... if dorfs can design spinning blade traps and lava floodgates they can probably handle elevators =p
I'm probably going to end up building in mostly 2D anyway. This is a text game - you can only see two dimensions at a time anyway, so building extensively in 3D sounds like trouble to me. You could have your whole fortress overrun by elephants and not know it because you were looking at the layer 1 floor up...
<!--quoteo(post=1656313:date=Oct 16 2007, 07:47 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 16 2007, 07:47 PM) <a href="index.php?act=findpost&pid=1656313"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there is a preview pane that shows +1 and -1 floor to whatever floor you're on.<!--QuoteEnd--></div><!--QuoteEEnd--> I hope it'll be customizable in the final version so you can have a "lobby floor", and then 3 levels down the main floor with just rooms with stairs in them in between, and be able to look at the important floors.
<!--quoteo(post=1656310:date=Oct 16 2007, 08:17 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 16 2007, 08:17 PM) <a href="index.php?act=findpost&pid=1656310"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wonder how things such as water flows will be handled. I assume they'll flow down any 3rd dimension transit devices.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's also going to be legendary. There will actually be water pressure. There are some videos (you must view them with Dwarf Fort itself) on the bottom of <a href="http://www.bay12games.com/dwarves/dev_next.html" target="_blank">this page</a>.
The video "Water pressure in a U shaped area" shows that if you have a (surprise) U shaped cave, and you make water flow down, say, the left side if the "U", it'll start flowing up the right side of the "U" if the left side has enough pressure.
The videos are a bit confusing to watch and hard to keep up when the view changes in the z-axis. But still awesome <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
The next release tastes like dwarven beer cookies. All craftsdwarfship is of the highest quality. The ingredients are dwarven beer and minced plump helmets. It is encircled with bands of bread and menaces with spikes of bread.
Handling test notes down to 14 <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--quoteo(post=1655470:date=Oct 12 2007, 03:18 AM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 12 2007, 03:18 AM) <a href="index.php?act=findpost&pid=1655470"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->man, everyone treats Mr. Waffles like he's that relation that nobody in the family wants to talk about.
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
security? you're just a tard and nobody likes you.
also that lake picture that I linked is one of the starting areas in the new version. all of that random mountain around it you can dig into and of course the floor.
I do wonder if he even noticed the spoiler tag on that.
Anyway, I'm really interested to see how this new version plays out. If that's mountain all around, I wonder how trading caravans come by... perhaps you have to mine all the way to one end. But I doubt that since it would spell certain death in the first winter.
<!--quoteo(post=1657417:date=Oct 23 2007, 09:22 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 23 2007, 09:22 PM) <a href="index.php?act=findpost&pid=1657417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do wonder if he even noticed the spoiler tag on that. Anyway, I'm really interested to see how this new version plays out. If that's mountain all around, I wonder how trading caravans come by... perhaps you have to mine all the way to one end. But I doubt that since it would spell certain death in the first winter.<!--QuoteEnd--></div><!--QuoteEEnd--> The majority of the time mountains aren't sheer cliff any more. There are ramps that lead up and down, presumably caravans can climb them to a limited degree...
The level of environment manipulation that's going into this version is astounding.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Okay, so I got a water wheel turning in the river, and I hooked it up to an axle, which was connected to a gear assembly (you just use these to change directions of axles right now) then to another axle, another assembly, another axle, and then a screw pump, and I emptied a pond. I also built some vertical axles and bits up in the air and ended up with a spinning horizontal axle one level above the ground and a spinning water wheel two levels above. The second water wheel counted against the total power since it wasn't being pushed by a flow. I should be able to finish up the actual mills tomorrow. Dunno if I'll get to wind mills and animal-powered locations.<!--QuoteEnd--></div><!--QuoteEEnd-->
I wonder if we'll be able to lay rails with carts for dwarf and material transport.
Spinning contraptions don't need axles, they need giant axes and assorted blades attached. Screw millwork, where are my deadly rotating decapitation traps?
Hoooboy... All this added complexity is going to make this nigh-impossible to play without a better gui. I mean... this is starting to get crazy. Even a simple sprite-based isometric representation would be leaps and bounds better than a 2d array of tiles.
<!--quoteo(post=1657849:date=Oct 26 2007, 03:24 AM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Oct 26 2007, 03:24 AM) <a href="index.php?act=findpost&pid=1657849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hoooboy... All this added complexity is going to make this nigh-impossible to play without a better gui. I mean... this is starting to get crazy. Even a simple sprite-based isometric representation would be leaps and bounds better than a 2d array of tiles.
<!--quoteo(post=1657897:date=Oct 26 2007, 11:14 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Oct 26 2007, 11:14 AM) <a href="index.php?act=findpost&pid=1657897"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So make one.<!--QuoteEnd--></div><!--QuoteEEnd--> Im sure people would, but the owners won't release the code. So unless someone wants to go from the ground up they are mostly out of luck.
Comments
Check out the lake :o it looks great
The new versions will have 3D support <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
and how will my dwarves travel through it?
and how will my dwarves travel through it?<!--QuoteEnd--></div><!--QuoteEEnd-->
Ramps and ladders, afaik <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> .
The new version is going to be legen<b>DARY</b>
Yeah, tell me about it. I can barely handle the third dimension in my native environment, let alone a virtual one.
I'm probably going to end up building in mostly 2D anyway. This is a text game - you can only see two dimensions at a time anyway, so building extensively in 3D sounds like trouble to me. You could have your whole fortress overrun by elephants and not know it because you were looking at the layer 1 floor up...
I hope it'll be customizable in the final version so you can have a "lobby floor", and then 3 levels down the main floor with just rooms with stairs in them in between, and be able to look at the important floors.
That's also going to be legendary. There will actually be water pressure. There are some videos (you must view them with Dwarf Fort itself) on the bottom of <a href="http://www.bay12games.com/dwarves/dev_next.html" target="_blank">this page</a>.
The video "Water pressure in a U shaped area" shows that if you have a (surprise) U shaped cave, and you make water flow down, say, the left side if the "U", it'll start flowing up the right side of the "U" if the left side has enough pressure.
The videos are a bit confusing to watch and hard to keep up when the view changes in the z-axis. But still awesome <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
update zlib code
I can taste the next release. All 14 tests gone in one fell swoop.
<span style='color:#000000;background:#000000'>Myself included.</span><!--QuoteEnd--></div><!--QuoteEEnd-->
They like to feel like they have some sense of security for themselves :3
also that lake picture that I linked is one of the starting areas in the new version. all of that random mountain around it you can dig into and of course the floor.
Anyway, I'm really interested to see how this new version plays out. If that's mountain all around, I wonder how trading caravans come by... perhaps you have to mine all the way to one end. But I doubt that since it would spell certain death in the first winter.
Anyway, I'm really interested to see how this new version plays out. If that's mountain all around, I wonder how trading caravans come by... perhaps you have to mine all the way to one end. But I doubt that since it would spell certain death in the first winter.<!--QuoteEnd--></div><!--QuoteEEnd-->
The majority of the time mountains aren't sheer cliff any more. There are ramps that lead up and down, presumably caravans can climb them to a limited degree...
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Okay, so I got a water wheel turning in the river, and I hooked it up to an axle, which was connected to a gear assembly (you just use these to change directions of axles right now) then to another axle, another assembly, another axle, and then a screw pump, and I emptied a pond. I also built some vertical axles and bits up in the air and ended up with a spinning horizontal axle one level above the ground and a spinning water wheel two levels above. The second water wheel counted against the total power since it wasn't being pushed by a flow. I should be able to finish up the actual mills tomorrow. Dunno if I'll get to wind mills and animal-powered locations.<!--QuoteEnd--></div><!--QuoteEEnd-->
I wonder if we'll be able to lay rails with carts for dwarf and material transport.
<img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
--Scythe--
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
So make one.
Im sure people would, but the owners won't release the code. So unless someone wants to go from the ground up they are mostly out of luck.
Please excuse me while I gibber senselessly for a few hours.
--Scythe--