NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
edited July 2005
<!--QuoteBegin-Gwahir+Jul 28 2005, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Jul 28 2005, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> neo, where are you and will you revive my former human character? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> expect a PM shortly (i dont feel safe making my location public <_< >_>)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have a Nanotech syringe, is that the same thing? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes, but you dont have the skill to use it. once you can use it, it renames to revevification syringe
EDIT: I'm in more deepshit than you can imagine, now I'm standing in a Junkyard with 7 zombies around...any one care to revive me soon, please??? In one more Hour, after I get 2AP, i'll attempt to jump inside the nearby hospital...
am I the only one who makes sure they have at least half the action points left it took to get somewhere incase something like that happens so you can get back to the safe place you started in? :/
am I the only one who makes sure they have at least half the action points left it took to get somewhere incase something like that happens so you can get back to the safe place you started in? :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No, take risks! Explore further into the city! Don't let people try to convince you with their silly logics! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
am I the only one who makes sure they have at least half the action points left it took to get somewhere incase something like that happens so you can get back to the safe place you started in? :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, it's not just that... most people have 1 AP left, so they enter into a building and that building happens to have 10 zombies (Thansal's case).
For me, I was resting in a hospital when a troop of zombies came in and started attacking everyone. Luckily, I logged in 3 hours to check and find myself getting hit; I was able to get out there.
Now, I'm going to spend the next few days at the police station reloading, and going into that hospital to clean out those zombies...
I just thought of something: If I kill those group of zombies and drag them out of the hospital, they're just going to waste 2 AP to stand up and go back in, are they?
In fact, once they are able to open doors, zombies working together can kill anyone in a hospital/police/whatever building?
....
Suddenly, I have a bad feeling about higher-level zombies against my live people.
Good news, only one of the damned things saw me. I was only hit once, then I was able to haul **** over to the Porcher Building. Thankfully there are no Zombies in here.
Does anyone have any bad horror stories? I've seen one incident where a police station was housing 10 of those military types. Honest to god, when I walked out, there were 12 Zombies scattered around the streets! I left the place instantly. I later came back to check out the station, and to my horror, almost every single Zombie I flagged came up as those military types that were obviously swarmed where they were resting. Thank god I wasn't there...
Really, people should learn to save at least 3 to 5 AP at the end. 1 is the minimum, but it's a risk, as Thansal can tell you.
My military character is shotgunning his way to level 2, my Necrotech is getting to level 3, and my zombie is just starting up.
I do have a pretty bad story. My NT, on his last six AP or so, was smack in the middle of an area rife with zombies. There were at least two zombies in all eight adjacent spots, and each move I made brought me to another spot full of zombies. I didn't find a building until my last 2 AP, at which point I quickly entered the building.
one of my zombies just got his second level (the other one is on his way to level 3) I already had neck lurch but I felt I really didn't need digestion just yet, so I picked up the travel upgrade, I felt that was a big drain on my ap and with it I'll have more ap for attacking.
AllUrHiveRblong2usBy Your Powers Combined...Join Date: 2002-12-20Member: 11244Members
<!--QuoteBegin-BadKarma+Jul 28 2005, 09:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BadKarma @ Jul 28 2005, 09:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Less you have the upgrade. 55% chance to hit. I like those odds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The shotgun and the pistol have the same accuracy if they're both upgraded fully.
The shotgun can deal twice the damage, but you have to reload three times as often and reloading takes twice as long. I don't like those odds.
Also, anyone had zombie character revived, then go back to being a zombie? If so, do you retain all of your old skills?
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
yees hive
all skills are ALWAY retained, nomatter what changes you go through.
I saw a lvl 8 with like 1/2 the zombo skills and 1/2 the human skills <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Well it's easier to gain exp as a zombie than it is for a human (hands has 50% rate of success first off) so maybe I should consider hoarding exp as a zombie and then dumping it all into human skills once I get revived.
all skills are ALWAY retained, nomatter what changes you go through.
I saw a lvl 8 with like 1/2 the zombo skills and 1/2 the human skills <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
also, one of my zombos got revived and suicided. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Damn! There goes my plan to stem the zombie hoardes.
I was planning to get a bunch of people to go Necrotech with me, and just get all the Revive Syringes we can, rush into that fort that got taken over, and turn all the zombies human. My hope was that if they turned back to zombies by jumping out of buildings they would start back at level 1 (or at least with 1 or 2 of their skills gone) so they would have to level up again to get back into the fort. Now that I know that skills are retained, I can't think of any way that high level zombies will not eventually be able to just own everyone.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
hive: I tihnk what we are about to start seeing is an expanded Zombie Hunter Tree as well as some more Zombie skills that alow for the fighting of high levels <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
all skills are ALWAY retained, nomatter what changes you go through.
I saw a lvl 8 with like 1/2 the zombo skills and 1/2 the human skills <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
also, one of my zombos got revived and suicided. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Damn! There goes my plan to stem the zombie hoardes.
I was planning to get a bunch of people to go Necrotech with me, and just get all the Revive Syringes we can, rush into that fort that got taken over, and turn all the zombies human. My hope was that if they turned back to zombies by jumping out of buildings they would start back at level 1 (or at least with 1 or 2 of their skills gone) so they would have to level up again to get back into the fort. Now that I know that skills are retained, I can't think of any way that high level zombies will not eventually be able to just own everyone. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> im not sure of what upgrades are past scent of fear, but zombies dont get that good with fighting
Comments
expect a PM shortly (i dont feel safe making my location public <_< >_>)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have a Nanotech syringe, is that the same thing? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes, but you dont have the skill to use it. once you can use it, it renames to revevification syringe
I'm standing in a Junkyard with 7 zombies around...any one
care to revive me soon, please??? In one more Hour, after I
get 2AP, i'll attempt to jump inside the nearby hospital...
am I the only one who makes sure they have at least half the action points left it took to get somewhere incase something like that happens so you can get back to the safe place you started in? :/
am I the only one who makes sure they have at least half the action points left it took to get somewhere incase something like that happens so you can get back to the safe place you started in? :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, take risks! Explore further into the city! Don't let people try to convince you with their silly logics! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
My zombo is hungreh for brains.
am I the only one who makes sure they have at least half the action points left it took to get somewhere incase something like that happens so you can get back to the safe place you started in? :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, it's not just that... most people have 1 AP left, so they enter into a building and that building happens to have 10 zombies (Thansal's case).
For me, I was resting in a hospital when a troop of zombies came in and started attacking everyone. Luckily, I logged in 3 hours to check and find myself getting hit; I was able to get out there.
Now, I'm going to spend the next few days at the police station reloading, and going into that hospital to clean out those zombies...
1/2 the fun is: "OH****OH****OH****OH****OH****OH****OH****OH****OH****"
13 zombos in the room with me!
so yah, any one coming to me, I moved one sq left, I am now at a factory
In fact, once they are able to open doors, zombies working together can kill anyone in a hospital/police/whatever building?
....
Suddenly, I have a bad feeling about higher-level zombies against my live people.
first off going in costs 1ap...
without lurching gait moving costs 2ap...
does standing up cost an ap?
It's starting to look expensive from a zombie point of view :o
and I could swear that zombies miss more then humans do....
moving to a square, even from within a building: 2ap
going in: 1ap
so if you're outside, stand up, get in, that's 2ap.
appearently Oram walk PD is one of the player run safehouses so if your in the area it's a good place to rest.
then I was able to haul **** over to the Porcher Building. Thankfully there are
no Zombies in here.
Does anyone have any bad horror stories? I've seen one incident where a police station was housing 10 of those military types. Honest to god, when I walked out, there were 12 Zombies scattered around the streets! I left the place instantly. I later came back to check out the station, and to my horror, almost every single Zombie I flagged came up as those military types that were obviously swarmed where they were resting. Thank god I wasn't there...
My military character is shotgunning his way to level 2, my Necrotech is getting to level 3, and my zombie is just starting up.
I do have a pretty bad story. My NT, on his last six AP or so, was smack in the middle of an area rife with zombies. There were at least two zombies in all eight adjacent spots, and each move I made brought me to another spot full of zombies. I didn't find a building until my last 2 AP, at which point I quickly entered the building.
Search a PD.
The shotgun and the pistol have the same accuracy if they're both upgraded fully.
The shotgun can deal twice the damage, but you have to reload three times as often and reloading takes twice as long. I don't like those odds.
Also, anyone had zombie character revived, then go back to being a zombie? If so, do you retain all of your old skills?
all skills are ALWAY retained, nomatter what changes you go through.
I saw a lvl 8 with like 1/2 the zombo skills and 1/2 the human skills <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
also, one of my zombos got revived and suicided.
So if you managed to hoard all those xp and some zombie hunter kills you before you get revived, it's gone. Just a warning.
all skills are ALWAY retained, nomatter what changes you go through.
I saw a lvl 8 with like 1/2 the zombo skills and 1/2 the human skills <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
also, one of my zombos got revived and suicided. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Damn! There goes my plan to stem the zombie hoardes.
I was planning to get a bunch of people to go Necrotech with me, and just get all the Revive Syringes we can, rush into that fort that got taken over, and turn all the zombies human. My hope was that if they turned back to zombies by jumping out of buildings they would start back at level 1 (or at least with 1 or 2 of their skills gone) so they would have to level up again to get back into the fort. Now that I know that skills are retained, I can't think of any way that high level zombies will not eventually be able to just own everyone.
with 0 zombie upgrades, its actually 20%
zombo chars start with a zombo upgrade
all skills are ALWAY retained, nomatter what changes you go through.
I saw a lvl 8 with like 1/2 the zombo skills and 1/2 the human skills <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
also, one of my zombos got revived and suicided. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Damn! There goes my plan to stem the zombie hoardes.
I was planning to get a bunch of people to go Necrotech with me, and just get all the Revive Syringes we can, rush into that fort that got taken over, and turn all the zombies human. My hope was that if they turned back to zombies by jumping out of buildings they would start back at level 1 (or at least with 1 or 2 of their skills gone) so they would have to level up again to get back into the fort. Now that I know that skills are retained, I can't think of any way that high level zombies will not eventually be able to just own everyone. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
im not sure of what upgrades are past scent of fear, but zombies dont get that good with fighting