Hahah. I'm going to turn my NT scientist into a priest and start saying that before I revive them. Then, if they have brain rot, I'll pull out my gun and say it again before shooting at them and boarding up the nearest building.
Oh, and note on construction: when you barricade, you have to do it several times to get a good barricade. The first one will leave some unfinished materials on the floor and a loose barricade on the door.
I'm hold up in a dungey Police station... someone should designate a spot for the NSers to take over (human characters) or destroy (zombie characters)!
Ok, I don't know what the heck is wrong with their 160 server-hit-limit thing, but I finally got mine reset. I used all fifty turns searching for stuff for my cop, and, lo and behold, I now have 2 hits left on this comp.
AllUrHiveRblong2usBy Your Powers Combined...Join Date: 2002-12-20Member: 11244Members
edited July 2005
<!--QuoteBegin-Geminosity+Jul 30 2005, 08:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Jul 30 2005, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The more I think about it the more I wish I'd went fireman; they get an exclusive skill that no other class can get don't they? :o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> All the other classes can get Fire Axe training, but only after basic melee training.
oh? I just thought that firemen started with 25% instead of 10% with axes? I even noticed the lil guide someone just posted even suggest the fireman learn melee and axe skill :o
Info on barricades: You have to construct them in steps. That is, every AP you take to make a barricade increases its HP. I think after a certain amount of AP used on barricading, it becomes a full barricade. To get in, people have to attack it.
I'll get over there if I can get out of Lavor Alley school...
Fireman get an unwritten axe skill to start; their axe percent is raised to 25 to start. They can learn melee and axe.
AllUrHiveRblong2usBy Your Powers Combined...Join Date: 2002-12-20Member: 11244Members
<!--QuoteBegin-Geminosity+Jul 30 2005, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Jul 30 2005, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh? I just thought that firemen started with 25% instead of 10% with axes? I even noticed the lil guide someone just posted even suggest the fireman learn melee and axe skill :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I have a fireman right now who has gotten the Hand To Hand Combat, and after I bought it the axe skill was uncovered already bought. Fireman don't start with a random extra secret skill, they just start with Axe Proficiency.
Bah, that sucks. My mistake then, I didn't think it'd already be learned. So what's the final hit %, 40?
Oh, and does anyone know if you can leave from within a barricaded building without wasting AP on destroying them? I don't have the AP left on Mr Manta to find out.
AllUrHiveRblong2usBy Your Powers Combined...Join Date: 2002-12-20Member: 11244Members
<!--QuoteBegin-Manta+Jul 30 2005, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Manta @ Jul 30 2005, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bah, that sucks. My mistake then, I didn't think it'd already be learned. So what's the final hit %, 40? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Exactly. 40% for 3 damage, not bad. Not good, but not bad. I'm still waiting on that chainsaw. From what I've heard it's in the works, so don't just throw those fuel cans out if you find 'em, they may become useful.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh, and does anyone know if you can leave from within a barricaded building without wasting AP on destroying them? I don't have the AP left on Mr Manta to find out.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wait an hour to find out?
What's the NecroTech database? As for the chainsaw, I doubt it'll fall under any bonus besides hand-to-hand.
I can't tell how much HP the barricade has. I'm just going to assume that it'll take a few hits.
EDIT: I just left the Lavor Alley School through my barricades and re-entered. Right now, the school is "lightly barricaded." I don't know if it will be impossible for zombies to enter it now or if it will be impossible for anyone to enter it when the barricade is heavier.
The <a href='http://games.groups.yahoo.com/group/NecroTech/' target='_blank'>NecroTech database</a> is the mailing list for Urban Dead for the discussion of game mechanics. Theres a complete item list there. Still no info on barricades so I was hoping you could provide that.
BTW, started a new character, a NecroTech lab assistant. I'm going to try to make it to level 2 so I can revive zombies. Currently at Pashenton, working my way down to the fort. Either that or I could look for a safe house. Push back the undead!
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
I think the barricade idea is awesome and amazingly cool. i plan to go find some civilians ASAP <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ZeroByte, look at my previous post. I'll just recap, I guess:
Barricades, when started, are very weak. It would probably only take a few hits to take them down. I don't have an exact number, but it might be based on what kind of building you're in, as you take materials from the building.
Each time you click the barricade button, you add on some more (You barricade the door with a desk/locker/etc.). It gets stronger and harder to break. You will see how strong the barricade is in the room info line.
As far as a light barricade goes, humans can freely pass through them, but zombies have to break the barricade to get in.
Cool. My NecroTech char, Pappy Smurf, is in the Oram Walk PD now. I think its a well known safehouse, they've just barricaded the sucker. Pappy Smurf has 44 XP now, just need to find more zombies to extract DNA from when my AP regens.
Comments
They should make a priest class that gets a bonus with the cross or something.
Oh, and note on construction: when you barricade, you have to do it several times to get a good barricade. The first one will leave some unfinished materials on the floor and a loose barricade on the door.
Name: Cold
Class: Private
XP: 0 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
For some reason i posted this but i can't seem to find the post i made in here... oh well reposted if it is in this thread.
Job:Medic
At:Whittenside
Job: Private
Location: Oram walking PD
Edit: 2, it looks like one of them has memories, so we need a baricade.
All the other classes can get Fire Axe training, but only after basic melee training.
Info on barricades: You have to construct them in steps. That is, every AP you take to make a barricade increases its HP. I think after a certain amount of AP used on barricading, it becomes a full barricade. To get in, people have to attack it.
I'll get over there if I can get out of Lavor Alley school...
Fireman get an unwritten axe skill to start; their axe percent is raised to 25 to start. They can learn melee and axe.
I have a fireman right now who has gotten the Hand To Hand Combat, and after I bought it the axe skill was uncovered already bought. Fireman don't start with a random extra secret skill, they just start with Axe Proficiency.
Oh, and does anyone know if you can leave from within a barricaded building without wasting AP on destroying them? I don't have the AP left on Mr Manta to find out.
Exactly. 40% for 3 damage, not bad. Not good, but not bad. I'm still waiting on that chainsaw. From what I've heard it's in the works, so don't just throw those fuel cans out if you find 'em, they may become useful.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh, and does anyone know if you can leave from within a barricaded building without wasting AP on destroying them? I don't have the AP left on Mr Manta to find out.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wait an hour to find out?
Also... yeah, the chainsaw is in the works according to the NecroTech database.
I can't tell how much HP the barricade has. I'm just going to assume that it'll take a few hits.
EDIT: I just left the Lavor Alley School through my barricades and re-entered. Right now, the school is "lightly barricaded." I don't know if it will be impossible for zombies to enter it now or if it will be impossible for anyone to enter it when the barricade is heavier.
BTW, started a new character, a NecroTech lab assistant. I'm going to try to make it to level 2 so I can revive zombies. Currently at Pashenton, working my way down to the fort. Either that or I could look for a safe house. Push back the undead!
Barricades, when started, are very weak. It would probably only take a few hits to take them down. I don't have an exact number, but it might be based on what kind of building you're in, as you take materials from the building.
Each time you click the barricade button, you add on some more (You barricade the door with a desk/locker/etc.). It gets stronger and harder to break. You will see how strong the barricade is in the room info line.
As far as a light barricade goes, humans can freely pass through them, but zombies have to break the barricade to get in.